Release date:2020, December

Author:Luke Jeffers

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

Creating enemy AI behaviours using Blackboards, Behaviour trees and tasks. Sound Implementation. Unreal’s particle system; Cascade. Pickups. HUD for radar, ammo count and other useful information. Player stamina system. Animation implementation using locomotion and state machines. Core game loop containing a winning and losing condition. Level construction, collision and lighting. Cached Geometry for unusual animations like a chainsaw. Driving animated textures with Blueprint. Controlling animated textures in particles. Player sprint & slide mechanic. Good old camera shake. Animated texture creation: turning a physics based simulation or animation into a shader for use in-game. Handling game pause events. Blueprint class communication. Manipulating an armature’s bone at runtime using inverse kinematics. A reusable mechanic where we have a locked door that requires a specific key to open it.

Requirements Unreal engine 4.25.3 installed and ready to go. Also ensure you have enough space on your hard drive; 8GB should be enough.

Description In this course, you will be creating a full first person shooter game which will be heavily inspired by one of my childhood favourites, “Lifeforce-Tenka” by Psygnosis. All of the in-game assets will be made available so we can focus more on being creative with the actual game development process.

Who is the target audience? Beginner to intermediate Unreal engine users

01. Getting started 01. Creating a new Unreal Engine Project 02. Preparing the game assets

02. Setting Up The Player 01. Player class setup 02. Player class component Setup 03. Gun socket attachment and walk animation 04. Setting up jumping 05. Setting up crouching 06. Setting up the sliding 07. Setting up the sprinting 08. Movement sound implementation 09. Setting up the shooting input event 10. Setting up the laser sight 11. Setting up the firing animation 12. Gun surface clipping prevention 13. Muzzle flash setup 14. Camera shake for movement and firing 15. Ammo consumption 16. Spawning the impact particle 17. Auto reload

03. Setting up the player HUD 01. Setting up the player HUD 02. Player HUD Logic 03. Adding the player HUD to the screen 04. Heart rate logic and exhaustion

04. Creating the pickups 01. Ammo pickup 02. Shield energy pickup 03. Security key pickup

05. Creating the security door 01. Security door class creation

06. Particle FX 01. Electric particle effect 02. Explosion particle effect

07. Creating the power core 01. Setting up the power core components 02. Creating the power core logic

08. Creating the turret 01. Turret projectile particle overview 02. Turret projectile components setup 03. Turret projectile class logic 04. Setting up the turret class 05. Turret logic

09. Player damage and death events 01. Player damage visual screen HUD events 02. Creating the game over HUD 03. Game over HUD logic 04. Player death events

10. Turret destruction 01. Destroying the turret

11. Creating the pause menu 01. Creating the pause menu UI 02. Creating the pause input 03. Pause menu logic

12. Creating the main menu 01. Creating the main menu class 02. Setting up the main menu part 1 03. Setting up the main menu part 2

13. Creating the objective menu 01. Setting up the objective HUD 02. Objective HUD logic

14. Creating the fade out UI and level complete actor 01. Creating the fade out widget 02. Creating the level complete class

15. Creating the drone 01. Drone class setup 02. Creating the drone hover motion values 03. Applying the drones hover motion 04. Damaging the drone 05. Drone evasive maneuvers 06. Drone AI class setup 07. Setting up the drones behaviour tree 08. Drone AI state logic part 1 09. Drone AI state logic part 2 10. Drone damage to player 11. Setting the drone target points 12. Drone event calls 13. Smooth AI rotation 14. AI nav link proxy 15. Drone seek mode 16. Drone door access

16. Creating the radar 01. Setting up the radar interface 02. Setting up the radar logic 03. Calling the radar

17. Creating the vent cover 01. The vent cover class

18. Level design your way 01. Editing Level 1 part 1 02. Editing Level 1 part 2 03. Removing debug prints

19. Packaging the game 01. Packaging the game [Udemy] – Unreal Engine 4 First Person Shooter Lifeforce Tenka Clone.7z.001 [Udemy] – Unreal Engine 4 First Person Shooter Lifeforce Tenka Clone.7z.002 [Udemy] – Unreal Engine 4 First Person Shooter Lifeforce Tenka Clone_Subtitles.7z

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