Release date:2019, March
Author:Darrin Lile
Skill level:Beginner
Language:English
Exercise files:Yes
What Will I Learn? Create complex models in Blender
UV map and texture 3d objects
Light and render realistic scenes using Blender’s Cycles render engineRequirements You should understand how to navigate in the Blender interface and be familiar with basic modeling tools like Extrude and Loop Cut.
Description Learn the fundamental concepts and techniques of hard surface modeling in Blender. Learn to create materials and textures, as well as light and render a realistic vehicle in Blender.
Build a strong foundation in 3D Modeling so you can create your own amazing vehicles.
Blender Modeling Tools
Strategies for Complex Projects
Materialsand Textures in Blender
Blender Cycles Lights and Rendering Learn 3D Modeling for RealismLearning to create realistic 3D models opens the door for you to create your own incredible animations and visual effects. Blender is free to download and use for any purpose and has proven itself to be a powerful tool for independent and commercial projects all over the world.
Blender provides an excellent low-cost way to learn the fundamentals of 3D modeling, texturing, and rendering. Since 1995, it has been growing in features and usage in the animation and visual effects industry.
Content and Overview
In this course you’ll create Captain America’s motorcycle from the 2011 movie, “Captain America: The First Avenger.” Throughout the course you’ll learn about the Blender modeling, texturing, and rendering tools. You’ll learn the techniques and strategies needed to tackle complex projects so you can bring your own ideas to life.
We’ll begin by creating reference images in Adobe Photoshop. Then you’ll learn how to set-up reference images in Blender to make your modeling projects easier and more efficient.
You will learn how to use the Blender modeling tools to create realistic hard surface models as we create each part of the motorcycle. You will use modifiers, booleans, and path tools, while creating the motorcycle’s engine, tire treads, and frame.
When the modeling is complete you will learn how to set-up materials in Blender for the motorcycle, create uv maps of selected 3D objects, and apply realistic textures. In the end, you will light the motorcycle and use the Blender Cycles render engine to render the scene.
Students completing this course will have the knowledge they need to create the high quality, realistic 3D models needed for animations and visual effects.
Reference images and textures are available to download with their corresponding videos.
“I love your tutorials! For the first time, I’m able to understand Blender! Thank you so much!” -Jade W
“Great work, Darrin. You make a great teacher as well as a fantastic 3D artist. I really appreciate your work; can’t wait to see what you do next! -theLegendofSamuel
“I just wanted to say how much I appreciate these high quality tutorials you put out!!! You are truly an inspirational person. -Zach BWho is the target audience? Anyone who is interested in learning hard surface modeling in Blender, as well as setting up Cycles materials, texturing, and rendering.
01 – Introduction 01. Introduction
02 – Modeling 02. Reference Images 03. Starting the Frame 04. Continuing the Frame 05. Assembling the Frame 06. Finishing the Frame 07. Building the Rear Brace 08. Starting the Tires 09. Modeling the Front Fender 10. Creating the Rear Fender 11. Modeling the Gas Tank 12. Creating the Seat 13. Building the Front Fork 14. Using Paths for the Handle Bars 15. Modeling the Rear Cannisters 16. Creating the Flame Thrower 17. Modeling the Rear Lights 18. Building the Rear Rack 19. Using Booleans to Finish the Rack 20. Beginning the Engine 21. Circular Extrusions from Square Polygons 22. Continuing the Engine 23. Modeling the Engine Heads 24. Creating the Tubes with Paths 25. Adding Details to the Engine 26. Modeling the Rocker Covers 27. Using Groups in Blender 28. Modeling the Exhaust Pipes 29. Finishing the Exhaust Pipes 30. Building out the Engine 31. Using the Bevel Tool 32. Building Complex Shapes 33. The Solidify Modifier and Booleans 34. Adding Details to the Left Side 35. Connecting Objects with the Path Tool 36. Beginning the Transmission Cover 37. Continuing the Transmission 38. Using Booleans to Finish the Transmission 39. Adding Details with Paths and Solidify 40. Adding Geometry to Paths 41. More Tubes with Paths 42. Modeling the Headlight 43. Creating Coils and Springs 44. Using the Array Modifier for Spokes 45. Creating Tire Treads 46. Sculpting the Leather Saddlebag
03 – Materials and Textures 47. Creating Base Materials 48. Adding Multiple Materials per Object 49. UV Mapping 50. Adding Image Textures 51. Finishing the Textures
[Udemy] Create Captain Americas Motorcycle with Blender by Darrin Lile.7z [Udemy] Create Captain Americas Motorcycle with Blender by Darrin Lile_Subtitles.7z


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