Release date:2019, April

Duration:09 h 03 m

Author:Darrin Lile

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

3D Modeling in Blender 2.8

UV Mapping

Texturing and Sculpting

Baking a Normal Map

Rigging a Character in Blender 2.8

Animating a 2D Face with Grease Pencil

Creating Animation Cycles for a Video Game

Exporting a Character and Animations from Blender 2.8 to Unity

Creating a C# Script in Unity to Control a Game Character

Requirements

You should have at least a little experience with Blender and Unity

We use all free software in this course: Blender 2.8, the free version of Texture Packer, and the Personal Edition of Unity

The instructor uses a graphics tablet in the texture painting and sculpting sections of the course

Description In this course we’ll create a game character using Blender 2.8, and we’ll export it to Unity and configure it so we can control it in the game engine.

Throughout the course, you will learn:

3D Modeling in Blender 2.8

UV Mapping

Texturing and Sculpting

Baking a Normal Map

Rigging a Character in Blender 2.8

Animating a 2D Face with Grease Pencil

Creating Animation Cycles for a Video Game

Exporting a Character and Animations from Blender 2.8 to Unity

Creating a C# Script in Unity to Control a Game Character

Beginning with the modeling, we’ll use Blender 2.8 to build all the individual pieces of a Lego character. And then you’ll learn how to UV map each of the parts, and then create an efficient, unified UV map of the entire character. We will use Blender’s texture painting tools to create the clothes of the character, and we’ll use the sculpt tools to create the high res details of the hair. You’ll then learn how to bake a normal map in Blender and apply the textures to the character model.

Next, we’ll work on rigging the character. We will begin with a single bone, and create the rig manually, so you can see how a character rig is built from the ground up. You’ll learn how to create a Foot Roll Rig and how to use Blender 2.8’s new process for creating Custom Shapes to control the character.

Once the rig is done, I’ll show you a cool technique, using Blender 2.8’s new Grease Pencil tools, to animate both a 2D drawn face and a 3D body at the same time. With this technique, we will create the character’s Idle, Run, and Jump animations, ready to be used in a game engine.

You will then learn how to export the character, animations, and textures out of Blender and bring them into the Unity game engine. And here you will learn how to set-up the character in the game and even how to retarget third-party animations onto our character, using Unity’s Humanoid Rig system.

Finally, we will write a simple C# script to incorporate our 2D and 3D animations, and get the character running around the level.

If you’ve ever wanted to create a game character, and are interested in getting up to speed in Blender 2.8, then this course is for you. So join me as we create a game character in Blender 2.8.

Who is the target audience? Anyone who would like to create a game character using Blender 2.8 and Unity

01-Introduction 01- Introduction 02- What is UV Mapping_

02-UV Mapping Fundamentals 01- Marking Seams and Unwrapping 02- Testing for Stretching 03- Seams and Applying Scale 04- Arranging UV Islands 05- Using the UV Map for Texturing 06- UV Mapping a Cylindrical Object 07- Adding the Soda Can Texture 08- Using Smart UV Project 09- Creating a Wood Texture in Krita 10- Creating and Applying a Normal Map

03-Project Hash1_ UV Mapping and Texturing a Dumpster 01- Beginning the UV Map of the Dumpster 02- Continuing the UV Map of the Dumpster 03- UV Mapping the Wheel 04- Organizing the UV Map 05- Finishing the Dumpster UV Map 06- Beginning the Dumpster Texture in Krita 07- Finishing the Dumpster Texture Map 08- Applying the Texture Map to Different Materials

04-Project Hash2_ UV Mapping and Texturing a Building 01- Beginning to UV Map Building 01 02- Continuing to UV Map Building 01 03- Finishing the Building 01 UV Map 04- Using the Stitch Tool 05- Testing the Texture Size in Krita 06- Creating the Color Map for the Building 07- Finishing the Building Textures 08- Creating Materials and Applying Textures

05-Project Hash3_ Baking a Normal Map 01- UV Mapping the Trash Can 02- Adding Sculpt Detail to the Trash Can 03- Baking a Normal Map

06-Project Hash4_ UV Mapping a Character 01- Beginning to UV Map the Head 02- UV Mapping the Head 03- Mapping the Torso, Arms, and Hands 04- UV Mapping the Legs and Boots 05- UV Mapping the Eyes and Teeth 06- Scaling and Packing the UV Islands

07-Project Hash5_ UV Mapping an Alley 01- UV Mapping the Ground and Building 5 02- UV Mapping Building 2 03- UV Mapping Building 3 04- UV Mapping Building 4 05- UV Mapping the Remaining Details

08-Conclusion 01- Conclusion [Udemy – Pact] Blender 2.8 UV Mapping by Darrin Lile (1080p Update)_Subtitles.7z

exercise_files.7z

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