Release date:2021, August

Author:p2design

Skill level:Beginner

Language:English

Exercise files:Yes

Course description

Alive! Is the most comprehensive Blender animation course released to this date. It will take you from the very fundamentals of motion in Blender to high-end, advanced-level character action animation.

Presentation video: https://youtu.be/K6lYYgLKH04

Teaser N°4: https://youtu.be/cmgmqVAryBk

Teaser N°3: https://youtu.be/N3NBuVhUdHY

Teaser N°2: https://youtu.be/mt5D_GC1gL4

Teaser N°1: https://youtu.be/QrauGh0hL5w

Course requirements :

This course is for perfect animation beginners to advanced animators. You don’t need to know how to animate in Blender but you do need some experience with the software to be comfortable with its UI, base tools and navigation.

What’s included in the course:

More than 180 videos Over 32 hours of lessons and exercises All blender files per lesson A ball rig A Low poly squirrel rig A Battle mech robot rig A superhero “Trident” character rig

What you will learn:

Getting access to educational animation content is generally quite expensive and often difficult to know where to start. That’s why I’ve designed this course to give you all the fundamentals of animation and teach you the tricks and techniques you’ll need to create everything from a cute character short to kickass action animations. We will cover all of this using Blender, the free and open-source software, but you will be able to transfer all these techniques to any other software or animation medium. There is something in this course for everyone from complete animation beginners to more experienced animators.

Blender animation tools and workflow

From your first keyframe to in-depth animation tool understanding. (dope sheet, action editor, NLA, graph editor…) Animating simple object Understanding 3D space Animating a rigged object with multiple bouncing ball exercise

Animating a rigged character

Full pipeline to create a short animation, step by step Preproduction Using the camera Staging

Introduction to advanced animation techniques

Animating a robot with the layered approach Introduction to space switching

Human locomotion

Advanced step-by-step run cycle Advanced step-by-step walk cycle

The art of posing

Reference studies Body mechanics Pushing the pose

Advanced action animation, 4 hit combos, full process.

Reference studies Blocking Breakdowns Blocking plus Splinning Polishing

Character intro Animation (available 2022-03-04)

Camera Work Planning Full blocking Environment and composition Advanced polishing techniques

Chapter 1 01-01 Course introduction 01-02 Course content and how to use it 01-03 Advised ressources

Chapter 2 02-01-Object transformation 02-02-Object transform channel 02-03-First Keyframe 02-04-More about the timeline 02-05-Understanding interpolations 02-06-Blocking the bouncing ball 02-07-Animation-curves 02-08-The graph editor 02-09-Polishing the bouncing ball 02-10-Moving forward 02-11-Curve modifiers 02-12-Dope sheet

Chapter 3 03-01-Chaper introduction 03-02-Local and World space 03-03-Animating with an armature 03-04-Advanced bouncing ball 03-05-Polishing the bouncing ball 03-06-01-More bouncing ball 03-06-02 More bouncing ball (timelapse) 03-07 Overlapping, Follow through and overshoot 03-08 Squirrel rig presentation 03-09-Squirrel-Blocking The run Cycle 03-10-breakdowns 03-11-Arcs 03-12-01-Polishing the run Cycle 03-12-02-Polishing the run Cycle – chest and hips 03-12-03-Polishing the run Cycle – Legs 03-12-04-Polishing the run Cycle – tail 03-12-05-Polishing the run Cycle – ears and eyes 03-13-Squirrel idle – Blocking 03-14-Anticipation 03-15-01-Squirrel detail Blocking 03-15-02-Squirrel detail Blocking(timelapse) 03-16-01-Polishing idle 03-16-02-Polishing idle part2 03-16-03-Polishing idle part2 (timelapse) 03-16-04-Polishing idle part 3 03-16-05-Polishing idle part 3(timelapse) 03-16-06-Polishing idle part 4 03-16-07-Polishing idle part 4(timelapse) 03-16-08-Polishing idle part 5 03-16-09-Polishing idle part 5 (timelapse) 03-17 Squirrel climbing analysis 03-18-Squirrel climb blocking 03-19-Climb inbetween 03-20-Climb Timing 03-21-01 Climb cycle – body polish 03-21-02 Climb cycle – body polish (timelapse) 03-21-03 Climb cycle – Feet polish 03-21-04 Climb cycle – Feet polish (timelapse) 03-21-05 Climb cycle – re-timing 03-21-06 Climb cycle – re-timing (timelapse) 03-21-07 Climb cycle – Tail and details 03-21-08 Climb cycle – Tail and details (timelapse) 03-22 The NLA editor 03-23 Preproduction and staging 03-24-The camera 03-25-Appending and linking 03-26 First scene 03-27-Editing the sequences 03-28-Animated curve path

Chapter 4 04-01-Introduction 04-02-Robot rig presentation 04-03-base motion 04-04-01 Leg motion 04-04-02 Foot Roll 04-04-03 Toes 04-04-04 Toes (timelapse) 04-05 Side and hips motion 04-05-01 Side and hips motion(timelapse) 04-06-Constraints 04-07-Space switching fundamentals 04-08-01-Mech space switching – Body 04-08-02-Mech space switching – secoundary 04-09 Rocket Shot 04-10 ARtillery shot 04-10-01 ARtillery shot-(Timelapse) 04-11-Wiggle-bones 04-05 Side and hips motion.srt

Chapter 5 05-01-Introduction 05-02-Rig presentation 05-03-Rotations 05-04-Reference analysis 05-05-Run-Cycle-Blocking 05-06-Run-Cycle-Blocking-02 05-07-Polishing the feet 05-08-Polishing the Torso 05-09-Polishing the torso 02 05-10-Polishing the arms 05-11-Polishing forearms and Hands 05-12-Changing attitude with curve offset

Chapter 6 06-01 Introduction 06-02-Reference analysis 06-03-Walk Blocking 01 06-04-Walk Blocking 02 06-05-Polishing the feet 06-06-Walk Polish Torso 06-07 Walk polishing torso 02 06-08-Walk Polishing the Arms 06-09-Walk Polishing the Arms 02

Chapter 7 07-01 Chapter introduction 07-02 Line of action and exageration 07-03 Rules of good posing 07-04 First pose 07-05 Pushing the pose 07-06 Motion pose 07-07 Smears 07-08 Hand posing 07-09 Fighting weight 07-10 More poses 07-11 Katana pose (timelapse) 07-12 Flying Knee pose (timelapse)

Chapter 8 08-01 Intro 08-02 References 08-03 File setup 08-04 Blocking 08-04-01 Blocking part 02 08-04-02 Blocking part 03 08-04-03 Blocking (timelapse) 08-05-01 Blocking breakdowns part01 08-05-02 Blocking breakdowns part02 08-05-03 Blocking breakdowns part03 08-05-04 Timing pass 08-05-05 Blocking full process (timelapse) 08-06 Breakdowner tool 08-07-01 Detailed blocking part 01 08-07-02 Detailed blocking part 02 08-07-03 Detailed blocking part 03 08-07-04 Detailed blocking part 04 08-07-05 Timing pass 08-07-06 full process (timelapse) 08-08 Camera 08-09-01 Polishing part 01 08-09-02 Polishing part 02 08-09-03 Polishing part 03 08-09-04 first chunk (timelapse) 08-09-05 Fixing knee pop 08-10-01 Polishing hook part 01 08-10-02 Polishing hook part 02 08-10-03 Polishing hook part 03 08-10-04 Polishing hook part 04 08-11-01 Polishing kick part 01 08-11-02 Polishing kick part 02 08-11-03 Polishing kick part 03 08-11-04 Polishing kick part 04 08-11-05 Polishing kick process (timelapse) 08-12-01-Polishing the bag 08-12-02 Bag Final details 08-12-03 Bag polishing (timelapse) 08-13 Using shapekeys for stylised animation

Chapter 9 09-00 Intro 09-01-01-Planning 09-01-02-Planning (timelapse) 09-02 Importing and scene setup 09-03-01 Blocking part01 09-03-02 Blocking part02 09-03-03 Blocking part03 09-03-04 Blocking part04 09-03-05 Blocking part05 09-04 Temporary constraint 09-05 Camera Work 09-06 Trident catch blocking revision 09-07 Sword trick blocking 09-08 Forward Dash 09-09 Final Move 09-10 IK or FK 09-11-01 Details Blocking – Jump 09-11-02 Details blocking – initial pose 09-11-03 Details Blocking – Catching blades 09-11-04 Details Blocking – Trident throw 09-11-05 Details Blocking – Charge 09-11-06 Details Blocking – Sword trick 09-11-07 Details Blocking – final blow 09-12 Environment and Composition 09-13-Timing and Spacing 09-14 Switching to spline 09-15-01-Polishing 09-15-02 Polishing 09-15-03 Polishing 09-16 Polishing with constraints and Space switching 09-17-Fixing Quaternions flipping 09-18 FXs planning and preview with Syncsketch 09-19 Final thoughts

Alive! Animation Course In Blender_Subtitles.7z [Gumroad] Alive! Animation course in Blender by p2design_CH9_Subtitles.7z course-files.7z

[Gumroad] Alive! Animation course in Blender Proofread_Subtitles.7z Alive! – Course-files (Chapter 1-9).7z

  Channel    and      Group

下载说明:用户需登录后获取相关资源
1、登录后,打赏30元成为VIP会员,全站资源免费获取!
2、资源默认为百度网盘链接,请用浏览器打开输入提取码不要有多余空格,如无法获取 请联系微信 yunqiaonet 补发。
3、分卷压缩包资源 需全部下载后解压第一个压缩包即可,下载过程不要强制中断 建议用winrar解压或360解压缩软件解压!
4、云桥网络平台所发布资源仅供用户自学自用,用户需以学习为目的,按需下载,严禁批量采集搬运共享资源等行为,望知悉!!!
5、云桥网络-CG数字艺术学习与资源分享平台,感谢您的关注与支持!