Release date:2021

Author:Mike Hong

Skill level:Beginner

Language:English

Exercise files:Yes

You’ll learn about sculpting in Zbrush

, Maya retopology, organic/hard surface modeling in Maya, Substance Painter projection for Skin textures, procedural texture generation for the armor, basic Xgen hair grooming, Arnold lookdev, lighting, and final rendering.

Software: Maya Zbrush Substance Painter Photoshop
00. Promotion

00. Trailer

01. ZBrush Head Sculpting

01. Sculpting Basic Structure 02. Initial Break Up 03. Scecondary Break Up 04. Tertiary Details 05. Additional Touch Up and Ear Sculpt 06. Hair Sculpting for Placeholder

02. Eye Modeling and Texturing

07. Eye Modeling 08. Eye Texturing 09. Eye Sculpting 10. Eye Shading

03. Head Retopology and UV in Maya

11. Head ReTopo Part A 12. Head ReTopo Part B 13. Head ReTopo Part C 14. Head UV Unwrap

04. ZBrush Head Detailing

15. Head Zbrush Detail Projection 16. Head Texture Projection 17. Head Texture Refinement 18. Head Sculpt Over

05. ZBrush Body Sculpting

19. Zbrush Body Sculpt 20. Zbrush Body Detailing Part A 21. Zbrush Body Detailing Part B and Hand Sculpting 22. Hand Projection with Additional Sculpting

06. Armor Modeling in Maya

23. Armor – Neck Part A 24. Armor – Neck Part B 25. Armor – Torso Part A 26. Armor – Torso Part B 27. Armor – Skirt 28. Armor – Arm Part A 29. Armor – Arm Part B 30. Armor – Leg Part A 31. Armor – Leg Part B 32. Armor – Accessories Part A 33. Armor – Accessories Part B 34. Armor – Model Update Part A 35. Armor – Model Update Part B

07. Armor UV Unwrap

36. Armor UV Unwrap Part A 37. Armor UV Unwrap Part B 38. Armor UV Layout

08. Armor Detailing in ZBrush

39. Armor Sculpt Part A 40. Armor Sculpt Part B 41. Armor Sculpt Part C

09. Armor Painting in Substance Painter

42. Baking Sculpted Maps for Substance Painter 43. Substance Painter – Painting Armor A 44. Substance Painter – Painting Armor B 45. Substance Painter – Painting Armor C 46. Substance Painter – Painting Armor D 47. Substance Painter – Painting Armor E

10. Prop Modeling and Texturing

48. Sword Modeling 49. Sword Texturing 50. Flag Drape in Marvelous Designer and Textuing

11. Hair Grooming in Maya X-Gen

51. XgenHair – Eye Brow and Eye Lash Part A 52. XgenHair – Eye Brow and Eye Lash Part B 53. XgenHair – Front Bang 54. XgenHair – Main Hair Part A 55. XgenHair – Main Hair Part B

12. Look Development in Maya Arnold

56. LookDev Part A 57. LookDev Part B 58. LookDev Part C

13. Lighting and Rendering in Maya Arnold

59. Lighting Part A 60. Lighting Part B 61. Lighting Part C – Final

[Wingfox] Creating a Photorealistic Character – Joan of Arc by Mike Hong.7z [Wingfox] Creating a Photorealistic Character – Joan of Arc by Mike Hong_Subtitles.7z

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