Release date:2022, September 6
Author:3D Tudor
Skill level:Beginner
Language:English
Exercise files:Yes
What you’ll learn
• Building your own riverside environment overlooking a mountain range, and walk around it like in a real game
• Building a 3D environment by making full use of the Quixel library and all its categories, including 3D assets, surface detail, textures, and 3D vegetation
• Making custom adjustments to photorealistic 3D assets through material instance tweaking and modeling adjustments
• Sculpting out your own custom terrains from scratch using UE5 sculpting tool
• Creating a landscape material that allows you to automatically texture out the terrain and add custom details to it
• Creating mountains using height texture map data with generated textures based on their texture
• Setting up your fantasy riverside environment ready for walking through with your very own third-person character in Unreal Engine 5
• Learning all about the Niagara fire systems
• Mastering fire simulations for a campfire using a built-in fluid simulation
• Creating an entire water system, with depth of water and caustics parameters, allowing you to create a still water body or river, fully customisable with wate
• Learning how to make use of the foliage tool to create an organic composition out of our scene
• Making a custom sky atmosphere to simulate a sunset with volumetric fog and clouds.
• Breathing life into the work by adding birds and fireflies to the game environment, and using the Niagara particle system to animate firefly motion
• Learning how to do colour grading to take your work to the next level
• Maintaining and optimising fantasy aesthetics for a full riverside environment overlooking a mountain range scene using an Unreal Engine 5 skybox
• Learning how to use HDRIs as 3D model backgrounds for your portfolio
• Rendering a 3D fantasy environment to a high level for professional 3D artist portfolios using Unreal Engine 5
• Complete the course which is going to be the first stepping stone to creating your own 3D world and RPG game environmentRequirements
• To own a computer (Microsoft, Linux or Mac)
• To have downloaded Unreal Engine 5• A thirst to learn and excitement about 3D modelling and animation
• To download all course resources including a download pack with 8 unique texture maps to help you set up your own water system and an example texture map of a mountain height map texture.Description Unreal Engine 5 Beginners Guide to Building an Environment – Learn How to Crate Unreal Engine 5 Environments from Scratch Beginner to Professional Game Design Workflow
Course Description
Have you ever wanted to build an entire game world?
Join ‘Unreal Engine 5 Beginners Guide to Building an Environment’ because there’s nothing like it! Be enthralled in a full guide to building a game environment in Unreal Engine 5 (UE5) from creating a landscape, to making water flow through your mountains, and the best way to place environmental details.If you have ever wanted to get into Unreal Engine 5 or are making the switch over from Unreal Engine 4, then this course is absolutely for you.
Whether you are a video game player who wants to take gaming into their control and build what has been hiding in the depths of your imagination, or a game designer looking to find out all that UE5 has to offer in a dedicated and complete overview, this course is ideal for you.
We have designed the course from the ground up to make sure that no matter your skill level, you will easily be able to follow along and more importantly learn most of the skills to create your own 3D game environment.
You will become a master of using Unreal Engine 5!
Build an intricate landscape with an awe-striking mountain range, and a winding river which leads down to a fisherman’s hat full of life.Our ‘Unreal Engine 5 Beginners Guide to Building an Environment’ top 5:
· Building a 3D environment by making full use of the Quixel library through learning how to deform a mesh and adjust material properties
· Sculpting out terrains and generating mountains using height map textures
· Creating a reusable water system with waterfalls and setting up atmospheric sunset lighting
· Creating fire simulations for the fireplace
· Breathing life into the work by adding birds and fireflies to the environmentWith ‘Unreal Engine 5 Beginners Guide to Building an Environment’, you will learn how to do that in no time!
Build an intricate riverside environment with a fisherman’s hut and a wooden walkway, ready for a new 3D modelling adventure.
This course will give you access to just over 19 hours of 3D art in 93 comprehensive lessons.This course will see you learn all the techniques pros use and how they use them. Learning how to achieve realism through ageing your 3D game environments will be a central part of this course’s learning objectives!
Walk around your fisherman’s hut riverside environment with the UE5 default character for the full immersive experience filled with wonder and the smallest, charming details hidden behind every nook and cranny.
Quixel
‘Unreal Engine 5 Beginners Guide to Building an Environment’ will teach you how to design your very own building structure – a fisherman’s hut – in the UE5 environment. You will learn how to work with Quixel assets to their fullest by customising them to your liking.
We will go over all categories within the Quixel library to build our 3D environment: assets, textures, decals and foliage. Join us to find out how to make use full use of Quixel material instance parameters to adjust textures and make them fit the colour pallet of your world.
Deform any mesh to your liking using a built-in modeling mode within UE5 itself. We will make use of a variety of different techniques to bend, warp and even cut into the mesh to get full control over the scanned assets from the Quixel library to make sure that the only limit to building our world will be our imagination.Water System
You will build our very own water system from scratch to enhance the visuals of your ‘Unreal Engine 5 Beginners Guide to Building an Environment’ scene. This will include everything that water VFX involves no matter the type you would want to create. By joining this course, you will essentially be able to reuse this water for any future projects.
We create a fully dynamic water body system that will allow us to create a flowing river with waterfalls, a still body lake or even something in between. Master vertex painting to blend inflows of water and develop realistic water visuals for your ‘Unreal Engine 5 Beginners Guide to Building an Environment’ scene. We will also create additional water visual effects to enrich the flow of our liquid. The water system will involve making use out of a variety of material techniques including a particle set up to manipulate animation and give a certain organic feel to our waterfalls.Creating Living Environments
Breathe life into your own virtual world by creating a flock of birds flying over the horizon, and fireflies playfully buzzing around over water. We will start off by manually sculpting out the shapes of our birds using UE5’s built in sculpting mode. This will allow us to add randomised motion to the birds, using a material set up for the bird’s wing flapping effect. Our goal will be to create bird silhouettes flying over the horizon, giving each individual feathered friend a unique flying animation within the flock of birds.
We will continue by creating a firefly particle effect, letting them playfully fly over the top of our water, using the animation sequence within our scene.Particles ‘Unreal Engine 5 Beginners Guide to Building an Environment’ goes in depth on setting up particles within Unreal Engine 5 (UE5). Learn to use the Niagara particle system to its fullest. We will start off and make use of Niagara to create water flow effects, fireflies, and a fluid simulation to create campfire visuals.
Terrain Building Throught the course, we will cover multiple techniques for building up a terrain within Unreal Engine 5 (UE5). We will learn how to manually sculpt out a terrain using a built in sculpting tool. This will help us generate a terrain from a height texture map by making use out of a displacement tool to generate a mountain.
The lessons will take you through the versitility of landscape texturing methods within UE5 as well. You will learn how to (a) create an automatic landscape texturing material to generate textures on your level, (b) how to add custom painted texturing detail by creating your own landscape material from scratch, and (c) how to add a variation of textures based on height map detail for the mountains.
Atmosphere Building & Camera Composition
‘Unreal Engine 5 Beginners Guide to Building an Environment’ will finish by setting up a sunset for the environment using the dynamic volumetric cloud system. During this stage, we will learn how to adjust our atmosphere and the sun light color absorption to exaggerate the sunset lighting within the 3D environment. We will learn how to effectively position our sun and increase its scale to create a nicely stylized evening scene.
To top it off, we will set up a nice camera composition for the scene and render out a video of the finished result to show off the work we’ve done.Course Resources & Freebies The ‘Unreal Engine 5 Beginners Guide to Building an Environment’ resource pack includes 8 unique textures maps to help you set up your own water system and an example texture map of a mountain height map texture
.
Join this course and come be part of a game design journey of over 19 hours of learning that will see you go away with a game-ready fantasy game environment full of life and animation.Check out the free introduction and I am sure you won’t be able to put this course down!
Let’s create something whimsical and full of life this September!
To get you pumped, imagine how well this sunset fantasy scene fits in with your other 3D Tudor projects.
Be creative! Feature your fisherman’s hut riverside environment nearby a medieval castle keep with ‘Creating a Modular Kitbash in Blender’. Also, think about creating an environment behind or above your scene, be it a medieval farm in the far distance using ‘Blender 3 The Ultimate Medieval Scene Course’, a church or an execution gallows staging area with ‘Blender to Unreal Engine 5 | 3D Props | Medieval Gallows’. Use the full power of Blender 3 and Unreal Engine 5 (UE5) to your advantage.
You can include your fisherman’s hut environment as part of our ‘Creating a Modular Kitbash in Blender’ course, nearby to your medieval in or tavern by the harbour area based on ‘Blender 2.8 Complete Beginners Guide to 3D Modelling a Scene’, or next to your medieval well or windmill using ‘Blender 2.8 Creating your First 3D Game Model’ and ‘Blender to Unreal Engine 5’ respectively.
Until next time, happy modelling everyone!
Neil – 3D Tudor
Who this course is for
• Beginner 3D modellers and game designers eager to learn how to build a game-ready environment in a game engine
• Enthusiasts of Unreal Engine 5 who want to fast-track their understanding of its new and exciting changes
• Game designers who would like to design a riverside environment overlooking a mountain range for games in Unreal Engine 501. Introduction Unreal Engine 5 Begginers Guide to Building an Environment 02. Creating a New UE5 Project 03. Introduction to UE5 Layout 04. Introduction to UE5 Viewport 05. Blocking Out Basic Design 06. Enabling Modeling Mode Plugin and Saving Out Level 07. Using Landscape Tool 08. Sculpting Large Scale Terrain 09. Introduction to Quixel Bridge and Engine Scalability 10. Setting Up Nanite to Build a Bridge 11. Working With Grouped Assets 12. Creating Variations Within Bridge Foundation 13. Breaking Up the Silhouette Of a Bridge 14. Manipulating Quixel Assets as a Whole For the Bridge 15. Adjusting Quixel Asset Materials 16. UV Tiling for the Roof Surface Material 17. Creating Wall Textures Using UV Projections 18. Creating Roof Attachment 19. Colour Correcting for Roof Attachment Textures 20. Setting Up Edges of Our Roofs 21. Modeling Default Meshes 22. Decorating Roof Frame 23. Aligning Rooftop Beams 24. Deforming Rooftop Beams 25. Adjusting Colour on Multiple Material Variables 26. Setting Up The Supports for Our Hut 27. Building Foundation 28. Deforming Wood Supports Using Warp Tools 29. Cutting Out Custom Shapes From Quixel Assets 30. Introduction to Smaller Props 31. Working With Decals And Its Basics 32. Working With Decal Variations 33. Creating Detail Using Decal 34. Setting Up Material Function 35. Setting Up Automatic Landscape Material Base 36. Adjusting Automatic Landscape Material 37. Painting in Custom Terrain Texture Values 38. Adding Rocks Using Foliage Mode 39. Adding Large Rock Clusters Using Single Instances 40. Working With Smaller Chunks Of Rocks 41. Setting Up Tree Foliage Clusters 42. Planting Smaller Tree Clusters Using Foliage Mode 43. Setting Up 3D Plant Foliage From Quixel 44. Adjusting Foliage Colour Values 45. Working With Larger 3D Foliage Plants 46. Fixing Overlapping Grass And Building Smaller Foliage 47. Setting Up Water Mesh 48. Setting Up Waterfall Planes 49. Fixing Water Planes 50. Setting Up Basic Water Material Instance 51. Setting Up Scattering And Absorption Walues Within Water Material 52. Setting Up Basic Caustics 53. Setting Up Water Caustic Parameters 54. Creating Wave Pattern Using Normals 55. Adding Motion to UE5 Water Waves 56. Setting Up Water Normal Parameters 57. Setting Up Water Colour Texture 58. Setting Up Vertex Painting For Water System 59. Making Final Water Base Material Adjustments 60. Setting Up Mesh Planes With Custom Water Instances 61. Setting Up Waterfall Texture Flow 63. Creating Custom Particle Texture Material 64. Setting Up Basic Water Splash Particle System 65. Adding Motion to Water Splash Particle 66. Creating Base For Ground Splash Particle 67. Creating Ground Splash Particle Effect 68. Creating Ripple Effect Material 69. Creating Waterflow Effect 70. Creating Still Water Ripple And Sorting Out Water Vfx 71. Making Use Out Of Created Water 72. Using Still Water Created Effects 73. Creating Terrain Using Heightmap Texture 74. Creating Automatic Material Texture for Terrain 75. Sun Light Setup 76. Working With Sky Atmosphere 77. Setting Up Ambient Lighting And Volumetric Fog 78. Volumetric Clouds 79. Creating Fire Fluid Simulation 80. Working With Fire Fluid Properties 81. Working With Fire Simulation Density 82. Setting Up Fire Ember Niagara Particles 83. Setting Up Light Flicker Blueprint 84. Sculpting Out a Bird Mesh 85. Setting Up Bird Material 86. Vertex Painting Bird Static Mesh 87. Animating Birds Flying Across Horizon 88. Creating Fireflies 89. Adding a Pattern Motion to Our Fireflies 90. Fixing Water Reflection 91. Colour Grading Scene Using Post Process 92. Setting Up Camera and its Composition 93. Rendering Out Our 3D Environment 94. Setting Up Curved River Meshes Resources.7z [Skillshare] Unreal Engine 5 Beginners Guide to Building an Environment Course by 3D Tudor_Subtitles.7z
[Udemy] Unreal Engine 5 Beginners Guide to Building an Environment Course (780p) 01. Setting up UE5 Project 02. Introduction to Unreal Engine 5 Software01. Introduction to UE5 Layout 02. Introduction to UE5 Viewport
03. Blocking out a Grey box01. Blocking out Basic Design 02. Enabling Modeling Mode Plugin And Saving out Level
04. Sculpting out Terrain within UE501. Using Landscape Tool 02. Sculpting Large Scale Terrain
05. Using Quixel Library01. Introduction to Quixel Bridge and Engine Scalability
06. Building a Bridge for the Scene01. Setting up Nanite to Build a Bridge 02. Working with Grouped Assets 03. Creating Variations Within Bridge Foundation 04. Breaking up the Silhouette of a Bridge
07. Adjusting Quixel Assets01. Manipulating Quixel Assets as a Whole for the Bridge 02. Adjusting Quixel Asset Materials
08. Adding Textures to our 3D Hut01. UV Tiling for the Roof Surface Material 02. Creating wall textures using UV projections
09. Creating Additional Detail for our Virtual Roof01. Creating roof attachment 02. Colour Correcting for Roof Attachment Textures 03. Setting up Edges of our Roofs
10. Working with Roof Frames01. Modeling Default Meshes 02. Decorating Roof Frame 03. Aligning Rooftop Beams
11. Adding Custom Detail to our Roof01. Deforming Rooftop Beams 02. Adjusting Colour on Multiple Material Variables 03. Setting up The Supports for our Hut
12. Adding 3D Meshes to our Hut Foundation 13. Deforming Quixel 3D Mesh for the Hut01. Deforming Wood Supports Using Warp Tools 02. Cutting out Custom Shapes from Quixel Assets
14. Adding Smaller Props to our 3D environment01. Introduction to Smaller Props
15. Applying Surface Decals onto our 3D Environment01. Working with Decals and its Basics 02. Working With Decal Variations 03. Creating Detail Using Decal
16. Texturing Landscape Environment01. Setting up Material Function 02. Setting up Automatic Landscape Material Base 03. Adjusting Automatic Landscape Material 04. Painting in Custom Terrain Texture Values
17. Adding Assets as Foliage Actors to our Scene01. Adding Rocks using Foliage Mode 02. Adding Large Rock Clusters using Single Instances 03. Working with Smaller Chunks of Rocks
18. Adding Vegetation to our Environment01. Setting up Tree Foliage Clusters 02. Planting Smaller Tree Clusters using Foliage Mode 03. Setting up 3D Plant Foliage from Quixel 04. Adjusting Foliage Colour Values 05. Working with Larger 3D foliage plants 06. Fixing Overlapping Grass and Building Smaller Foliage
19. Creating Water Material01. Setting up Water Mesh 02. Setting up Water Fall Planes 03. Fixing Water Planes 04. Setting up Basic Water Material Instance
20. Adding Additional Detail to our Water Parameters01. Setting up Scattering and Absorption Values Within Water Material 02. Setting up Basic Caustics 03. Setting up Water Caustic Parameters
21. Creating Water Waves using Normals01. Creating Wave Pattern Using Normals 02. Adding Motion to UE5 Water Waves 03. Setting Up Water Normal Parameters
22. Making Additional Detail To our Base Water System01. Setting up Water Colour Texture 02. Setting up Vertex Painting for Water System 03. Making Final Water Base Material Adjustments
23. Setting up Water for Waterfalls01. Setting up Water for Waterfalls 02. Setting up Waterfall Texture Flow 03. Applying Waterfall Material Instance
24. Creating Niagara Particles for Water System01. Creating Custom Particle Texture Material 02. Setting up Basic Water Splash Particle System 03. Adding motion to Water Splash Particle 04. Creating Base for ground splash particle 05. Creating Ground Splash Particle Effect
25. Creating Material With Custom Generated Motion Effects01. Creating Ripple effect Material 02. Creating waterflow effect 03. Creating Still Water Ripple and Sorting out Water VFX
26. Applying Water VFX to our UE5 Project01. Making use out of Created Water VFX 02. Using Still Water Created Effects
27. Creating Terrain Using Heightmap Textures01. Creating Terrain Using Heightmap Texture 02. Creating Automatic Material Texture For Terrain
28. Atmospheric Sky Setup01. Sun Light Setup 02. Working with Sky Atmosphere 03. Setting up Ambient Lighting and Volumetric Fog 04. Volumetric Clouds
29. Working with Niagara Fluid Simulation System01. Creating Fire Fluid Simulation 02. Working with Fire Fluid Properties 03. Working with Fire Simulation Density
30. Adding Additional Visuals to our Flames01. Setting up Fire Ember Niagara Particles 02. Setting up Light Flicker Blueprint
31. Working With organic Sculpting 32. Adding Motion to our Flock of Birds01. Setting up Bird Material 02. Vertex Painting Bird Static Mesh 03. Animating Birds Flying Across Horizon
33. Creating Firefly Niagara Particles for a 3D Environment01. Creating Fireflies 02. Adding a Pattern Motion to our Fireflies
34. Tweaking Water Colour Values 35. Colour Grading Using UE5 Postprocess01. Colour Grading Scene Using Post Process
36. Camera Setup01. Setting up Camera and its Composition
37. Rendering01. Rendering out our 3D Environment 02. Bonus Lesson Setting Up Curved River Meshes
[Udemy] Unreal Engine 5 Beginners Guide to Building an Environment_Subtitles.7z
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