Release date:2022, September
Author:Milad Kambari
Skill level:Beginner
Language:English
Exercise files:Yes
Includes:
– 21 Full HD Video Files
– Duration: 8hrs 17 min video MP4 format with full audio commentary in EnglishThe project file includes:
– Essential reference images
– VRay and Corona FilesOverview: In this tutorial, you will learn how to model an antique gun from scratch, start with standard poly and hard surface modeling techniques to texturing and even lighting setup/tips for the final presentation. Notice although this course primarily focuses on 3ds Max, it is demonstrated as such to easily apply the same principles to any other digital creation tools like Maya.
Who is this course for? This course is created for Junior level users who want to jump and experience a more complex project and see the complete production of a high poly asset.
Course requirements:
Basic knowledge of 3ds Max’s interface and shortcuts or any other DCC tools of choice Basic knowledge of unwrapping/unfold 3d interface and shortcuts Basic knowledge of Substance painter and texturing Required skill level: IntermediateList of content:
1-Modeling In this phase, you will see the best way to approach models that contain different components, how to effectively use reference images to build up the base mesh and get an overall shape of our model.
In the later stages of modeling, you will be presented tips and tricks to successfully add finer details to the model and fix numerous topology issues. This is a very effective exercise to develop good habits in hard surface modeling as you see repeatedly what common problems during this process will be and hear which solutions you have to use to fix them.
2-Unwrapping For this part, you will see how to properly import different components into Unfold 3d and how to fully unwrap our model importing back to 3ds Max. Sometimes the key to utilize the modeling process is to establish a solid workflow and you will learn how to make use of 3ds Max’s tools to manage the different versions of your components.
Finally, in this part you will also learn how to correctly prepare your model to transition successfully to Substance Painter for the texturing part.
3-Texturing In the third part, you will see how to fully texture our model, create a new custom material, use and mix materials from our library, properly work on passes, use alpha textures to add finer engravings and get a realistic result.
4-Render Finally in this part, you will learn about a plugin that boosts the process of importing and syncing materials from substance painter to 3ds Max significantly; have a detailed breakdown of lighting setup used to achieve a good realistic render.
Part01-MK-OldGun-Modeling Part02-MK-OldGun-Modeling Part03-MK-OldGun-Modeling Part04-MK-OldGun-Modeling Part05-MK-OldGun-Modeling Part06-MK-OldGun-Modeling Part07-MK-OldGun-Modeling Part08-MK-OldGun-Modeling Part09-MK-OldGun-Modeling Part10-MK-OldGun-Modeling Part11-MK-OldGun-Modeling Part12-MK-OldGun-Modeling Part13-MK-OldGun-Modeling Part14-MK-OldGun-Unwrapping Part15-MK-OldGun-Unwrapping Part16-MK-OldGun-Unwrapping Part17-MK-OldGun-Unwrapping Part18-MK-OldGun-Unwrapping Part19-MK-OldGun-Texturing Part20-MK-OldGun-Texturing Part21-MK-OldGun-Rendering Substance_Painter_to_3Dmax_Script.7z [Artstation] OLD GUN Tutorial (Modeling, Texturing, Lighting)_Subtitles.7z
Channel and Group1、登录后,打赏30元成为VIP会员,全站资源免费获取!
2、资源默认为百度网盘链接,请用浏览器打开输入提取码不要有多余空格,如无法获取 请联系微信 yunqiaonet 补发。
3、分卷压缩包资源 需全部下载后解压第一个压缩包即可,下载过程不要强制中断 建议用winrar解压或360解压缩软件解压!
4、云桥网络平台所发布资源仅供用户自学自用,用户需以学习为目的,按需下载,严禁批量采集搬运共享资源等行为,望知悉!!!
5、云桥网络-CG数字艺术学习与资源分享平台,感谢您的关注与支持!
评论(0)