Release date:2017, December 23
Author:Kyle Sarvas
Skill level:Beginner
Language:English
Exercise files:Yes
Creating Stylized Game Weapons : In this course, Kyle Sarvas goes over his process and techniques on creating a stylized weapon for video games!
In this on-demand course, Kyle Sarvas will show you how to create visually impactful and dynamic stylized weapons for video-games. Using ZBrush, Maya and 3DCoat you learn the ins and outs of game asset production through multiple 3D editing platforms to stunning effect.
The 5 most important lessons:
How to analyze concepts and plan out the creation of an asset Fundamental hard surface modeling techniques Various sculpting techniques in ZBrush such as Mesh Extraction and Mesh Clipping How to bake clean Normal maps and AO maps in XNormal An effective workflow for creating stylized hand-painted texture maps in 3DCoat01 Analyzing The Concept 02 Creating The Low Polygon Base Mesh In Maya
Project 2 Sculpting Forms01 Creating The Low Polygon Base Mesh In Maya 02 Sculpting The Secondary Forms In ZBrush Part 2 03 Sculpting The Details In ZBrush
Project 3 Retopology And Baking01 Retopology In Maya 02 Creating The UVMap In Maya 03 Creating The Normal Map And Occlusion Map In XNormal
Project 4 Texturing And Rendering01 Creating The Color Map In 3DCoat Part 1 02 Creating The Color Map In 3DCoat Part 2 03 Final Texturing Pass 04 Creating The Specular Map In Photoshop 05 Rendering In Marmoset 06 Assignment Brief
Project_Files.7z [Uartsy] Creating Stylized Game Weapons_Subtitles.7z


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