Release date:2022
Author:Thivolan Moodley
Skill level:Beginner
Language:English
Exercise files:Yes
What Will I Learn?
Beginner Zbrush tips and tricks. Basic anatomy and construction of the Male Figure. Taking an idea from a basic concept to final. How to use references to better your sculpt and concepting process in 3d. Anatomical traps to avoid when sculpting. Basic Blender render techniques. Basic Photoshop Presentation skills.Requirements
Very basic computer knowledge
ZBrush (any version from 2019 up), Blender (2.9 and up) and Photoshop (any modern version) installed
Graphics/ digital drawing tablet (Highly recommended but not compulsory; you could use a mouse)Description Welcome to my Anti-Venom sculpt Tutorial!
A journey begins with our Anti-Venom sculpt. We will go through base mesh sculpting, anatomy, posing, renders and much more on our journey to create this monster. The course is beginner Friendly and I do walk you through each process to make sure we’re both on the same page for the content to come.
I provide all the all the refs and models, except the final sculpt (You need to do some of the work, Jeez!), so that you can follow along with ease.
The course also goes through quite a bit of anatomy in detail so that the student has a better understanding of what they are sculpting. This is not, however, an anatomy course and you should definitely have one of the reference books i recommend (or one of your choosing) handy….. (Anatomy, an essential textbook (medical anatomy text book) and Anatomy For Sculptors (Great for 3d artists!!!) are great for sculptors and artists in general.
I look forward to seeing what you can do with these lessons!
Regards, Thivolan Moodley.A summary of each part and what to expect:
Part 0: By the end of this Part you should be quite comfortable with the ZBrush UI and will be able to use simple brushes and techniques to create basic sculpts and meshes, both organic and hard surfaced.
Part 1: By the end of this Part, you should be able to roughly map out the different types of muscles with the use of the simple brushes and techniques i make use of throughout Part 1.
Part 2: After this Part you will be able to take a sculpt from a base mesh form, using references, and transform it into something more tangible and realistic; a few steps away from finalising your concept. You will also learn quite a bit about male anatomy and will know what avoid when sculpting certain muscles and forms.
Part 3: Part 3 is where the theory takes a back seat and where the creativity begins to flow! In this Part you will learn how to take an idea/ concept and turn it into something more tangible with the help of references and design concepts. We will also finalise the concept and sculpt in this section…
Part 4: This Part will deal with the completion and posing of our character. We will also create a base on which our character will stand and we will go through some lighting and posing tips.
Part 5: In this section you will get a brief intro to Blender and we will then learn how to setup and render our character in both ZBrush and Blender (Mainly Blender). We will then finish up the tutorial with Photoshop to edit and present our work.
Who is the target audience?
Beginners looking to get into 3D Character Creation Beginner to intermediate Zbrush artists that are looking to get into 3d sculpting and also want to try another work flow from start to finish. Students struggling to get into simple anatomy; I break down each group to better understand what you are sculpting and why. Hobbyists that want to up their skill with simple techniques and ideas in 3d. Students looking to up their presentation and render quality01. Introduction 02. 02_Part_Walkthrough 03. 03_ZBrush_Introduction
Part 1 – Base Mesh and Anatomy01. Base Mesh Lay in 02. Head Lay in 03. Abs, Chest and Obliques 04. Back Muscle Lay in 05. Deltoids and Arm Muscles 06. The Hands 07. Butts 08. Quadriceps Lay in 09. Hamstrings and Refining 10. Lower Legs Lay in 11. The Feet 12. Proportion Check 13. Head Detailing 14. Head Tweaks 15. Neck Detailing
Part 2 – Body Detailing with References01. Detailing the Chest, Abs and Obliques 02. Detailing the Deltoids and Back 03. Detailing the Arms 04. Hand Details 05. More Tweaks 06. Detailing the Upper Legs Part 1 07. 07_Upper_Leg_Detailing_P2 08. 08_Lower_Leg_Detailing 09. 09_Leg_Tweaks 10. 10_Feet_Detailing 11. 11_Ze_Final_Tweaks
Part 3 – Becoming a Symbiote01. 01_Symbiote_Face_Detailing 02. 02_Teeth_Detailing 03. 03_Facial_Features 04. 04_Insignia_Layin 05. 04.5_Asymmetry 06. 05_Becoming_A_Symbiote 07. 06_Anti_Liquid 08. 07_Mini_Syms 09. 08_Liquid_Legs 10. 09_More_Tweaks 11. 10_Head_Finalising 12. 11_Finalising_The_Mouth 13. 12_Body_Spikes 14. 13_Insignia 15. 14_Liquid_Refining 16. 15_Liquid_Extrusions 17. 16_Liquid_Hand 18. 17_Bones_of_Stone 19. 18_Finalisation
Part 4 – Getting into the Action01. 01_Alphas_and_Wrinkles 02. 02_Tongue_Mouth_Detailing 03. 03_Head_and_Liquid 04. 04_Cleanup_and_Finetuning 05. 05_Base_Creation 06. 06_Posing_Prep_(Optional Watch) 07. 07_Posing_AntiVenom 08. 08_Cleaning_the_Pose 09. 09_The_Extras 10. 10_Base_Detailing_and_Fine_Tuning 11. 11_Part_4_Finale_Fine_Tuning_and_Finishing_up
Part 5 – A Journey’s End01. 01_ZBrush_Setup_and_Render 02. 02_ZBrush_to_Blender_Prep 03. 03_Blender_A_Brief_Introduction 04. 04_Plugin_Installation 05. 05_Blender_Lighting 06. 06_Final_Setup_and_Render 07. 07_Part_5_A_Journey_Complete
Project Files.7z [Udemy] Sculpting Anti-Venom in ZBrush_Subtitles.7z
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