Release date:2016, February
Author:Paul Liaw
Skill level:Beginner
Language:English
Exercise files:Yes
Paul Liaw reveals the secrets to a successful 3d modeling career. Paul covers technical information as well as providing industry insight. This unique blend of information is perfect for anyone trying to break into the 3D art industry.
Project 1: Pre-Class Content
Take a look at Rafael Grassetti’s ZBrush Modeling techniques.
8 LecturesProject2: Maya Modeling Essentials
Understanding the basic tools and techniques of modeling in Maya.
12 Lectures | 1 AssignmentProject 3: Advanced Topology
Modeling more complex items.
8 Lectures | 1 AssignmentProject 4: Modeling Organic Environments
Learn to Create Realistic Organic Environments in Maya.
9 Lectures | 1 AssignmentProject 5: Animal Anatomy
Learn how to gather reference and start a horse ecorche
6 LecturesProject 6: Sculpting an Animal Ecorche 10 Lectures
Project 7: Working on Retopology 20 Lectures
Project 8: Sculpting Skin and Scales 11 Lectures
Project 9: Using Scan Data and Laying Out UV’s 17 Lectures | 1 Assignment
Project 10: 3D Printing 10 Lectures | 1 Assignment
Project 11: Becoming a working artist 14 Lectures | 1 Assignment
Project 12: Critiques July 2015 3 Lectures
Project 13: Crits 2014 6 Lectures
01 Bonus From Zbrush For Production Rafael Grassetti Class Part 1 02 Bonus From Zbrush For Production Rafael Grassetti Class Part 2 03 Bonus From Zbrush For Production Rafael Grassetti Class Part 3 04 Bonus From Zbrush For Production Rafael Grassetti Class Part 4 05 Bonus From Zbrush For Production Rafael Grassetti Class Part 5 06 Bonus From Zbrush For Production Rafael Grassetti Class Part 6 07 Bonus From Zbrush For Production Rafael Grassetti Class Part 7
Project 02 Maya Modeling Essentials01 Introduction And Welcome 02 Basics Of Polygon Modeling 03 Beveling 04 Cutting Holes 05 Modeling Text 06 Combining Shapes 07 Managing Points Wisely 08 Essentials Of Zbrush 09 Q&a And Homework Live Session
Project 03 Advanced Topology01 Folding Boxes 02 Architecture Modeling 03 Interior Architecture 04 Headphone Model 05 Cellphone Model 06 Retopology Tools 07 Topology Tips Live Session
Project 04 Modeling Organic Environments01 Organic Environments In Maya – Trees Part 1 02 Organic Environments In Maya – Trees Part 2 03 Modeling Plants 04 Creating Leaves And Feathers And Flowers 05 Sculpting Rocks In Zbrush And Creating Good Alphas 06 Using Alphas To Create Tree Bark And Damage 07 Q&a 08 Bonus Rock Sculpting Video Live Session
Project 05 Animal Anatomy01 Introduction To Animal Anatomy 02 Modeling Horse Bones Part 1 03 Modeling Horse Bones Part 2 04 Sculpting The Muscles In Zbrush Part 1 05 Sculpting The Muscles In Zbrush Part 2 06 Q&a
Project 06 Sculpting an Animal Ecorche01 Explaining Bone And Muscle Connections 02 Sculpting The Horse Skull 03 Reviewing The Ecorche And Combining The Muscles 04 Discussing Tendons And Continuing To Sculpt 05 Continuing To Sculpt The Legs 06 Sculpting The Horses Body 07 Continuing To Sculpt The Horse 08 Q&a And Homework Crit Live Session
Project 07 Working on Retopology01 Class Overview-1 02 Smoothing And Redefining Your Forms-2 03 Defining The Mouth-3 04 Adding The Ears-4 05 Z-remeshing Your Sculpt-5 06 Adjusting Topology With Z-remesher-6 07 Prepping Your Sculpt For Retopology-7 07 Z-remeshing The Head-8 08 Examining Your Sculpt In Maya-9 09 Starting The Retopo-10 10 Retopoing Tight Areas-11 11 Continue On The Retopo-12 12 Retopoing Using Soft Select-13 13 Testing Your Retopo In Zbrush-14 14 Creating The Eye And Eye Socket-15 15 Creating The Mouth-bag-16 16 Creating The Gums And Teeth-17 17 Examining The Dog Reference Sculpt-18 18 Retopoing The Knee-19 19 Retopoing The Rest Of The Leg-20
Project 08 Sculpting Skin and Scales01 Introduction To Skin Folds 02 Directionality 03 Managing Polycount 04 Sculpting Major Folds On A Turtle Foot 05 Sculpting Wrinkles Between The Cracks 06 Techniques For Maximizing Resolution 07 Continuing To Refine Wrinkles 08 Adding Scales 09 Q&a Crit Live Session 01 Live Session 02
Project 09 Using Scan Data and Laying Out UV’s01 Using Scan Data Textures In Zbrush 02 Masking And Blending Scan Data Textures 03 Examining Scan Data Models 04 Cleaning Scan Data Models 05 Using Zremesher On Scan Data Models 06 Placing Details On Top Of Scan Data Material 07 Adding Details To The Eyes And Forehead Area 08 Using Scan Data Materials To Texure The Face 09 Examing Uvs 10 Laying Out Uvs 11 Removing Distorion From Uvs 12 Making Proper Uv Segments 13 Making Multiple Uv Texture Maps 14 Reviewing Proper Uv Flow 15 Creating A Vector Placement Map In Zbrush 16 Q&a 17 Reviewing Class Material
Project 10 3D Printing01 Introduction 02 3d Printing Jewelry 03 Materials And Measuring 04 Creating Thickness Part 1 05 Creating Thickness Part 2 06 Inner Support Structures 07 Hard Surface Sculpting Techniques 08 Q&a Part 1 09 Q&a Part 2 Live Session
Project 11 Becoming a working artist01 Creating A Shell For Print-1 02 Setting Up Uvs-2 03 Getting Multiple Displacement Maps From Zbrush-3 04 A Look At Professional Websites-4 05 Skills You Need-5 06 Constant Learning-6 07 How To Behave On The Job-7 08 Responding To Emails-8 09 Using Linkedin, And Cold Calling-9 10 Relative Seniority And Service-10 11 Whos Looking For Artists-11 12 Asking For Money-12 13 Why To Take A Job-13 14 Questions And Answers-14
Project 12 Critiques July 2015 Project 13 Crits 201401 Crit 02 Crit 03 Crit 04 Crit 05 Crit 06 Crit
[Uartsy] CG Pro Secrets of Success.7z [Uartsy] CG Pro Secrets of Success_Subtitles.7z


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