Release date:2020
Author:Yao Qin
Skill level:Beginner
Language:English
Exercise files:Yes
What is our update policy? All the course is updated on a weekly basis. This course has been completed. It’s no more updates.However, you need to aware that all the courses on our website are not available offline.
The instructor for this tutorial is Qin Yao from China, a renowned CG artist for visual effects. This tutorial starts with the basic commands and operation in Clarisse IFX, and includes three cases of large-scale movie-like scenes. After the tutorial, you are expected to be more familiar with Clarisse IFX, acquire production skills essential for advanced CG scenes, and expand your knowledge base to scene arrangement, geographical making, plant creation, light and shadow settings, matte painting and Nuke compositing.
01. About the Clarisse Operation Interfaceg 02. Project Setup and Document Management
Chapter 02 – Model Operation and Editing03. Model Import and Attribute Editing 04. Understand Combiner Merging Objects and Grouping 05. Use the Clone Stamp Tool 06. Use the Constraint Tool
Chapter 03 – Material Editing and Lighting Details07. Displacement Mapping 08. Types of Lights 09. HDRI Based Ambient Light Rendering 10. Volume of Light Fog Rendering 11. Create PBR Standard Physical Material 12. Specular Based PBR Process 13. Metallic Based PBR Process 14. Different UV Mapping Methods 15. Application of Program Texture 16. Assign Materials by Using the Shading Layer Editor 17. Use Shading Variables Material Variables
Chapter 04 – An In-Depth Understanding of Scene Spread18. Understand Point Cloud and Scatter Tools 19. Bake Particles and Use a Brush to Adjust Object Scatter 20. Advanced Application of Object Dispersion – Plant Scatte 21. Advanced Application of Object Spread – Crowd Simulation
Chapter 05 – Animation Modules and Special Effects22. Timeline and Key Frame Animation 23. the Basics of Using a Scope Controller 24. Use Scope Controller to Extend the Article
Chapter 06 – Import and Edit of Other Assets25. Import the VDB Volume Cloud Made by Houdini 26. Import Houdini Made VDB Flame 27. Maya Hair Import and Edit 28. SpeedTree Vegetation Import and Editing
Chapter 07 – Render Settings29. Basic Render Settings 30. Export Rendered Output Channels 31. Fundamental of Nuke 32. Customize the AOV_Store Channel 33. Rendering Noise Reduction and Quality Control 34. Use ShadowCatcher in Conjunction with Live-Action Render 35. Cartoon Material Rendering 36. Use of Light Path Expressions
Chapter 08 – Introduction to Clarisse Python37. Understand the Basic Statements of Python in Clarisse 38. Use Clarisses GuiLibrary to Create the Tool Interface
Chapter 09 – Clarisse Tools39. Automatically Create the LookDev Project File 40. Automatically Create Render Test Greyballs and Reflectio
Chapter 10 – New Features with Clarisse 4.041. HDRI Based Ambient Light Creation Tool 42. the Playblast Shot 43. Inherit UV Properties Using Layer Editing 44. the Surface Constraints 45. Use of the Transform Tool 46. Layer Render with Mask Objects 47. Improvement of Volume Material 48. Bulk Object Density Clipping 49. Multiple Scattering 50. Lantern Festival Point 51. IES Light Domain Network 52. Spotlight Improvements 53. Application of Expressions
Chapter 11 – Creation of Island54. Understand the WorldCreator Interface Part 1 55. Understand the WorldCreator Interface Part 2 56. Island Terrain Example Production 57. Island Mapping 58. Island Model Reduction and Optimization
Chapter 12 – Details of the Island59. Import the Island Model with Basic Lighting Creation In 60. Create Island Base Materials and Textures in Clarisse 61. Make Sea Surface Textures in Clarisse 62. Island Vegetation Distribution Is Made in Clarisse 63. Create Future City in Clarisse Part 1 64. Create a Cloud Atmosphere in Clarisse 65. Make the Ship Animation Cluster in Clarisse 66. Create Future City in Clarisse Part 2
Chapter 13 – Render and Post Processing67. Island Scene Render Output Settings 68. Final Scene Compostion
Chapter 14 – Underwater Camera Layout69. Use Simplified Models to Make Underwater Scene Layout 70. Construction of Underwater Stone Body Structure
Chapter 15 – Underwater Asset Production71. Underwater Stone Scattering 72. Underwater Plant Assets with Dynamic Production 73. Underwater Plant Scattering 74. Create Materials for Underwater Scenes
Chapter 16 – Underwater Scene Lighting and Detail Processing75. Underwater Visibility Simulation 76. Underwater Lighting Caustic Simulation 77. Underwater Moss Production
Chapter 17 – Animation of Underwater Scenes78. Mermaid Animation 79. Fish Animation
Chapter 18 – Rendering and Composition of Underwater Scenes80. Underwater Scene Rendering Settings 81. Underwater Scene Final Composition 82. Underwater Impurity Simulation
Chapter 19 – Making the City Layout83. Understand the CityEngine Interface 84. Map the Citys Road Network in CityEngine 85. Use CGA Programming to Segment Urban Areas 86. CityEngine Is Combined with Clarisse to Create City Layout Part 1 87. CityEngine Is Combined with Clarisse to Create City Layout Part 2 88. Optimize CGA Layout Code Part 1 89. Optimize CGA Layout Code Part 2 90. Update Map Layout and Building Assets in Real Time
Chapter 20 – City Lighting Materials and Atmosphere91. Create City Base Materials and Lighting 92. Create Urban Spotlight and Atmosphere
Chapter 21 – Details of the City093. Fine-Tune City Streets 094. Create a Viaduct Network 095. Create a Viaduct CGA Rule 096. Create Street Lighting Distribution 097. Create a Vehicle Distribution 098. Create Billboard Distribution 099. Fine-Tune the City Lights 100. Create AR Style Lighting
Chapter 22 – Case Adjustment of Large Cities101. Large City Case Rendering Settings 102. Synthesis and Retouching of Large City Cases
[Wingfox] Cinematic Scene Rendering with Clarisse by Yao Qin.7z.001 [Wingfox] Cinematic Scene Rendering with Clarisse by Yao Qin.7z.002 [Wingfox] Cinematic Scene Rendering with Clarisse by Yao Qin.7z.003 [Wingfox] Cinematic Scene Rendering with Clarisse by Yao Qin_Subtitles.7z
Channel and Group1、登录后,打赏30元成为VIP会员,全站资源免费获取!
2、资源默认为百度网盘链接,请用浏览器打开输入提取码不要有多余空格,如无法获取 请联系微信 yunqiaonet 补发。
3、分卷压缩包资源 需全部下载后解压第一个压缩包即可,下载过程不要强制中断 建议用winrar解压或360解压缩软件解压!
4、云桥网络平台所发布资源仅供用户自学自用,用户需以学习为目的,按需下载,严禁批量采集搬运共享资源等行为,望知悉!!!
5、云桥网络-CG数字艺术学习与资源分享平台,感谢您的关注与支持!
评论(0)