Release date:2022
Author:Paul Esteves
Skill level:Beginner
Language:English
Exercise files:Yes
We will go step by step, so you understand each section properly, and can adapt the principles to your unique project. We will cover every aspect needed to create a production level softbody simulation from start to final render.
We’ll look at a variety of methods to achieve the same result so you can adapt and use these principles on whatever your current project requires.
01. Introduction about me 02. Overview of the different topics we’ll cover in this course
02. Setting up our scene03. Creating a spiral 04. Copy spheres onto the spiral with various attributes 05. Creating groups 06. Setting up vellum
03. Creating Falloffs07. Pyro spread 08. Infection solver 09. Mask from geometry 10. Mops Shape falloff 11. Mops spread falloffs 12. Curveu ramp
04. Driving Vellum with attributes13. Importing attributes into Vellum 14. Creating new rest length attributes 15. Additional Thoughts and re-using geometry wrangles
05. Vellum Settings16. Setting up test geometry 17. Testing settings on test geo 18. Testing settings on spiral
06. Post Sim Workflows19. Caching our simulation 20. Transferring attributes 21. Creating a smoothing solver 22. Post scaling the objects 23. Post Processing 24. Looping Ideas
07. Render Setup in Redshift25. Adding attribute to use in render 26. Finding references and creating inspiration board 27. Setting up lights and a background 28. Redshift output settings 29. Materials and PostFX setup 30. Final render
08. Wrap up[Awwwards] Looping Softbodies in Houdini and Redshift with Paul Esteves.7z [Awwwards] Looping Softbodies in Houdini and Redshift with Paul Esteves_Subtitles.7z


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