Release date:2022, October
Author:Tomas Sackmann
Skill level:Beginner
Language:English
Exercise files:Yes
Description In this online course, the viewer will learn how to create realistic props and assets ready for production using Maya, Zbrush and Substance Painter. We will go through some basics of modeling for a production environment while working on the assets. Using as an example our character from the previous courses we will create all the props and assets, we will model with proper topology, sculpt on them and texture them to get them ready to be animated and to add them in a production pipeline.
This course has been designed for beginner and intermediate students with a passion for realism and 3D characters in general. This is the 5th of a series of tutorials where we will create a full 3D character ready for production. For this course, you will need to have a basic previous knowledge of Maya, Zbrush and Substance 3D Painter as in this course, we don’t teach the software itself but the fundamentals of the creation of characters and assets and the full workflow to make it ready for production.
Key takeaways:Understanding of the key elements of Hardsurface and organic modeling in Maya and Zbrush.
Ability to block out assets and props for faster interaction. Ability to create an animatable topology ready for production. Ability to create good sets of UVs. Understanding of a texturing process using procedural and more artistic approaches in Substance 3D Painter, but with techniques that can be applied also in Mari or other texturing software. Understanding of the entire workflow of asset creating, not limited to the software used in the course.After viewing this course, people can expect to be able to create any kind of props and 3D assets using the same workflow used for film, TV production, games and the metaverse. This is a key element in the process of getting a job as a Character Artist, modeler or texturing artist in the industry or just to make successful 3D character art pieces.
I am a designer, 3D Character and asset artist from Argentina working as a Character Artist in Dneg Vancouver. I love to work on realistic characters and I try to push my limits in each piece. Two of my main personal projects were the “Bedouin Elf ” and ‘’Alejandro – Gaucho Argentino’’. With the Bedouin Elf, I was lucky enough to get it selected on the Zbrush Summit 2020 Highlights and that gave me a lot of exposure. Thanks to this project I was invited to collaborate with Adobe Substance 3D Painter to create ‘’Alejandro’’ for the Substance 3D Magazine.
I am excited about sharing my workflow with you and helping you to get the first steps in this amazing world of character creation.
001 Preparing File 002 Extract method 003 Topology method 004 Zremesher 005 Body belt blockout 006 Dynamics 007 import tatto texture 008 Laces
02 Blocking out Neckless And Braclets009 Coin Neckless 010 Neckless With micropoly 011 Neckless with Zremesher 012 insert mesh brush 013 shark teeth blockout 014 fixing symmetry bug 015 Braclets and earing blockout 016 Braclets timelaps
03 Block out knife and axe017 Set up maya project 018 Photoshop timelaps 019 Marking menus and image plane 020 block out handle 021 block out knife guard 022 block out blade 023 blade cover 024 blade cover 002 025 Postioning the knife 026 Axe block out 027 Axe block out timelaps 028 Buckles timelaps 029 Wrapping the block out
04 Polishing knife and axe030 Knife polishng intro 031 Handle 032 Leather handle 033 handle tip 034 Twist 035 blade cover 036 blade cover timelaps 037 Side Stiches 038 Center Stiches timelaps 039 upper cover blade timelaps 040 knife guard timelaps 041 handle stiches timelaps 042 knife wrap up and axe intro 043 axe head and handle timelaps 044 Leather quad draw 045 Leather timelaps 046 Leather timelaps sculpt tool 047 Axe wrap up
05 Polishing Braclets048 Leather braclets intro 049 Leather braclete 050 Support edges and bevels 051 Stiches 052 Stiches timelaps 053 shells timelaps 054 Metal bracelets 055 Instance meshes 056 Barcelets postion timelaps
06 Polishing Neckless057 Neckless intro 058 Neckless perls timelaps 059 Uvs 060 Neckless Micropoly 061 Neckless rope 062 Wrapping up thin neckless 063 Neckless rope in maya 064 Big neckless units timelaps 065 Curve in maya 066 Curve timelaps 067 Mash 068 Big neckless rope 069 shark teeth intro 070 teeth retopo timelaps 071 small teeth timelaps 072 Coin neckless timelaps 073 Adjusting big neckless
07 Polishing Belt074 Body belt intro 075 body belts timelaps 076 body belts timelaps 002 077 Inner belt timelaps 078 outer belt timelaps 079 body belt bukle timelaps 080 Bukle timelaps 081 Adjusting axe and knife postion timelaps 082 knife support timelaps 083 Laces timelaps
08 Adjusting Meshes084 Lattice tool 085 Adjust coin neckless 086 Adjusting curve timelaps 087 Paint effects to polygones 088 Editing big neckless 089 Cleanup 090 Fixing topo timelaps 091 Polishing earings timelaps
09 Uvs092 Uv intro 093 UV toolkit 094 Buckle 095 uv checker 096 Shark teeth 097 Belt intro 098 Belt edges 099 Straighten Uvs 100 Belt timelaps 101 Straighten complex geo 102 Belt timelaps 103 Body belt timelaps 104 Knife UV timelaps 105 Earing UV timelaps 106 Axe uv timelaps 107 Transfer UVs 108 Leather bracletes timelaps 109 Neckless timelaps 110 Solving neckless bug 111 Neckless timelaps 002 112 Coin neckless timelaps 113 Technic for rope uv 114 Orgonizing uvs timelaps 115 Udim plan 116 Udim plan timelaps 117 UVs Wrap up
10 Zbrush Sculpting118 Intro 119 Subdivision issue 120 body belt 121 body belt timelaps 122 Surface noise 123 Blend layers 124 Manual Sculpt 125 Manual sculpting timelaps 126 Belt timelaps 127 Body belt edge 128 belt edge timelaps 129 Morph target 130 Big neckless variation 131 Big neckless variation timelaps 132 Sculpting big neckless intro 133 Sculpting big neckless timelaps 134 Shark teeth sculpt timelaps 135 Leather braclete timelaps 136 Miroring 137 Leather bracelte right timelaps 138 Bracelettes timelaps
11 Axe Sculpting139 Axe intro 140 Setting up axe file 141 Axe handle 142 Projecting Details 143 Fixing seams 144 Axe handle timelaps 145 Leather intro 146 Lether timelaps 147 Axe head 148 Axe head timelaps
12 Substance Painter block out149 Planning 150 Material grouping 151 Material grouping timelaps 152 Substance file 153 Preparing meshes to bake 154 Baking leather elemnt 155 baking leather elemnts part 2 156 Baking Config 157 Material block out 158 Block out axe 159 Custom metal material 160 Adobe substance 3d assets 161 blockout timelaps 162 blockout neckless timelaps 163 block out wrap up
13 Axe Texturing164 Setting up axe file 165 Reapplaying materials 166 Axe Intro 167 Wooden handle 168 Axe head 169 Leather and dirt 170 Wood timelaps 171 Axe head timelaps 172 Leather timelaps 173 Exporting maps 174 Dirt and dust timelaps
14 Leather and Bracletes Texturing175 Setting up leather file 176 Baking Parameters 177 Leather intro 178 Buckle timelaps 179 Buckle stains timelaps 180 Ropes timelaps 181 Belt timelaps 182 Body belt timelaps 183 Dirt and scratches timelaps 184 Detailed descrition belt 185 Detailed description 3d alpha placment 186 Braceletes timelaps 187 Braceletes description
15 Neckless and Knife Texturing188 intro neckless 189 Applaying base and mask issue 190 Remasking timelaps 191 Special masking 192 Projecting textures timelaps 193 Neckless stones 2 timelaps 194 Coin neckless timelaps 195 small neckless timelaps 196 Earing timelaps 197 Knife timelaps
16 Exporting and Conclusion198 Exporting Textures 199 Conclussion
[CGCircuit] Realistic Character Props – Zbrush, Maya and Substance 3D Painter by Tomas Sackmann.7z.001.rar [CGCircuit] Realistic Character Props – Zbrush, Maya and Substance 3D Painter by Tomas Sackmann.7z.002.rar [CGCircuit] Realistic Character Props – Zbrush, Maya and Substance 3D Painter by Tomas Sackmann.7z.003.rar [CGCircuit] Realistic Character Props – Zbrush, Maya and Substance 3D Painter by Tomas Sackmann.7z.004.rar [CGCircuit] Realistic Character Props – Zbrush, Maya and Substance 3D Painter by Tomas Sackmann.7z.005.rar [CGCircuit] Realistic Character Props – Zbrush, Maya and Substance 3D Painter by Tomas Sackmann.7z.006.rar [CGCircuit] Realistic Character Props – Zbrush, Maya and Substance 3D Painter by Tomas Sackmann.7z.007.rar [CGCircuit] Realistic Character Props – Zbrush, Maya and Substance 3D Painter by Tomas Sackmann.7z.008.rar [CGCircuit] Realistic Character Props – Zbrush, Maya and Substance 3D Painter by Tomas Sackmann.7z.009.rar [CGCircuit] Realistic Character Props – Zbrush, Maya and Substance 3D Painter by Tomas Sackmann.7z.010.rar [CGCircuit] Realistic Character Props – Zbrush, Maya and Substance 3D Painter by Tomas Sackmann_Subtitles.7z
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