Release date:2021, October
Author:Jonathan Lampel
Skill level:Beginner
Language:English
Exercise files:Yes
POTHEAD: Create a Hard Surface Character in Blender With an adorable old robot as your guide, learn how to create a Blender character, step-by-step in this deep-dive course. Workflows include hard surface, subdiv modeling, hand painted texturing and procedural textures.
Step-by-step course on bringing a concept art character to 3d with Blender
Who doesn’t love an underdog ? Rusty and bruised, this little guy proves there is fire in him yet.Pothead was first created in 2016 the great Tim von Rueden (@vonnart) as one of the original CG Cookie characters.
Today, our Blender trainer Jonathan Lampel breathes fresh life into Pothead and makes him shine… all in Blender.
Pothead is your guide for creating characters in Blender, step by step
In 40 lessons you’ll go from the default Blender scene… to a complete character that’s ready for a rusty adventure.“Pothead makes for a great learning project because he is made up of mostly simple shapes – but with a few complex pieces thrown in.”
~ Jonathan Lampel
Chapter 1: Hard Surface and Subdivision Surface Modeling Because Pothead is made up of several hard surface pieces, we’ll get the opportunity to talk about booleans, bevels, and creases in chapter 1.
But, because he’s also round and smooth, you’ll learn how to incorporate those techniques into a subdivision surface modeling workflow.
Chapter 2: UV Unwrapping and Texturing Preparation The second chapter focuses on UV unwrapping and preparing Pothead for texturing.
It’s no small task, but with the right techniques the process becomes very straightforward.
Hand painted textures are perfect for matching the concept’s rusty metal appearance into a 3d shader, so we will paint our own in Blender, but we’ll also enlist the help of some procedural textures for the smaller, sharper, and more random details.
At the end, we’ll bake everything to one texture set – so Pothead can render quickly in Eevee and be exported to any other application
In 40 lessons and more than 17 hours of runtime, this is a fantastic project that covers a lot of ground…and skills that you will benefit from in countless future projects of your own.Got questions? Let us know! As always, we’ll be here to help you along.
Ask a question below – this will notify Jonathan and he’ll jump in to help out.
pothead_01_blockout pothead_02_blockout pothead_03_pot pothead_04_handle pothead_05_head pothead_06_body pothead_07_feet pothead_08_leg-r pothead_09_leg-l pothead_10_leg-l_02 pothead_11_arms pothead_12_controller pothead_13_hands_01 pothead_14_hands_02 pothead_15_connecting-the-arms pothead_16_connecting-the-legs pothead_17_detailing_the_cables_and_wires pothead_18_connecting_the_cables pothead_19_face_01 pothead_20_face_02 pothead_21_modeling-cleanup
Chapter 2 UV Unwrapping Potheadpothead_22_unwrapping_pot pothead_23_unwrapping-head pothead_24_unwrapping-body pothead_25_unwrapping_arms pothead_26_unwrapping_leg_L pothead_27_unwrapping_leg_R pothead_28_unwrapping_controller pothead_29_materials-and-packing
Chapter 3 Shading and Texturing Potheadpothead_30_painting-workspace pothead_31_painting-the-pot pothead_32_painting-the-face pothead_33_painting-the-body pothead_34_painting-the-misc_parts pothead_35_painting-the-cables pothead_36_metal_shader pothead_37_eyes pothead_38_paint-details pothead_39_bump-details pothead_40_touch-up-and-baking
[CGCookie] POTHEAD – Create a Hard Surface Character in Blender.7z [CGCookie] POTHEAD – Create a Hard Surface Character in Blender_Subtitles.7z
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