Release date:2021, March
Author:Maximilian Schönherr
Skill level:Beginner
Language:English
Exercise files:Yes
About This Class This 12 part course takes you through the process of learning to model all kinds of objects, mainly for industrial design. You don’t have to have any expertise in Maya. I teach the user interface and the main commands as we go. In order to follow the class, please download the fully functional Student version of Maya.
The first lesson ends with the rendered image of a NURBS surface. Pretty early in the course you learn how to model elegant surfaces from just two or three curves. This leads us to modeling a bath tub, a pair of glasses, the fender of a car, The main purpose of this 12 part series, however, is to make you acquainted with basically all tools available – from classic curve modeling to the use of deformers with construction history, cutting and trimming surfaces, converting them to Polygons.
While NURBS are the industry standard for industrial design (no car or smart phone or coffee machine design without NURBS), Polygon objects are needed for game design and character animation. The bridges between these two worlds with their options and limitations are an important topic in this class. Just as rendering in order to see the beauty of the surfaces, with cool shaders and light sources.
I’ve taught computer animation at German universities. I’ve written several books on Maya. I have a flourishing Maya learning channel on Youtube which covers a whole range of topics. This class, however, concentrates on the beauty and elegance of NURBS only. No other full fledge animation package has these high class tools for NURBS modeling.
01. NURBS Modeling with Autodesk Maya _ Intro 02. The Maya Interface and your first NURBS object 03. The Loft — an elegant surface from just two curves 04. The revolve and the planar surface 05. Extracting fresh curves from existing geometry 06. Extruding along a path, lighting and rendering 07. A bathtub from just 3 birail curves 08. Modeling NURBS surfaces and curves with deformers 09. Cutting, intersecting NURBS surfaces 10. Limitations and strengths of the NURBS topology 11. NURBS tools for all purposes 12. A polygon cat and the conversion to NURBS 13. A pair of glasses and the universe of Maya and NURBS [Skillshare] NURBS Modeling with Autodesk Maya By Maximilian Schönherr_Subtitles.7z


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