Release date:2023

Duration:08 h 47 m

Author:Neil – 3D Tudor

Skill level:Beginner

Language:English

Exercise files:Yes

“Mastering the Art of Isometric Room Design in Blender 3” is a course that will teach you how to create stylized isometric dioramas and interior designs using Blender 3D. You’ll learn how to build a teenage room environment with small details reminiscent of the Sims City and Sims franchise art style. This course is perfect for anyone interested in experimenting with isometric dioramas and stylized 3D interior design, whether you’re a beginner or an experienced 3D modeler looking to improve your skills.

A comprehensive guide to creating 3D art for games in Blender Techniques to increase your 3D modeling efficiency Methods for mastering 3D modeling, even for beginners In-depth understanding of textures and shaders Ways to simulate cloth and use Blender’s particle system for wrinkles, folds, and drapes Expertise in all types of lighting in Blender Techniques for adding depth to scenes using volumetrics Tips for making your renders more visually striking using Blender compositing.

“Mastering the Art of Isometric Room Design in Blender 3” is a course that will teach you all about isometric room design. One of the key elements of professional-quality isometric room design is working with real-world scale and using real-life references. In this course, you will learn how to do both to ensure your designs are accurate and consistent. Additionally, you will be introduced to Pureref, a free referencing tool that will save you a significant amount of time in researching appropriate references. Even better, you can use Pureref while working in Blender and the course will show you how to optimize this workflow.

Along with the technical aspect of creating isometric rooms, you will also learn about color and composition by exploring the creative and artistic side of the process.

Modeling

This course will guide you through building a stylized isometric room in 45 lessons. By the end of the course, you will be able to create isometric rooms in any art style, providing a unique perspective into the interior of a room and showcasing your own skills as a 3D modeler. The course follows a structured method, where you will model, texture, and finalize every asset before moving on to the next. This will help you stay motivated and excited throughout the creation process and see your scene come closer to the course preview step by step.

Texturing: Cloth Simulation & Particle System

This course offers comprehensive learning in one place, providing access to 1 human reference, 1 Pureref reference board, one finished isometric room reference, and 30 texture maps. You will start from the basics and learn how to mark seams and sharps and create different texture maps, including atlas and seamless textures.

Additionally, the course will teach you about UV-ing and how to use Blender’s node system to adjust materials and textures within Blender. Mastering the use of Blender’s node system for creating materials and changing textures on the fly will elevate the quality of your textures and enhance your skills in working with materials.

The course will teach you how to use the cloth simulation and particle system in Blender to create realistic and dynamic simulations for fabrics and other materials. As part of the process, you will learn about different types of cloth for items such as bed sheets, pillowcases, and carpets, including how to create convincing wrinkles, folds, and drapes. Additionally, the course will cover creating shaders for materials such as glass, metal, and plastic.

Lighting & Compositing

When observing renders of 3D models on social media, one can notice a significant difference in the models created by different artists. This is partly attributed to the artist’s skills and how they achieve realism in their models. By taking this course, you will learn about specific in-built Blender lighting functionalities that will enhance the stylized atmosphere of your isometric room.

The course will guide you through different processes of creating various lighting effects using point lights, spotlights, and area lights. As a bonus, you will also learn to use moonlight and volumetrics to create a natural glow.

Rendering

This course provides an in-depth understanding of rendering in both Eevee and Cycles in Blender. You will learn about the various options available in each rendering engine, including settings for materials, lighting, and post-processing. This will include learning to use Blender’s built-in compositor to enhance your renders and make them more visually striking.

The course will also cover the common mistakes and technical details of choosing the appropriate Blender to render options for your specific machine. By the end of the course, you will have created portfolio renders that you can upload to any multimedia site of your choice.

The ‘Mastering the Art of Isometric Room Design in Blender 3’ resource pack includes one human reference, 1 Pureref reference board, one finished isometric room reference, and 30 texture maps.

01 – Introduction

01 – Introduction

02 – Blender Basics

02 – Lesson 1 Resource Pack Blender Basics 03 – Lesson 2 Blender Project Setup

03 – Modelling Isometric Room Base

04 – Lesson 3 Isometric Room Layout Modelling 05 – Lesson 4 Modelling Framework Using Edge loops 06 – Lesson 5 Adding Complexity to our Isometric Room Frame 07 – Lesson 6 Giving Depth to the 3D Frame

04 – Section 3 Designing 3D Windows for the

08 – Lesson 7 Creating Circular Window Using Boolean Modifier 09 – Lesson 8 Modeling with Subdivisions and Edge Sharps 10 – Lesson 9 Creating Angular Window

05 – Section 4 Texturing Basics

11 – Lesson 10 Materials Maps Basics 12 – Lesson 11 Texturing Room Base

06 – Section 5 Environment Lighting

13 – Lesson 12 Lighting up our Scene

07 – Section 6 Creating Opacity in Material

14 – Lesson 13 Working with Window Transparency

08 – Section 7 Creating Environment Props

15 – Lesson 14 Modelling Wardrobe Asset 16 – Lesson 15 3D Modelling Stylized Globe

09 – Section 8 Using Texture Atlas

17 – Lesson 16 Applying Gameboard Textures 18 – Lesson 17 Blender Asset Manager Basics 19 – Lesson 18 UV Unwrapping 3D Globe

10 – Section 9 Generating Bed Detail Using Physics Simulations in Blender

20 – Lesson 19 Inflating our Pillow Using 3D Simulation 21 – Lesson 20 Creating Bed Sheets Using Cloth Physics 22 – Lesson 21 Adding Texture Detail to Bed 3D Prop

11 – Section 10 Creating Shelf Props

23 – Lesson 22 3D Modelling Book Variations 24 – Lesson 23 Making Lava Lamp Using MetaBall in Blender 25 – Lesson 24 Adding Texture Detail to our Book Assets 26 – Lesson 25 Modelling Plant Pot in Blender

12 – Section 11 Modelling Stylized Laptop in Blender

27 – Lesson 26 Creating a 3D Retro Laptop 28 – Lesson 27 Using Curve to Connect 3D Cable for Computer Prop

13 – Section 12 Adding Blackboard Prop to the 3D Scene

29 – Lesson 28 Modelling Blackboard Prop for 3D Environment

14 – Section 13 Fixing Blender Composition for Camera Shot

30 – Lesson 29 Tweaking Composition for Camera Render

15 – Section 14 Using Particles In Blender

31 – Lesson 30 Creating Starry Carpet Using Particle System

16 – Section 15 Making Skateboard Asset in Isometric Room

32 – Lesson 31 Modelling Skateboard in Blender

17 – Section 16 Modelling Telescope Prop for the Room

33 – Lesson 32 Making a 3D Model of a Telescope 34 – Lesson 33 Inserting Detail to 3D Telescope 35 – Lesson 34 Creating Radial and Mirror Symmetry for Telescope Prop 36 – Lesson 35 Adding Texture with Specified Location for Detail

18 – Section 17 Creating Wall Decoration

37 – Lesson 36 Creating 3D Poster Using 2D Plane

19 – Section 18 Modelling Miniature Asset in Blender

38 – Lesson 37 Creating Base for 3D Spaceship Miniature 39 – Lesson 38 Applying Spaceship Texture Detail

20 – Section 19 Designing a 3D Chair for Isometric Environment

40 – Lesson 39 Using Curvature to Design Chair in Blender 41 – Lesson 40 Creating 3D Mesh from Chair Design 42 – Lesson 41 Texturing 3D Retro Chair

21 – Section 20 Rendering

43 – Lesson 42 Volumetric Lighting in Blender 44 – Lesson 43 Rendering Image in Blender 45 – Lesson 44 Composing Render Scene Using Blender Nodes 46 – Lesson 45 Finalizing Render of our 3D Isometric Room

[Udemy] Mastering the Art of Isometric Room Design in Blender 3 by 3D Tudor.7z.rar [Udemy] Mastering the Art of Isometric Room Design in Blender 3 by 3D Tudor_Subtitles.7z

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