Release date:2020, July 30
Duration:11 h 49 m
Author:Marcelo Vaz
Skill level:Beginner
Language:Portuguese-Br
Exercise files:Yes
A good step in the 3D creation process is to add textures to your models, and to do this well, you need a good 3D texturing program that allows you to texture in real-time directly on your 3D model. This will improve your workflow significantly. One of the best options available today is Substance Painter. Its user-friendly interface and exceptional tools make it a top choice for the gaming industry. It features intelligent materials and masks, and a state-of-the-art real-time preview window. With Substance Painter, you can generate all the maps and merge them, apply graphic elements, create relief, or change colors through certain channels. The Fundamentals of Texturing in Substance Painter course is designed for students and 3D artists who want to learn how to texture and render assets using this widely used software in the digital art industry.

Techniques covered in the Fundamentals of Texturing in Substance Painter course include:
Search for references for building the concept Asset composition Basic lighting Organization of UVS Texturing in Substance Painter Lookdev and PBR shader build Rendering Compositing and Post-Production in After Effects00057_0_1_INTRODUCAO_AO_CURSO 00057_0_2_APRESENTACAO_DO_ARTISTA
01. PESQUISA DE ASSETS E BLOCAGEM GERAL00057_1_1_MOODBOARD 00057_1_2_CRIANDO_UM_UNIVERSO_EM_TORNO_DO_ASSET_PRINCIPAL 00057_1_3_1_BLOCAGEM_DA_CENA_TIMELAPSE 00057_1_3_2_COMPOSICAO_DA_CENA_COM_ASSETS_SECUNDARIOS 00057_1_4_ORGANIZACAO_E_CONSOLIDACAO_DOS_ASSETS_E_LAYERS 00057_1_5_UVS_E_UDIMS 00057_1_6_EXPORTACAO_PARA_O_SUBSTANCE_PAINTER
02. ENTENDENDO O SUBSTANCE PAINTER00057_2_1_IMPORTANDO_AS_MESHES_NO_SUBSTANCE_PAINTER 00057_2_2_PRIMEIROS PASSOS_INTERFACE_DO_SUBSTANCE_PAINTER 00057_2_3_BAKES_GERANDO_MAPAS_AUXILIARES 00057_2_4_SISTEMA_DE_LAYERS_E_CANAIS 00057_2_5_MATERIAIS_E_SMART_MASK
03. TEXTURIZANDO O ASSET PRINCIPAL00057_3_1_1_ESCOLHENDO_MATERIAIS_PARTE_1 00057_3_1_2_ESCOLHENDO_MATERIAIS_PARTE_2 00057_3_2_APLICANDO_CAMADA_DE_DESGASTE_A_TEXTURA 00057_3_3_APLICANDO_CAMADA_DE_SUJEIRA_A_TEXTURA 00057_3_4_WORKFLOW_PARA_VIDRO 00057_3_5_RENDERIZACAO-_IRAY 00057_3_6_LOOKDEV_DO_AVIAO
04. PRATICANDO SUBSTANCE LOOKDEV00057_4_1_1_TEXTURIZACAO_DO_GALPAO_PARTE_1 00057_4_1_2_TEXTURIZACAO_DO_GALPAO_PARTE_2 00057_4_2_1_TEXTURIZACAO_DA_MESA_DE_RADIO_PARTE_1 00057_4_2_2_TEXTURIZACAO_DA_MESA_DE_RADIO_PARTE_2 00057_4_3_1_TEXTURIZACAO_DO_PERSONAGEM_PARTE_1 00057_4_3_2_TEXTURIZACAO_DO_PERSONAGEM_PARTE_2 00057_4_4_1_TEXTURIZAÇÃO_DOS_ASSETS_SECUNDÁRIOS_TIMELAPSE 00057_4_4_2_LOOKDEV_DE_ASSETS_SECUNDÁRIOS
05. SCENE ASSEMBLE ILUMINACAO E RENDER00057_5_1_RETOQUES_NA_ILUMINACAO 00057_5_2_SETAGENS_DE_RENDER
06. COMPOSICAO NO AFTER EFFECTS00057_6_1_IMPORTANDO_O_EXR_E_RECONSTRUINDO_O_BEAUTY 00057_6_2_POS_PRODUCAO
07. FINALIZACAO DO CURSO E AGRADECIMENTOS PROJETOassets.7z output.7z.rar postproduction.7z.rar sourceimages.7z.001.rar sourceimages.7z.002.rar sourceimages.7z.003.rar sourceimages.7z.004.rar substance.7z.001.rar substance.7z.002.rar substance.7z.003.rar substance.7z.004.rar substance.7z.005.rar substance.7z.006.rar substance.7z.007.rar substance.7z.008.rar substance.7z.009.rar
[UNHIDE School] Basics of Texturing in Substance Painter (PT-BR, Eng sub)_Subtitles.7z


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