Release date:2022, August
Duration:16 h 32 m
Author:Vince Petrelli
Skill level:Beginner
Language:English
Exercise files:Yes
What you’ll learn
Use different nodes to create complicated materials UV/Sine/Component Mask/Panner/Saturate/Lerp/World Position Offset and more Create a master material that can be used in any project Understand how bit maps like Base color/Roughness/Normal/Ambient Occulusion work Create a scene from scratch Material Blend/Vertex Painting/Decals/Paint Puddles Create a landscape from scratch Slope Blend/Height Blend/Auto Foliage/Run Time Virtual Texture Dot Product/Vertex Normal/Texture Bombing/Triplanar Projection and more Create an auto landscape material from scratchRequirements
No prior knowledge about materials needed, everything will be done from scratch
Have a computer that can run Unreal Engine 5Description
Learn everything you need to know for creating and unstanding what’s going on in materials for Unreal Engine 5.
We will first learn the most basic stuff for creating materials in the first section, such as data types, lerp, UV to get you right on track for materials.
After the first section, with everything we learned, we’ll dive deeper into materials to create our first master material. Understanding how a master material works is essential for working inside of Unreal Engine. And we do it completely from scratch. We’ll also be going over usage of different maps like base color, normal, roughness and etc.
In the third section, we’ll start creat a scene using vertex painting from scratch. You’ll learn the entire proceess from planning to rendering. After this section, you should be able to create any scene that you want.
In the final section, we’ll be creating an auto landscape material right from scratch. In this section, not only will you apply all the things you learned previously, but you’ll also learn how to create different masks for blending materials, auto foliage, runtime virtual texture, tiling break up techniques and all the other cool stuff.
After this course, you should able to read most of the complicated graphs and follow any tutorials about materials you like.Who this course is for
Beginners who want to understand material in Unreal Engine Learners who want to create amazing materials from scratch Learners who want to know how to create a scene from scratch Learners who want to create a landscape from scratch01 – Introduction 03 – Create First Project 04 – Why Dont I Understand Material
2 – Material Graph Basic05 – Material Graph Basic Section Overview 06 – Basic Data Types 07 – Roughness 08 – How to use lerp 09 – UV 10 – Component Mask 11 – Import A Texture 12 – Make Your Texture Move 13 – Panner 14 – Material Instance 15 – Writing Comments 16 – Section Challenge Create A Fire Material 18 – Sine 19 – Manipulate Sine 20 – Create A Floating Rock 21 – Create A Dissolve Material 22 – Add Glow To Edges 23 – Interact With The Dirty Platform 24 – Interact With The Dissolve Mateiral 26 – Section Wrap Up
3 – Create A Master Material27 – Create A Master Material Section Overview 28 – Intro To Master Material 29 – Full UV Control 30 – Static Switch Paramater 31 – Full Color Control 32 – Organize Paramaters 33 – Metalic Control 34 – Specular Control 35 – Roughness Control 36 – Texture Compression Settings 37 – Normal 38 – Ambient Occlusion 40 – Channel Packing 41 – Channel Unpacking 42 – Section Challenge2Channel Packed Texture In Master Material 43 – Displacement 44 – Create A Project Template 46 – Section Wrap Up
4 – Create A Scene47 – Create A Scene Section Overview 48 – Planning A Scene 49 – Lightning Our Scene 50 – Emissive Material 51 – Material Blend 52 – Vertex Painting 53 – Vertex Painting For Walls 54 – Vertex Painting For Road 55 – Paint Puddles 56 – Section ChallengeVertex Painting For Side Walk 57 – Decals 58 – Fill In Static Meshes 59 – Foliage Mode 60 – Set Up Level Sequence 61 – Camera Movement 62 – Render Our Scene 64 – Section Wrap Up
5 – Create An Auto Landscape Material65 – Create An Auto Landscape Material Section Overview Update 066. Create An Auto Landscape Material Section Overview 067. Set Up Landscape Project 068. Basic Lighting Set Up 069. Simple Sculpting 070. Material Function 071. Base Color Control In Material Function 072. Camera Depth Fade 073. Texture Bombing 074. Macro Variation 075. Specular In Landscape 076. Normal In Landscape 077. Section Challenge- ORD In Landscape 078. Specular and Macro Variation Control 079. Landscape Layer Blend 080. Make A Landscape In Gaea 081. Output Landscape From Gaea 082. Import Landscape Maps To Unreal 083. Section Challenge 001 – Slope Layer 084. What does -Auto Landscape- mean- 085. Create A Slope Mask 086. Use Slope Mask In Landscape Material 087. Transition Slope Blend 088. Triplanar Projection 089. Use Triplanar Projection For Slope Layer 090. Create A Height Mask 091. Use Height Mask In Landscape Material 092. More Adjustment For Height Mask 093. Section Challenge 003-Use Height Mask With Slope Layer 094. Runtime Virtual Texture 095. Set Up Runtime Virtual Texture 096. Create Runtime Virtual Texture Blend 097. Use RVT Blend In Material 098. Auto Foliage 099. Landscape Grass Type 100. Create A Foliage Mask 101. Performance Optimization For Foliage 102. Fade In Grass 103. Create An Auto Landscape Material, Lecture 106- Section Challenge 004-Auto Trees 104. Block Surrounding 105. Post Processing 106. Section Wrap Up 107. Where to go from here 5. Create An Auto Landscape Material.7z 5. Create An Auto Landscape Material_Subtitles.7z
[Udemy] Unreal Engine 5 – One Course Solution For Material.7z [Udemy] Unreal Engine 5 – One Course Solution For Material_Subtitles.7z
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