Release date:2018, June 22
Duration:04 h 17 m
Author:Neil Roodyn
Skill level:Intermediate
Language:English
Exercise files:Yes
Learn how to develop immersive mixed reality (MR) applications using popular tools, including Unity. This course starts by covering headset selection and basic development techniques. Downloading, installation, and setup steps are covered, followed by a tour of the interface. Then, learn how to set up scenes and begin using the camera and gaze features to integrate movement. Next, find out how to configure the speech and audio features. Finish the course by learning about optimizing and debugging an app using Visual Studio 2017, then deploying to the Windows Online Store.
Topics include:
Mixed reality Setting up the camera and scenes Gaze in Unity Building movement and teleporting Setting up audio in Unity Conditional compilation in Unity Creating simple models using Paint 3D Topology and polygon count Normal maps, bump maps, and CrazyBump Fixing issues using Maya and Visual Studio Exploring the frame debugger Building an application in Visual Studio Submitting an app to the Windows StoreIntroduction
Introduction 2m 49s
Getting started 5m 56s
What is mixed reality? 4m 30s
Setting up 8m 8s
Health and safety 2m
1. Introduction to UnityWhat is Unity? 3m
Unity APIs 1m 50s
User interface in mixed reality 8m 42s
Setting up the camera parent 4m 22s
Setting up a scene 6m 5s
Setting up the controllers 5m 55s
Understanding the Controllers 7m 32s
Controllers in action 7m 22s
2. Developing in Unity: GazeIntroduction to gaze 1m 31s
Building gaze 2m 1s
The gaze target class 5m 55s
The gaze class 7m 8s
Gaze in Unity 2m 19s
3. Developing in Unity: MovementMovement in mixed reality 3m 7s
Building movement using the controllers 10m 33s
Teleporting 9m 1s
Ad hoc teleportation 10m 9s
4. Developing in Unity: Speech and AudioIntroduction to speech and Audio 1m 55s
Setting up audio in Unity 6m 20s
Voice command tips 2m 50s
Spatial sound in Unity 4m 57s
Getting your MR application working with Audio 2m
Conclusion to speech and audio 1m 12s
5. Conditional CompilationIntroduction to conditional Compilation 3m 13s
Conditional compilation in Unity 1m 41s
Building for UWP 5m 5s
Conclusion to conditional compilation 1m 5s
6. Designing for MRIntroduction to designing for mixed reality 1m 16s
Creating simple models using Paint 3D 4m 27s
Exporting Paint 3D models 1m 36s
Topology and polygon count 4m 41s
Engons and triangles 1m 49s
Normal maps and bump maps 1m 55s
Creating maps using CrazyBump 3m 19s
High poly to low poly using Maya 6m 16s
7. Optimization and DebuggingIntroduction to optimization and debugging 3m 2s
Exploring the Profiler 7m 32s
Fixing issues in Visual Studio 9m 9s
Reviewing fixes in Unity 3m 2s
Exploring the Frame Debugger 8m
Fixing your scene in Unity 10m 43s
Optimizing your scene 6m 55s
Top tips for Optimization 10m 10s
8. Deploying with Visual Studio 2017Building a Visual Studio solution in Unity 6m 11s
Building the application in Visual Studio 5m 38s
Deploying and sideloading 3m 28s
Submitting to the store 7m 55s001 Introduction 002 Getting started 003 What is mixed reality_ 004 Setting up 005 Health and safety 006 What is Unity_ 007 Unity APIs 008 User interface in mixed reality 009 Setting up the camera parent 010 Setting up a scene 011 Setting up the controllers 012 Understanding the controllers 013 Controllers in action 014 Introduction to gaze 015 Building gaze 016 The gaze target class 017 The gaze class 018 Gaze in Unity 019 Movement in mixed reality 020 Building movement using the controllers 021 Teleporting 022 Ad hoc teleportation 023 Introduction to speech and audio 024 Setting up audio in Unity 025 Voice command tips 026 Spatial sound in Unity 027 Getting your MR application working with audio 028 Conclusion to speech and audio 029 Introduction to conditional compilation 030 Conditional compilation in Unity 031 Building for UWP 032 Conclusion to conditional compilation 033 Introduction to designing for mixed reality 034 Creating simple models using Paint 3D 035 Exporting Paint 3D models 036 Topology and polygon count 037 Engons and triangles 038 Normal maps and bump maps 039 Creating maps using CrazyBump 040 High poly to low poly using Maya 041 Introduction to optimization and debugging 042 Exploring the Profiler 043 Fixing issues in Visual Studio 044 Reviewing fixes in Unity 045 Exploring the Frame Debugger 046 Fixing your scene in Unity 047 Optimizing your scene 048 Top tips for optimization 049 Building a Visual Studio solution in Unity 050 Building the application in Visual Studio 051 Deploying and sideloading 052 Submitting to the store
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