Release date:2017, November

Duration:04 h 09 m

Author:Timothy Trankle

Skill level:Intermediate

Language:English

Exercise files:Yes

Learn intermediate 3D modeling, texturing, and rendering with Blender and 3D-Coat by creating AAA ready game assets

What Will I Learn?

Create a practical, real world game asset that you can use in your own creations or expand upon into other game assets.

Make awesome, AAA game assets by utilizing just the right tools and techniques of the software that you need.

Save time and money by creating your own 3D models, quickly and efficiently.

Learn 3D modeling, texturing, rendering, and exporting with Blender, the world’s premiere 3D application for creating amazing game assets.

Requirements

Students who want to follow along with the project should have the newest version of Blender installed. We will be using the most current version at the time of this recording, but the tools and techniques are generally the same as other versions. A basic understanding of the software Blender, xNormal, and 3D Coat is needed for this intermediate course as we will discuss more advanced modeling tools and object management systems. If you are new to Blender or 3D modeling, you may want to check out “Game Asset Crash Course – 3D Modeling in Blender and 3D-Coat” before watching this course.

The software versions we are using are Blender 2.78c, xNormal 3.19.3, and 3D-Coat 4.7.4

Description Get up to speed on the techniques and pipelines used to create high quality, AAA ready game assets!

This online course will teach you how to use Blender and 3D-Coat to create a PRACTICAL REAL WORLD project for your game asset ideas!

Do you want to take your 3d modeling, texturing, and rendering, skills to the next level? Have you spent time and energy Googling Blender tutorials online, only to find out that it never covers exactly what you need? Do your 3D renders look plain and boring, and you want to know how to take your 3D models to the next level?

If you answered yes to any of these questions, you’re in the right place! I know it can be frustrating watching other people post gorgeous looking renders and game assets online, while always wondering how they did it. You can spend hours or even days trying to find the right tutorial online to recreate a 3D asset. Even then they don’t always cover the complete pipeline from start to finish.

That’s why we created this course – to teach people just like you how to easily get started with Blender.

This course has been specifically designed with you in mind and we have developed a system to allow you to learn just what you need to know, only when you need it.

Have fun while learning! Learn by actually doing! After enrolling in this course, you’ll be taken through a complete intermediate project that will show you how to recreate a 3D game asset from start to finish. Follow along and practice while learning!

Downloadable project files make it easy to follow along and practice. The best part about a course like this is that you won’t waste time learning tools and functions inside of Blender that you will never use. Most courses will tell you about every little part of the program, which is daunting to most people.

Intermediate Game Asset Creation – 3D Modeling in Blender will show you the necessary tools as you apply them.

This course will cover every aspect of:

Blender and 3D-Coat’s Interface and How to Navigate It 3D Modeling a Complicated 3D Game Asset UV Unwrapping and Understanding How UVs Work How Normals Work and How to Bake Textures Into Your Model Texturing Your Game Asset with Smart Materials Exporting Your Model to Unity, the Number One Game Engine

and so much more!

Who is the target audience?

This course is geared to anyone who wants to learn how to use Blender as well as intermediate 3D modeling, texturing, rendering, and exporting techniques. A prior knowledge of Blender is recommended, though students who are beginners and follow along carefully can learn Blender rather quickly as we cover the different aspects of the using the software. Anyone who is looking for a complete Blender course that explains every tool and facet of the application should not take this course. This is a course that provides a practical project for 3D artists in real world settings, so not every tool and function will be explained.
Table of Contents

Welcome! 04:52

What You Should Know 01:27

How to Use the Project Files 03:25

Low Resolution Modeling 01:32:37

Proportional Editing 09:28

Creating the Guard (Part 1) 09:29

Creating the Guard (Part 2) 05:24

Creating the Guard (Part 3) 05:35

Creating the Guard (Part 4) 10:37

Creating the Pommel (Part 1) 05:58

Creating the Pommel (Part 2) 07:06

Creating the Blade 09:46

Creating the Chain (Part 1) 09:19

Creating the Chain (Part 2) 10:34

Finishing the Low Resolution Model 09:21

Creating the High Resolution Model 38:34

Grouping and Managing our Objects 06:22

Creating the High Resolution Blade 06:52

Creating the High Resolution Handle 07:01

Creating the High Resolution Pommel 08:54

Creating the High Resolution Guard 09:25

UV Unwrapping 34:08

Optimizing our Geometry 08:20

Smoothing Groups 05:18

Cutting our Seams 08:54

Laying Out the UVs 11:36

Normal Map Baking 22:12

Preparing our Scene for baking (Part 1) 07:04

Preparing our Scene for Baking (Part 2) 08:49

Baking our mesh in XNormal 03:02

Common Baking Errors 03:17

Texturing 51:04

Painting in Additional Normals 12:39

Creating the Base Layer 08:08

Creating a Grunge material 05:52

Painting in More Detail (Part 1) 11:03

Painting in More Detail (Part 2) 07:35

Painting Text 05:47

Creating the Final Asset 05:59 Exporting to Unity 05:59
01. Welcome!

01. What You Should Know 02. How to Use the Project Files

02. Low Resolution Modeling

03. Proportional Editing 04. Creating the Guard (Part 1) 05. Creating the Guard (Part 2) 06. Creating the Guard (Part 3) 07. Creating the Guard (Part 4) 08. Creating the Pommel (Part 1) 09. Creating the Pommel (Part 2) 10 . Creating the Blade 11 . Creating the Chain (Part 1) 12 . Creating the Chain (Part 2) 13. Finishing the Low Resolution Model

03. Creating the High Resolution Model

14. Grouping and Managing our Objects 15. Creating the High Resolution Blade 16. Creating the High Resolution Handle 17. Creating the High Resolution Pommel 18. Creating the High Resolution Guard

04. UV Unwrapping

19. Optimizing our Geometry 20. Smoothing Groups 21. Cutting our Seams 22. Laying Out the UVs

05. Normal Map Baking

23. Preparing our Scene for baking (Part 1) 24. Preparing our Scene for Baking (Part 2) 25. Baking our mesh in XNormal 26. Common Baking Errors.docx

06. Texturing

27. Painting in Additional Normals 28. Creating the Base Layer 29. Creating a Grunge material 30. Painting in More Detail (Part 1) 31. Painting in More Detail (Part 2) 32. Painting Text

07. Creating the Final Asset

33. Exporting to Unity

Ex_Files.zip

  Channel    and      Group

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