Release date:2018

Duration:02 h 00 m

Author:Jonathan Lampel

Skill level:Intermediate

Language:English

Exercise files:Yes

Course Summary Learn how to model a pistol that’s high in detail, low in polygons, and optimized for great first person gameplay. We’ll go through the entire workflow from initial block out to tweaking designs specifically for FPS games, 3 different methods of high poly detailing, low poly modeling, UV unwrapping, normal map baking, and exporting to Unity.

Table of Contents

Chapter 1: Getting Ready in Blender

Prepping models for Texturing 10 min

Baking AO in Blender 7 min

Exporting to Substance 3min

Prepping Weapon Models for Texturing 12 xp

Chapter 2: Working in Substance Painter

Smart Materials and Masks 13 min

Blocking Materials 8 min

Refining Smart Materials 9 min

Refining the Grunge 12 min

Alpha Stamps and Procedurals 11 min

Finishing the Details 10 min

Texturing Weapons in Substance Painter 16 xp

Chapter 3: Wrapping Up

Exporting to Unity 5 min

Texture a First Person Weapon 14 xp

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