Release date:2018, July
Author:Ben Tristem, Michael Bridges, GameDev.tv
Skill level:Intermediate
Language:English
Exercise files:Yes
Use Blender to create beautiful 3D models for video games, 3D printing, house design etc. No prior knowledge required.
What Will I Learn?
Use Blender and understand it’s interface Understand the principles of modelling Create 3D models with simple colors Learn the basics of animation Explore and have fun with particle effects Create your own materials UV map and unwrap your models Export your models to external packagesRequirements Mac or PC capable of Running Blender Version 2.77 or above
This course is continually updated in response to student suggestions.
Blender is a fantastic platform which enables you to make AAA-quality models which can be exported to any game engine, 3D printer, or other software. Here are some of the reasons why you want to learn Blender with this online tutorial…
Create assets for video games. Make unique 3D printed gifts. Design your dream house, car, etc Express yourself through 3D artwork.Learn how to create 3D Models and Assets for games using Blender, the free-to-use 3D production suite. We start super simple so you’ll be ok with little or no experience. With our online tutorials, you’ll be amazed what you can achieve.
Ben Tristem is one of Udemy’s top instructors, and Michael Bridges is an experienced 3D artist. Together Ben and Michael will provide world-class support, encouragement and plenty of challenges.
The course is project-based, so you will applying your new skills immediately to real 3D models. All the project files will be included, as well as additional references and resources – you’ll never get stuck. There are talking-head videos, powerful diagrams, quality screencasts and more.
For each model you build you will follow this process…
Be challenged to build the entire model yourself. Be shown step-by step how to build it. Apply your knowledge regularly.You will get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way. By the end of the course you’ll be very confident in the basics of 3D modelling and rendering, and hungry to learn more.
If you’re a complete beginner, we’ll teach you all the modelling fundamentals you’ll need. If you’re an artist, we’ll teach you to bring your assets to life. If you’re a coder, we’ll teach you modelling and design principles.
Note: access to this course comes with an optional, free community site where you can share games and 3D models, as well as connect with other students.
Dive in now, you won’t be disappointed!
Who is the target audience?
Competent and confident with using a computer. Artists who want to learn to bring their assets alive. Game Developers who wish to expand their Skill Set. Complete beginners who are willing to work hard.Introduction and Setup 02:09:06
Promo Video & Model List 02:30
Welcome to The Course 05:36
What’s Coming up… 04:39
How To Install Blender 06:54
Where to Find Support 07:34
Blender Layout Overview 13:20
Advanced Layout Control 17:12
Mid Section Quiz 5 questions
Control Interfaces 10:28
Controlling The 3D Editor 07:14
Selecting and Taking Action 17:11
Basic Object Transformation 15:11
End of Section Quiz 4 questions
What You Can Now Make 16:44
Quick Win Moving Around Your Model 02:34
Section 1 Wrap Up 01:59
Your First 3D Model in Blender 02:55:13Section 2 Introduction 03:54
Your Section 2 Assets 00:09
Basic Modelling Concepts 04:30
Vertices, Edges and Faces 07:46
Making A Wedge Shape 02:32
Moving, Rotating and Resizing 06:55
Pivot Points 08:50
Duplication and Merging 09:01
Version Control 04:21
Merging Vertices in Blender 07:48
What Are Normals? 02:20
Normals in Blender 05:35
Mid Section Quiz 6 questions
Extruding In Blender 12:52
Insetting in Blender 10:07
Edge Loops, Loop Cut and Slide 10:33
Different Selection Methods 06:35
The Snapping Tool 11:00
Extra Challenge- “Railings” 03:51
Using The Array Modifier 12:39
Loop Cuts and Face Loops 06:01
Subdivision 09:22
Coordinate Systems & Exporting 09:33
Applying Transforms 13:20
End of Section Quiz 5 questions
Extra Modelling Challenges 04:57
Section 2 Wrap Up 00:42
Bowling Ball and Pins 02:23:35Section 3 Introduction 04:05
Lean Production Pipeline 08:13
Knowing Your Topic and Specification 02:19
Blender Model Scale 15:08
Importing Reference Material 07:48
Introduction to Bézier Curves 10:38
Mid-Section Quiz 5 questions
Spin In Blender (Rotational Extrusion) 06:59
Assigning Materials To Faces 07:55
Exporting Models With Materials 09:44
Creating Collider Meshes 07:50
Choosing The Right Sphere 10:49
Subdividing an Edge and To Sphere 11:30
Extruding to a Normal 09:14
Importing Blender Files 08:57
Final Scene 08:47
End of Section Quiz 5 questions
Fun With Physics 12:59
Section 3 Wrap Up 00:40
Low-Poly Chess Board & Pieces 05:45:48Section 4 Introduction 03:00
Your Section 4 Assets 00:10
Managing A Larger Project 01:59
Planning Our Project 06:20
Mesh Objects And Mesh Data 11:18
Re-centring Your Objects 05:02
Creating A Standard Asset 05:49
Using The Bevel Tool 11:45
Appending Or Duplicating 10:27
Bridging Edge Loops 10:23
Finish the Low Poly Pawn 05:14
Managing The Chess Scene Assets 05:08
Using Common Features 06:41
The 3D Cursor and Origins 15:01
Selecting Hidden Geometry 13:29
Boolean Modifier 15:58
Mid Section Quiz 5 questions
An Introduction To Empties In Blender 09:23
Parent and Child Objects 07:08
Zoom To Mouse & Rotate Around Selection 08:08
Lighting in Blender Render 15:38
Hiding Un-Needed Objects. 04:17
Diffuse and Specular: Blender Render 12:18
Using An Image As A Texture 14:59
Using Procedural Textures 09:18
Quads Vs Triangles and Ngons 15:03
Non Planar Geometry 11:39
Edge Rings 11:47
The Mirror Modifier 09:07
The Edge Split Modifier 19:41
Modelling Challenge – Rook 04:30
Modelling Challenge – King 11:22
Setting Up A Camera For Rendering 19:22
Exporting Your Chess Model 07:53
Depth Of Field (Blender Render) 16:53
Using Groups 08:29
End Of Section Quiz 5 questions
End of Section 4 01:09
An Animated Lamp 05:35:26Section 5 Introduction 03:55
Your Section 5 Assets 00:09
Being Lean 02:31
Cycles VS Blender Render 06:34
Dedicated Graphics Cards 00:47
Installing CUDA On Windows 06:54
Installing CUDA On A Mac 03:00
Setup Blender For GPU Rending 01:55
Lowering Your Cycles Render Time 16:04
Creating A Backdrop 07:11
Lighting With Cycles 13:33
Rendering A Small Area 03:35
Using Curves To Generate Geometry 19:45
Creating Geometry From A Curve 06:06
Altering Curve Resolution 12:57
Existing Geometry To Create New 07:12
Design and Considerations 02:26
Introduction to Armatures 09:21
Revisiting the Mirror Modifier 17:08
Adding Bones To Our Armature 07:49
Mid Section Quiz 5 questions
Applying Transforms With Animations 03:28
Pose Mode 05:55
Rest Position and Pose Position 05:47
Constraining Bones Movement 10:40
The Solidify Modifier 18:15
Introduction To The Node Editor 15:40
Lamps vs Emissive Materials In Cycles 16:37
Auto Inverse Kinematics (IK) 05:40
Auto IK Constraints 08:12
The Timeline 08:36
Key Frames 15:03
Setting Up The Camera 11:07
Rendering An Animation 12:10
Rendering Across Multiple Blenders 12:33
Creating A Video of Your Animation 05:40
Exporting Your Lamp Model 10:40
Vertex Groups 06:24
Re-Rigging Our Model 06:26
Exporting The Final Model 05:40
End Of Section Quiz 5 questions
Rig Characters Quickly 00:30
End of Section 5 Wrap up 01:30
Fluffy Bunny 07:06:10Section 6 Introduction 00:41
What’s Coming Up In Section 6 03:01
Section 6 Assets 00:02
Planning Our Scene 06:38
Knowing Your Subject 06:00
Layers 09:56
Meta Balls 13:00
The Basics Of Sculpting 14:05
Basic Sculpting Solution Video 16:14
GPU Rendering In This Section 00:57
Applying Transforms With Particle Systems 04:03
Alternative Ear Construction 07:18
Your First Particle System 15:05
Fake Users 12:38
Particle Editing 13:20
Weight Painting 23:59
Adding Randomness with Children 17:38
Multiple Cameras 10:26
Exporting and Particle Systems 08:51
Hiding Objects 04:41
Introduction To The Image Editor 15:13
Combining Shaders In Cycles 08:47
UV Unwrapping and Texture Mapping 14:29
Adding a Sky Box 10:28
Mid Section Quiz 5 questions
Using Textures Vs. Geometry 04:54
Importing Images As Planes 06:56
Packing External Data 13:54
Node Type Overview 10:42
Textures With Transparency 15:40
Textures Without Transparency 09:51
Testing The Grass 07:07
Light Path Render Settings 13:06
Making Textures Look More 3D 16:31
Using Objects With Particle Systems 16:19
Layering Particles Systems in Blender 19:16
Introduction to Sapling 19:58
Using Sapling To Make A Basic Tree 15:00
Depth Of Field Using Cycles 18:34
End Of Section Quiz 5 questions
End of Section 6 Wrap Up 00:52
Game Asset Pack 10:44:46Section 7 Introduction 03:43
Section Specification 02:07
Planning Your Project 04:50
Version Control 2 11:37
File Structure & Naming 05:11
Level Of Detail (LOD) 11:22
Building Blocks 19:39
Setting Up Our Repo & Committing 10:05
Repetitive Tasks In Blender 07:47
Using Our Building Blocks 18:00
Introduction To Datablocks 14:42
Linking To An External Datablock 13:41
Linking Blend Files- Making a Proxy 06:54
Linking Blend Files: Making Local 18:49
Mid Section Quiz 5 questions
Walking And Flying Around The Model 10:30
Better Camera Control 14:54
What Can You Export? 05:54
Re-linking Blend Files 17:10
Profile Modelling By Extrusion 22:35
Profile Modelling Using Curves 12:30
Profile Modelling Using Mesh Objects 18:06
Light Portals 19:04
Using Source Control- Resetting 08:41
Introduction To UV Unwrapping 19:47
Smart UV Project 17:37
How Is It Coming Together? 10:05
Adding More Detail 16:28
Problem Solving 11:44
UV Manipulation 17:43
Complex Shapes & UV Mapping 14:56
Introduction To Marking Seams 13:26
Painting In The Image Editor 15:44
Mid Section Quiz 5 questions
Diffuse Maps 17:55
Using Images For Control 18:31
Illusion of Detail- Using Bump Maps 19:54
Using Displacement Maps 19:28
Normal Maps 11:58
Baking A Normal Map In Blender 17:58
Applying A Normal Map In Blender 12:58
Texture Resolution 14:55
The Multi-Resolution Modifier 16:35
Mid Section Quiz 4 questions
Baking Using The Multires Modifier 15:01
Copying Mesh Properties 09:30
Optimising A UV Map 15:39
Texture Painting In The ViewPort 14:43
Realistic Lighting Or Fake It? 09:37
Creating a New Scene In Blenders 12:42
End of Section Quiz 4 questions
Section 7 Wrap Up 02:01
The Human Head 07:40:23Section 8 Introduction 01:17
Section 8 Reference Material 04:55
Good Mesh Topology 08:51
Possible Construction Methods 14:13
Introduction To Retopology 19:57
Creating The Base Mesh 19:55
The Grease Pencil 18:13
The Knife Tool 16:57
Rip and Rip Fill 11:30
Vertex Slide and Edge Slide 12:12
Routing Face Loops Using Poles 17:56
Defining A Face’s Main Face Loops 13:42
Getting The Right Skin Tone 19:43
3 Point Lighting 14:01
Subsurface Scattering 19:37
Mid Section Quiz 5 questions
The Layer Weight Node 16:56
Physics Based Rendering (PBR) 15:02
The Color Ramp Node 16:05
How Light Interacts With A Surface 19:59
The Fresnel Node 12:07
Reusing Shaders And Materials 19:59
The MixRGB Node 07:40
The Geometry Node 18:04
Hue Saturation Value (HSV) 19:00
Making Objects Separately 19:15
Joining Separate Objects 14:44
Adding Detail with Sculpting 19:59
UV Unwrapping A Head 09:37
Texturing The Head 19:48
Reviewing Your Work Objectively 18:18
End Of Section Quiz 3 questions
Section 8 Wrap Up 00:51
BONUS: Destruction 03:01:20Section 9 Introduction 01:12
Welcome to Destruction 01:11
Quick Explode 08:02
Introduction To Blender Physics 15:52
Copying Physics Properties 12:16
Applying Transforms With Physics 05:54
Centre Of Mass 18:33
Animating With Physics 16:26
Breaking Up A Model Using Particles 19:25
Force Fields And Particles 15:32
Force Fields And Other Objects 13:03
Cell Fracture Add-On 19:42
Fracturing With A Child Object 13:02
Fracturing With The Grease Pencil 06:04
Animating Render Layers 14:17
Destruction Quiz 4 questions
Destruction Wrap Up 00:49
Bonus: VFX and CGI 03:00:47Introduction to VFX & CGI 00:42
Video Effects (VFX) 03:26
Good Source Material 09:11
Introduction to Compositing 10:15
Matching Camera Settings 15:47
Mathematics And Images 15:02
Overlaying Images 18:43
Extracting Image Data 18:03
Blender Camera Tracking: Footage 21:06
Blender Camera Tracking: Markers 21:18
Solving Camera Motion 21:32
CGI / VFX Final Scene 19:47
Transparent Backgrounds 05:01
VFX CGI Quiz 5 questions
VFX and CGI Wrap Up 00:5401. Introduction and Setup 001. Introduction and Setup.zip 01. Promo Video & Model List 02. Welcome to The Course 03. Whats Coming up… 04. How To Install Blender 05. Where to Find Support 06. Blender Layout Overview 07. Advanced Layout Control 09. Control Interfaces 10. Controlling The 3D Editor 11. Selecting and Taking Action 12. Basic Object Transformation 14. What You Can Now Make 15. Quick Win Moving Around Your Model 16. Section 1 Wrap Up
02. Your First 3D Model in Blender 002. Your First 3D Model in Blender.zip 01. Section 2 Introduction 03. Basic Modelling Concepts 04. Vertices, Edges and Faces 05. Making A Wedge Shape 06. Moving, Rotating and Resizing 07. Pivot Points 08. Duplication and Merging 09. Version Control 10. Merging Vertices in Blender 11. What Are Normals 12. Normals in Blender 14. Extruding In Blender 15. Insetting in Blender 16. Edge Loops, Loop Cut and Slide 17. Different Selection Methods 18. The Snapping Tool 19. Extra Challenge- Railings 20. Using The Array Modifier 21. Loop Cuts and Face Loops 22. Subdivision 23. Coordinate Systems & Exporting 24. Applying Transforms 26. Extra Modelling Challenges 27. Section 2 Wrap Up
03. Bowling Ball and Pins 003. Bowling Ball and Pins.zip 01. Section 3 Introduction 02. Lean Production Pipeline 03. Knowing Your Topic and Specification 04. Blender Model Scale 05. Importing Reference Material 06. Introduction to Bézier Curves 08. Spin In Blender (Rotational Extrusion) 09. Assigning Materials To Faces 10. Exporting Models With Materials 11. Creating Collider Meshes 12. Choosing The Right Sphere 13. Subdividing an Edge and To Sphere 14. Extruding to a Normal 15. Importing Blender Files 16. Final Scene 18. Fun With Physics 19. Section 3 Wrap Up
04. Low-Poly Chess Board & Pieces 004. Low-Poly Chess Board & Pieces.zip 01. Section 4 Introduction 03. Managing A Larger Project 04. Planning Our Project 05. Mesh Objects And Mesh Data 06. Re-centring Your Objects 07. Creating A Standard Asset 08. Using The Bevel Tool 09. Appending Or Duplicating 10. Bridging Edge Loops 11. Finish the Low Poly Pawn 12. Managing The Chess Scene Assets 13. The 3D Cursor and Origins 14. Using Common Features 15. Selecting Hidden Geometry 16. Boolean Modifier 18. An Introduction To Empties In Blender 19. Parent and Child Objects 20. Zoom To Mouse & Rotate Around Selection 21. Lighting in Blender Render 22. Hiding Un-Needed Objects. 23. Diffuse and Specular Blender Render 24. Using An Image As A Texture 25. Using Procedural Textures 26. Quads Vs Triangles and Ngons 27. Non Planar Geometry 28. Edge Rings 29. The Mirror Modifier 30. The Edge Split Modifier 31. Modelling Challenge – Rook 32. Modelling Challenge – King 33. Setting Up A Camera For Rendering 34. Exporting Your Chess Model 36. End of Section 4
05. An Animated Lamp 005. An Animated Lamp.zip 01. Section 5 Introduction 03. Being Lean 04. Cycles VS Blender Render 05. Dedicated Graphics Cards 06. Installing CUDA On Windows 07. Installing CUDA On A Mac 08. Setup Blender For GPU Rending 09. Lowering Your Cycles Render Time 10. Creating A Backdrop 11. Lighting With Cycles 12. Rendering A Small Area 13. Using Curves To Generate Geometry 14. Creating Geometry From A Curve 15. Altering Curve Resolution 16. Existing Geometry To Create New 17. Design and Considerations 18. Introduction to Armatures 19. Revisiting the Mirror Modifier 20. Adding Bones To Our Armature 22. Pose Mode 23. Rest Position and Pose Position 24. Constraining Bones Movement 25. The Solidify Modifier 26. Introduction To The Node Editor 27. Lamps vs Emissive Materials In Cycles 28. Auto Inverse Kinematics (IK) 29. The Timeline 30. Key Frames 31. Setting Up The Camera 31.2 AL31 Setting Up The Camera 32. Rendering An Animation 33. Rendering Across Multiple Blenders 34. Creating A Video of Your Animation 35. Exporting Your Lamp Model 36. Vertex Groups 37. Re-Rigging Our Model 38. Exporting The Final Model 40. End of Section 5 Wrap Up
06. Fluffy Bunny 006. Fluffy Bunny.zip 01. Section 6 Introduction 03. Planning Our Scene 04. Knowing Your Subject 05. Layers 06. Meta Balls 07. The Basics Of Sculpting 08. Basic Sculpting Solution Video 09. GPU Rendering In This Section 10. Your First Particle System 11. Fake Users 12. Particle Editing 13. Weight Painting 14. Adding Randomness with Children 15. Multiple Cameras 16. Exporting and Particle Systems 17. Hiding Objects 18. Introduction To The Image Editor 19. Combining Shaders In Cycles 20. UV Unwrapping and Texture Mapping 21. Adding a Sky Box 23. Using Textures Vs. Geometry 24. Importing Images As Planes 25. Packing External Data 26. Node Type Overview 27. Textures With Transparency 28. Textures Without Transparency 29. Testing The Grass 30. Light Path Render Settings 31. Making Textures Look More 3D 32. Using Objects With Particle Systems 33. Layering Particles Systems in Blender 34. Introduction to Sapling 35. Using Sapling To Make A Basic Tree 37. End of Section 6 Wrap Up
07. Game Asset Pack (Ref GAP_CBC) 007. Game Asset Pack (Ref GAP_CBC).zip 01. Section 7 Introduction 02. Section Specification 03. Planning Your Project 04. Version Control 2 05. File Structure & Naming 06. Level Of Detail (LOD) 07. Building Blocks 08. Setting Up Our Repo & Committing 09. Repetitive Tasks In Blender 10. Using Our Building Blocks 11. Introduction To Datablocks 12. Linking To An External Datablock 13. Linking Blend Files- Making a Proxy 14. Linking Blend Files Making Local 16. Walking And Flying Around The Model 17. Better Camera Control 18. What Can You Export 19. Re-linking Blend Files 20. Profile Modelling By Extrusion 21. Profile Modelling Using Curves 22. Profile Modelling Using Mesh Objects 23. Light Portals 24. Using Source Control- Resetting 25. Introduction To UV Unwrapping 26. Smart UV Project 27. How Is It Coming Together 28. Adding More Detail 29. Problem Solving 30. UV Manipulation 31. Complex Shapes & UV Mapping 32. Introduction To Marking Seams 33. Painting In The Image Editor 35. Diffuse Maps 36. Using Images For Control 37. Illusion of Detail- Using Bump Maps 38. Using Displacement Maps 39. Normal Maps 40. Baking A Normal Map In Blender 41. Applying A Normal Map In Blender 42. Texture Resolution 43. The Multi-Resolution Modifier 45. Baking Using The Multires Modifier 46. Copying Mesh Properties 47. Optimising A UV Map 48. Texture Painting In The ViewPort 49. Realistic Lighting Or Fake It 50. Creating a New Scene In Blender 52. Section 7 Wrap Up
08. The Human Head 008. The Human Head.zip 01. Section 8 Introduction 02. Section 8 Reference Material 03. Good Mesh Topology 04. Possible Construction Methods 05. Introduction To Retopology 06. Creating The Base Mesh 07. The Grease Pencil 08. The Knife Tool 09. Rip and Rip Fill 10. Vertex Slide and Edge Slide 11. Routing Face Loops Using Poles 12. Defining A Faces Main Face Loops 13. Getting The Right Skin Tone 14. 3 Point Lighting 15. Subsurface Scattering 17. The Layer Weight Node 18. Physics Based Rendering (PBR) 19. The Color Ramp Node 20. How Light Interacts With A Surface 21. The Fresnel Node 22. Reusing Shaders And Materials 23. The MixRGB Node 24. The Geometry Node 25. Hue Saturation Value (HSV) 26. Making Objects Separately 27. Joining Separate Objects 28. Adding Detail with Sculpting 29. UV Unwrapping A Head 30. Texturing The Head 31. Reviewing Your Work Objectively 33. Section 8 Wrap Up
09. BONUS Destruction (Ref DD_CBC) 009. BONUS Destruction (Ref DD_CBC).zip 01. Section 9 Introduction 02. Welcome to Destruction 03. Quick Explode 04. Introduction To Blender Physics 05. Copying Physics Properties 06. Centre Of Mass 07. Animating With Physics 08. Breaking Up A Model Using Particles 09. Force Fields And Particles 10. Force Fields And Other Objects 11. Cell Fracture Add-On 12. Fracturing With A Child Object 13. Fracturing With The Grease Pencil 14. Animating Render Layers 16. Destruction Wrap Up
10. Bonus VFX and CGI 0010. Bonus VFX and CGI.zip 01. Introduction to VFX & CGI 02. Video Effects (VFX) 03. Good Source Material 04. Introduction to Compositing 05. Matching Camera Settings 06. Mathematics And Images 07. Overlaying Images 08. Extracting Image Data 09. Blender Camera Tracking Footage 10. Blender Camera Tracking Markers 11. Solving Camera Motion 12. CGI VFX Final Scene 13. Transparent Backgrounds 15. VFX and CGI Wrap Up
11. Continuing Your GameDev Journey 011. Continuing Your GameDev Journey.zip 02. What Next 03. Blender Resources 05. Credits
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