Release date:2018, August
Duration:12 h 16 m
Author:Circuit Stream
Skill level:Beginner
Language:English
Exercise files:Yes
6 Courses in 1! Project based learning. Learn how to make VR and AR apps with 3D game development and C# programming
What Will I Learn? Learn the tools and technologies used by professionals working in VR and AR Gain the skills to quickly and confidently create your own applications using the industry’s leading tools How to strategically move into a career in the VR/AR field Fundamentals of C# programming Over six projects that can be immediately showcased in a portfolioRequirements
Mac or Windows laptop or desktop computer An iPhone or Android No previous experience required Optional: VR and AR headset or deviceDescription
We start super simple.
No prior experience of Unity or coding required. Circuit Stream welcomes the complete beginner. We’ll teach you the industry’s best VR and AR design and development principles. Our courses start with specific skills and all lessons are project based. This means you’ll immediately begin learning the tools and technologies used by professionals working in VR and AR.
You won’t spend hours learning knowledge that doesn’t apply. You’ll find instructors that explain concepts clearly, along with examples and additional resources.
If you want to:
Learn from experts in VR and AR Gain the skills to quickly and confidently create your own applications using the industry’s leading tools Strategically move into a career in the VR/AR fieldCircuit Stream will be the best VR and AR course for you.
Dive in now to learn the skills in Unity you need to create VR and AR!
Who is the target audience? Circuit Stream welcomes the complete beginner. We’ll teach you the industry’s best VR and AR design and development principles.Introduction
03:36
Welcome! 00:32
Get to Know Usman 00:53
Goals of the Course 01:53
What You’ll Learn 00:18
Tools and Support00:53
Tools You’ll Need 00:26
Requirements 00:27
Oculus Rift: Beginner01:06:45
Overview 00:19
What You’ll Build 00:36
Script for Controller 00:14
Setup the Oculus for Unity 07:43
Ensuring that Oculus Works with Unity 00:20
Basic Functionality of Oculus in Unity 00:39
Project and Scene 02:13
Basic Functionality of Oculus Controllers 01:53
Coding Your Controllers 00:55
Adding Touch and Hold Functionalities 01:52
Updating Trigger Zones 04:55
Script for Trigger Zone 00:14
Grabbing Objects 09:03
Script for Grabbing Objects 00:14
Releasing Grabbed Objects 03:47
Script for Releasing Objects 00:14
Shooting Objects 13:42
Shooting Objects (Scripting) 01:16
Script for Shooting Objects 00:16
Triggering Shoot Function 03:03
Scripting Shoot Function 06:14
Script for Shoot Function 00:16
Testing Your Gun 00:42
Troubleshooting Your Gun 02:23
Activating the Right Controller 02:18
Script for Right Hand 00:16
Common Errors to Check 01:06
HTC Vive: Beginner01:04:54
What You’ll Learn 00:35
What You’ll Build 01:10
Download and Install SteamVR 03:31
Picking up a Basic Object Using the Vive Controller 00:52
Building Your Scene 03:53
Add Trigger Zones to the Vive Controllers 01:08
Script for Trigger Zone 00:16
Add a Rigid Body to Interact With Your Object 02:25
Script for Rigid Body 00:16
Make Sure the Box Collider on Your Controller is a Trigger 04:10
Script for Trigger 00:16
Make the Vive Controllers Work 01:29
Script for Controllers 00:16
What is a Rigid Body? 05:26
Script for Picking Up Objects 00:16
Checking Grab Button Pressed and Grab Button Released in the Update Function 01:04
Showing the Grab Button is Working 02:52
Script for Grab Button 00:16
Checking Grab Button Released in the Update Function 00:34
Showing the Release Button is Working 00:07
Creating Your Shoot Function 22:34
Setting Up Your Scene 02:00
Creating a Variable Called Prefab Bullet 01:08
Script for Bullet 00:16
If Statement 02:26
Script for Gun 00:16
Create the Shoot Function 03:55
Script for Shoot Function 00:16
Checking if Shooting is Working 00:45
Common Errors to Check if Your Gun isn’t Working 00:25
Windows MR: Beginner57:17
Overview 00:32
Set up Windows MR Heasdet in Unity 06:26
Verifying Unity Setup 00:35
Setting Up Your Project 00:43
Setting Up Your Controllers 05:27
Create and Object to Grab 01:25
Picking Up Your Object 04:50
Script for Controllers 00:16
Aligning Your Hands to the Controller 00:59
Grabbing Your Object 06:36
Script for Grabbing Objects 00:16
Releasing Your Object 03:54
Script for Releasing Objects 00:16
Creating a Shooting Gallery 12:32
Creating a Bullet 03:39
Script for Bullet 00:16
Coding Motion into Your Bullet 04:45
Script for Moving Bullet 00:16
Testing Your Project for Adjustments 00:36
Enabling Your Right Controller 01:37
Script for Right Controller 00:16
Your Completed Project! 00:25
Common Errors to Check 00:36
Samsung Gear VR: Beginner01:11:01
Overview of Your Project 00:09
What You’ll Build 01:31
Getting Your Signature File 00:34
Set Up Your Build Settings 05:00
Set Up For Your Android Phone 03:01
Setting Up Your Base Scene 02:45
Building to Your Phone 00:59
Adding Objects to Your Scene 07:09
Creating Your Plane 06:42
Setting Up Your Controllers 08:18
Scripting Your Controllers 04:07
Script for Joystick 00:17
Create a Script for Your Button 08:56
Script for Button 00:16
Final Touches For Your Button 02:08
Adding Rotation To Your Trigger 07:47
Script For Trigger 00:16
Adding Forces to Your Plane 08:13
Script for Adding Forces 00:16
Testing Out Your App 00:20
Troubleshooting Common Errors 02:15
Apple ARKit: Beginner01:45:53
Overview of Your Project 03:34
Setting Up XCode 00:57
Setting Up iOS Build Support & Unity 02:13
Enabling iOS Developer Mode 00:42
Creating a Unity Project 02:37
Viewing Your Scene in AR 03:43
Preparing Your Scene for Viewing 01:20
Troubleshooting Build Failure 01:33
Setting Up Your Unity Scene 03:08
Creating Placeholder 3D Models 07:46
Creating Projectiles 03:27
Creating the Canvas for Your Scene 04:49
Script for Spawning Objects 05:13
Code for Spawning Objects 00:16
Script for Selecting Objects 06:56
Code for Selecting Objects 00:16
Script for Raycasting 04:53
Code for Raycasting 00:14
Linking Objects to Canvas 02:25
Scripting Zombie Movement 05:01
Code for Zombie Movement 00:16
Scripting Tower Defense 06:22
Code for Tower Defense 00:16
Attach Tower Defense to Object 02:31
Adjusting Object Speed and Position 04:49
Adding 3D Models to Objects 03:38
Adding Animations to Objects 10:30
Adding Animations to Objects (Part 2) 05:23
Adding Delay to Arrows 05:19
Code for Adding Delay 00:16
You Did It! 00:53
Troubleshooting Common Errors 04:34
Microsoft HoloLens: Intermediate20:47
Overview of the Project 00:23
Set Up Unity Project 03:37
Adding Objects to the Scene 05:11
Adding Functionality to Objects 06:48
Script for Objects 00:16
Pairing HoloLens to Computer 02:30
Viewing Project in the HoloLens 02:02
HTC Vive: Intermediate01:45:07
Introduction 00:21
Overview of the Project 01:35
Setting Up Your Scene 12:48
Building Object Interactions 15:31
Script for Object Interactions 00:16
Creating Dial Interactions 06:52
Scripting Dial Behavior 09:56
Script for Dial 00:15
Loading Your Cannon 06:55
Building Lever Interactions 05:17
Script for Lever 00:16
Scripting Your Load Zone 05:21
Script for Load Zone 00:16
Attaching Script to Load Zone 03:32
Creating a Button 07:56
Script for Button 00:16
Detecting Button Activation 02:03
Script for Button Activation 00:16
Adding Sounds to Cannon 05:48
Script for Sound 00:16
Adding Haptic Feedback 02:00
Script for Haptic Feedback 00:16
Adding 3D Text 09:24
Script for 3D Text 00:16
Duplicating Behavior to Multiple Canvases 05:32
Script for Multiple Canvases 00:16
What You’ve Built 00:26
Troubleshooting: Common Errors 01:06
Oculus Rift: Intermediate03:54:04
Get to Know Jason 00:28
What You’ll Build 02:57
App Interaction 00:54
Getting Started in Unity 01:58
Layout, Ul, and Navigation 02:30
File Structure and Project Setup 01:12
Moving Objects in Your Project 01:11
Using the Compass Rose 01:50
What is a Primitive? 00:41
How to Add a Camera 01:53
Building Your First Scene 04:36
How to Make Materials 02:58
Building a Custom Scene 00:05
Headset Setup 08:28
What You’ll Build 00:32
Scaling Objects with the Transform Tool 01:46
Scaling Objects in C# (Constant) 07:14
Scaling Objects in C# (Variable) 03:56
Rotating Objects in the Editor 01:47
Rotating Objects in C# 06:33
Changing Color of an Object in the Editor 02:03
Changing Color of an Object in C# 04:29
Moving Objects with in the Editor 01:37
Moving Objects in its Current Position 03:20
Moving Objects in Steps 04:52
Giving Objects Constant Movement 04:28
Giving Objects Constant Forward Movement 07:16
Vanilla Cake Recipe 09:41
If Statements 04:51
Creating Functions 01:26
How to Spawn a Prefab 09:13
Spawning Objects on a Timer 14:30
How to Trigger a Color Change 11:24
What You’ve Learned 02:44
Trigger a Button with the Space Bar 12:19
Trigger a Button with Direction Keys 09:32
How to Activate the Trigger Button 15:33
Input with Controller Trigger 11:59
Introduction to Coding Logic 03:04
Play on Awake 04:37
Activate Another Script 12:23
Parented Pickup 09:37
Spawning Objects 09:05
Continuous Firing 01:55
Fire Upon Triggering 06:32
Conclusion 02:05
Google Daydream: Beginner16:46
What You’ll Build 01:04
Enabling Developer Mode on Your Phone 00:45
Unity Settings 01:54
Setting Up Unity for Mobile Development 02:12
Linking Tools to Unity Editor 02:52
Linking Tools to Unity Editor (Part 2) 02:44
Creating Your Unity Scene 02:44
Building Your Scene to Your Phone 02:31
Bonus00:12
Getting Help 00:12001. Introduction.zip 02. Get to Know Usman 03. Goals of the Course 04. What You’ll Learn
02. Tools and Support01. Tools You’ll Need 02. Requirements
03. Oculus Rift Beginner003. Oculus Rift Beginner.zip 01. Overview 02. What You’ll Build 04. Setup the Oculus for Unity 05. Ensuring that Oculus Works with Unity 06. Basic Functionality of Oculus in Unity 07. Project and Scene 08. Basic Functionality of Oculus Controllers 09. Coding Your Controllers 10. Adding Touch and Hold Functionalities 11. Updating Trigger Zones 13. Grabbing Objects 15. Releasing Grabbed Objects 17. Shooting Objects 18. Shooting Objects (Scripting) 20. Triggering Shoot Function 21. Scripting Shoot Function 23. Testing Your Gun 24. Troubleshooting Your Gun 25. Activating the Right Controller 27. Common Errors to Check
04. HTC Vive Beginner004. HTC Vive Beginner.zip 01. What You’ll Learn 02. What You’ll Build 03. Download and Install SteamVR 04. Picking up a Basic Object Using the Vive Controller 05. Building Your Scene 06. Add Trigger Zones to the Vive Controllers 08. Add a Rigid Body to Interact With Your Object 10. Make Sure the Box Collider on Your Controller is a Trigger 12. Make the Vive Controllers Work 14. What is a Rigid Body 16. Checking Grab Button Pressed and Grab Button Released in the Update Function 17. Showing the Grab Button is Working 19. Checking Grab Button Released in the Update Function 20. Showing the Release Button is Working 21. Creating Your Shoot Function 22. Setting Up Your Scene 23. Creating a Variable Called Prefab Bullet 25. If Statement 27. Create the Shoot Function 29. Checking if Shooting is Working 30. Common Errors to Check if Your Gun isn’t Working
05. Windows MR Beginner005. Windows MR Beginner.zip 01. Overview 02. Set up Windows MR Heasdet in Unity 03. Verifying Unity Setup 04. Setting Up Your Project 05. Setting Up Your Controllers 06. Create and Object to Grab 07. Picking Up Your Object 09. Aligning Your Hands to the Controller 10. Grabbing Your Object 12. Releasing Your Object 14. Creating a Shooting Gallery 15. Creating a Bullet 17. Coding Motion into Your Bullet 19. Testing Your Project for Adjustments 20. Enabling Your Right Controller 22. Your Completed Project! 23. Common Errors to Check
06. Samsung Gear VR Beginner006. Samsung Gear VR Beginner.zip 01. Overview of Your Project 02. What You’ll Build 03. Getting Your Signature File 04. Set Up Your Build Settings 05. Set Up For Your Android Phone 06. Setting Up Your Base Scene 07. Building to Your Phone 08. Adding Objects to Your Scene 09. Creating Your Plane 10. Setting Up Your Controllers 11. Scripting Your Controllers 13. Create a Script for Your Button 15. Final Touches For Your Button 16. Adding Rotation To Your Trigger 18. Adding Forces to Your Plane 20. Testing Out Your App 21. Troubleshooting Common Errors
07. Apple ARKit Beginner007. Apple ARKit Beginner.zip 01. Overview of Your Project 02. Setting Up XCode 03. Setting Up iOS Build Support & Unity 04. Enabling iOS Developer Mode 05. Creating a Unity Project 06. Viewing Your Scene in AR 07. Preparing Your Scene for Viewing 08. Troubleshooting Build Failure 09. Setting Up Your Unity Scene 10. Creating Placeholder 3D Models 11. Creating Projectiles 12. Creating the Canvas for Your Scene 13. Script for Spawning Objects 15. Script for Selecting Objects 17. Script for Raycasting 19. Linking Objects to Canvas 20. Scripting Zombie Movement 22. Scripting Tower Defense 24. Attach Tower Defense to Object 25. Adjusting Object Speed and Position 26. Adding 3D Models to Objects 27. Adding Animations to Objects 28. Adding Animations to Objects (Part 2) 29. Adding Delay to Arrows 31. You Did It! 32. Troubleshooting Common Errors
08. Microsoft HoloLens Intermediate008. Microsoft HoloLens Intermediate.zip 01. Overview of the Project 02. Set Up Unity Project 03. Adding Objects to the Scene 04. Adding Functionality to Objects 06. Pairing HoloLens to Computer 07. Viewing Project in the HoloLens
09. HTC Vive Intermediate009. HTC Vive Intermediate.zip 01. Introduction 02. Overview of the Project 03. Setting Up Your Scene 04. Building Object Interactions 06. Creating Dial Interactions 07. Scripting Dial Behavior 09. Loading Your Cannon 10. Building Lever Interactions 12. Scripting Your Load Zone 14. Attaching Script to Load Zone 15. Creating a Button 17. Detecting Button Activation 19. Adding Sounds to Cannon 21. Adding Haptic Feedback 23. Adding 3D Text 25. Duplicating Behavior to Multiple Canvases 27. What You’ve Built 28. Troubleshooting Common Errors
10. Oculus Rift Intermediate01. Get to Know Jason 02. What You’ll Build 03. App Interaction 04. Getting Started in Unity 05. Layout, UI, and Navigation 06. File Structure and Project Setup 07. Moving Objects in Your Project 08. Using the Compass Rose 09. What is a Primitive 10. How to Add a Camera 11. Building Your First Scene 12. How to Make Materials 13. Building a Custom Scene 14. Headset Setup 15. What You’ll Build 16. Scaling Objects with the Transform Tool 17. Scaling Objects in C# (Constant) 18. Scaling Objects in C# (Variable) 19. Rotating Objects in the Editor 20. Rotating Objects in C# 21. Changing Color of an Object in the Editor 22. Changing Color of an Object in C# 23. Moving Objects with in the Editor 24. Moving Objects in its Current Position 25. Moving Objects in Steps 26. Giving Objects Constant Movement 27. Giving Objects Constant Forward Movement 28. Vanilla Cake Recipe 29. If Statements 30. Creating Functions 31. How to Spawn a Prefab 32. Spawning Objects on a Timer 33. How to Trigger a Color Change 34. What You’ve Learned 35. Trigger a Button with the Space Bar 36. Trigger a Button with Direction Keys 37. How to Activate the Trigger Button 38. Input with Controller Trigger 39. Introduction to Coding Logic 40. Play on Awake 41. Activate Another Script 42. Parented Pickup 43. Spawning Objects 44. Continuous Firing 45. FIre Upon Triggering 46. Conclusion
11. Google Daydream Beginner01. What You’ll Build 02. Enabling Developer Mode on Your Phone 03. Unity Settings 04. Setting Up Unity for Mobile Development 05. Linking Tools to Unity Editor 06. Linking Tools to Unity Editor (Part 2) 07. Creating Your Unity Scene 08. Building Your Scene to Your Phone
12. BonusMediainfo:
AVC, 1280×720, 16:9, 30.000 fps, 76.8 Kbps ~ 562 Kbps
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