Release date:2018, June 15
Duration:04 h 49 m
Author:Ryan Kittleson
Skill level:Beginner
Language:English
Exercise files:Yes
ZBrush combines 3D modeling, texturing, and painting into one digital sculpting workflow. As such, it has dozens of features to master, and the 2018 edition adds the Sculptris Pro mode, new deformers, a polygroup generation tool, and more. If you’re a beginner, this course is the best introduction you can get. Instructor Ryan Kittleson helps digital artists—and those who are simply new to ZBrush—to learn all the essential tools and techniques. He shows how to create basics forms with meshes, sculpt details with brushes, paint and texture your models, and render the results—using the same professional pipeline you would for real-world projects. Follow along and learn how to use ZBrush to build the wildest 3D creations you can imagine.
Topics include: Importing a mesh Using primitives Working with subdivision levels Sculpting with brushes Applying materials Controlling scale Creating and combining polygroups Using subtools Creating insert mesh brushes Creating voxel models with Dynamesh Editing a mesh with the ZModeler Brush Working with ZRemesher Adding and removing subdivision levels Moving, scaling, and rotating objects Painting on a model Using texture maps Creating custom brushes Exporting ZBrush projects Working with other softwareIntroduction
ZBrush 2018 in action 50s
Preparing for this course 2m 47s
1. ZBrush Quick StartStarting ZBrush for the first time 2 m 58s
Loading tools vs. opening projects 4m 21s
Learning the interface 5m 8s
Navigating in 3D space 3m 5s
Using the Gizmo 5m 6s
Additional Gizmo 3D tips 6m 4s
Using Undo History 2m 9s
2. SculptingThe most commonly used brushes 5m 30s
Using brush settings 6m 4s
Using symmetry 3m 23s
Controlling brush size 3m 46s
Smoothing a model 2m 21s
Inverting brush effects 1m 55s
Working with alphas 3m 52s
3. Using Tools and SubtoolsWorking with subtools 3m 42s
Adding new tools and subtools 2 m 40s
Splitting subtools 2 m 58s
Combining subtools 2m 10s
Using insert mesh brushes 4m 55s
Creating insert mesh brushes 3m 15s
Splitting by mask, hidden, or polygroups 4m 5s
Using curve brushes 5m 46s
Extracting new shapes 2m 57s
Using Live Boolean mode 3m 42s
Generating the Boolean mesh 4m 16s
Using Transpose Master 2m 31s
Creating text 2m 50s
4. Selections, Masking, and PolygroupsSelecting parts of an object 2m 24s
Making masks 6m 17s
Creating polygroups 3m 58s
Mask, polygroup, and selection tips 1m 43s
Generating masks by topology 3m 5s
5. Using the ZModeler BrushZModeler introduction 3m 30s
Inserting and removing edges 3m 34s
Closing holes 3m 15s
Extruding faces 4m 10s
Bridging holes and edges 3m 21s
Splitting points 1m 26s
Polygrouping with ZModeler 2m 53s
Limitations of ZModeler 4m 20s
6. Using SubdivisionDividing a model 3m 47s
Sculpting on a subdivision model 4m 2s
Limitations of subdivision models 3m 36s
Using Dynamic Subdivision 4m 24s
Creasing edges 5m 13s
7. Using DynaMeshActivating DynaMesh 3m 53s
Sculpting with DynaMesh 3m 30s
Combining objects with DynaMesh 3m 33s
Limitations of DynaMesh 4m 51s
8. Using Sculptris ProActivating Sculptris Pro mode 3m 3s
Sculpting with Sculptris Pro 5m 5s
Using the new snake hook brushes 2m 38s
9. Paint, Materials, and Texture MapsApplying materials 4m 36s
Painting color 6m 22s
Laying out UVs 3m 14s
Converting between color and texture maps 5m 23s
Painting with Spotlight 7m 56s
Using Noisemaker 7m 8s
Importing models with texture maps 2m 28s
10. Editing ModelsDeleting part of a model 1m 52s
Mirroring a model 3m 27s
Working with ClayPolish 1m 57s
Using the clip and trim brushes 5m 24s
Closing all holes 1m 35s
Flipping and doubling surfaces 2m 37s
Using deformers 2m 22s
Using morph targets 3m 32s
Decimating models 3m 49s
Using EdgeLoop 5m 48s
Using ZRemesher 4m 18s
Projecting detail 4m 28s
11. Exporting Work from ZBrushUsing GoZ 2m 54s
Using the 3D Printing Exporter 4m 21s
Exporting with the Multi Map Exporter 3m 18s
Exporting to FBX format 3m 9s
Conclusion Next steps 51s01 – Introduction 01. ZBrush_2018_in_action 02. Preparing_for_this_course
02 – 1._ZBrush_Quick_Start 03. Starting_ZBrush_for_the_first_time 04. Loading_tools_vs._opening_projects 05. Learning_the_interface 06. Navigating_in_3D_space 07. Using_the_Gizmo 08. Additional_Gizmo_3D_tips 09. Using_Undo_History
03 – 2._Sculpting 10. The_most_commonly_used_brushes 11. Using_brush_settings 12. Using_symmetry 13. Controlling_brush_size 14. Smoothing_a_model 15. Inverting_brush_effects 16. Working_with_alphas
04 – 3._Using_Tools_and_Subtools 17. Working_with_subtools 18. Adding_new_tools_and_subtools 19. Splitting_subtools 20. Combining_subtools 21. Using_insert_mesh_brushes 22. Creating_insert_mesh_brushes 23. Splitting_by_mask_hidden_or_polygroups 24. Using_curve_brushes 25. Extracting_new_shapes 26. Using_Live_Boolean_mode 27. Generating_the_Boolean_mesh 28. Using_Transpose_Master 29. Creating_text
05 – 4._Selections_Masking_and_Polygroups 30. Selecting_parts_of_an_object 31. Making_masks 32. Creating_polygroups 33. Mask_polygroup_and_selection_tips 34. Generating_masks_by_topology
06 – 5._Using_the_ZModeler_Brush 35. ZModeler_introduction 36. Inserting_and_removing_edges 37. Closing_holes 38. Extruding_faces 39. Bridging_holes_and_edges 40. Splitting_points 41. Polygrouping_with_ZModeler 42. Limitations_of_ZModeler
07 – 6._Using_Subdivision 43. Dividing_a_model 44. Sculpting_on_a_subdivision_model 45. Limitations_of_subdivision_models 46. Using_Dynamic_Subdivision 47. Creasing_edges
08 – 7._Using_DynaMesh 48. Activating_DynaMesh 49. Sculpting_with_DynaMesh 50. Combining_objects_with_DynaMesh 51. Limitations_of_DynaMesh
09 – 8._Using_Sculptris_Pro 52. Activating_Sculptris_Pro_mode 53. Sculpting_with_Sculptris_Pro 54. Using_the_new_snake_hook_brushes
10 – 9._Paint_Materials_and_Texture_Maps 55. Applying_materials 56. Painting_color 57. Laying_out_UVs 58. Converting_between_color_and_texture_maps 59. Painting_with_Spotlight 60. Using_Noisemaker 61. Importing_models_with_texture_maps
11 – 10._Editing_Models 62. Deleting_part_of_a_model 63. Mirroring_a_model 64. Working_with_ClayPolish 65. Using_the_clip_and_trim_brushes 66. Closing_all_holes 67. Flipping_and_doubling_surfaces 68. Using_deformers 69. Using_morph_targets 70. Decimating_models 71. Using_EdgeLoop 72. Using_ZRemesher 73. Projecting_detail
12 – 11._Exporting_Work_from_ZBrush 74. Using_GoZ 75. Using_the_3D_Printing_Exporter 76. Exporting_with_the_Multi_Map_Exporter 77. Exporting_to_FBX_format
13 – Conclusion 78. Next_steps
Ex. Files ZBrush Ex_Files_ZBrush_2018_EssT.zip


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