Release date:2018, May 31
Duration:01 h 51 m
Author:Scott Pagano
Skill level:Intermediate
Language:English
Exercise files:Yes
Learn how to use Blueprints, the visual scripting language for Unreal visualization projects. This course provides a solid foundation for understanding how to build in Unreal with Blueprints. Instructor Scott Pagano explores the fundamental concepts of Blueprints and builds up to creating functional Blueprint-based assets. He also covers the programming fundamentals of variables and events, shows how to flow data between different Blueprints for modular scalable system building, discusses animation Blueprints, and more.
Topics include:How the Blueprint editor works
Working with variables
Creating custom events
Setting variables between Blueprints
Animating objects and material in Blueprints
Using keyboard and game controller input in Blueprints
Creating an animation BlueprintIntroduction
Welcome 1m 14s
What to know 1m 4s
Exercise files 31s
1. Blueprint BasicsCreate Blueprint 1m 42s
Create Blueprint from actor 2m 34s
Blueprint editor overview 6m 17s
Components window 3m 45s
Functions 3m 21s
Macros 2m 15s
Print data to screen 2m 45s
2. Blueprint Variables and EventsWorking with variables 2m 27s
Variables Get and Set 4m 55s
Create random streams 7m 27s
Creating custom events 2m 37s
Custom events between Blueprints 6m 8s
Sending data to materials 4m 1s
Database hub communication 6m 17s
Get and set variables between Blueprints 5m 7s
3. Blueprint Asset BuildingCreate Blueprint with assets 1m 46s
Animate objects in Blueprint 5m 37s
Animate material with Blueprint 5m 16s
4. Controllers and TriggersKeyboard and game controller input 6m 54s
Game controller navigation, part 1 3m 48s
Game controller navigation, part 2 3m 39s
Game controller navigation, part 3 4m 33s
5. Animation BlueprintsTrigger box setup 1 4m 32s
Create animation Blueprint 3m 3s
Create state machine 2m 25s
Animation Blueprint event graph 1 4m 28s
Conclusion Next steps 1m 7s001 Welcome 002 What to know 003 Exercise files 004 Create Blueprint 005 Create Blueprint from actor 006 Blueprint editor overview 007 Components window 008 Functions 009 Macros 010 Print data to screen 011 Working with variables 012 Variables Get and Set 013 Create random streams 014 Creating custom events 015 Custom events between Blueprints 016 Sending data to materials 017 Database hub communication 018 Get and set variables between Blueprints 019 Create Blueprint with assets 020 Animate objects in Blueprint 021 Animate material with Blueprint 022 Keyboard and game controller input 023 Game controller navigation, part 1 024 Game controller navigation, part 2 025 Game controller navigation, part 3 026 Trigger box setup 027 Create animation Blueprint 028 Create state machine 029 Animation Blueprint event graph 030 Next steps
Ex_Files_Unreal_Blueprint Ch 01.rar Ch 02.rar Ch 03.rar Ch 04.rar Ch 05.rar
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