Release date:2018, August 14
Duration:01 h 19 m
Author:Joel Bradley
Skill level:Intermediate
Language:English
Exercise files:Yes
Learn how to apply and refine textures on 3D objects in Houdini with UVW mapping. In this course, Joel Bradley walks you through the UV tools available in Houdini 16.5 and shares specific situations where they may prove useful. Joel begins by explaining what UV mapping does, why you need it for your meshes, and how to set up, test, and alter UVs. He then moves on to more advanced topics, such as UV projection, texturing, and pelt mapping. He also shows how to group selections and create seams for complex object mapping, and how to sew specific UV clusters together for better seam management. Finally, Joel provides a look into the powerful Game Development Toolset that you can use for much more than games when working with Houdini and its UV mapping tool kit.
Topics include:UV mapping basics
Controlling how UV mapping handles scale
Displaying viewport maps correctly
Testing and resetting UVs
Choosing a texture type
Mapping NURBS and Bézier surfaces
Making UV seams
Grouping, storing, and reusing UV seam selections
Using seams with pelt mapping
Selecting and manipulating UVs
Sewing shared points
Installing the Game Development ToolsetIntroduction
What you should know 1m 16s
Exercise files 1m 39s
1. UV Mapping Basics What are UVW coordinates? 2m 46sUVW maps and scale 3m 3s
Setting up a UV view 3m 4s
Displaying viewport maps correctly 3m 5s
Working with the UV Unwrap node 4m 3s
Testing UVs with the UV Quick Shade node 2m 4s
How to reset UVs (attribute delete) 2m 35s
2. UV Texture and Project OptionsChoosing a texture type 3m 45s
Mapping NURBS and Bezier surfaces 2m 36s
Scale offset and angle 3m 7s UV Project node 4m 2s
3. UV Seams, Pelt, and FlattenMaking UV seams 5m 39s
Using groups to store UV seam selections 1m 55s
Adding to already created UV groups 2 m 44s
Using seams with pelt mapping 4m 32s
Using seams with the UV Flatten node 2m 41s
The UV Layout node 3m 34s
4. The UV Edit NodeUV selection and manipulation 2m 14s
Sewing shared points 3m 55s
Soft selection 2m 39s
5. Game Development Tool KitDownloading the tool kit 2m 38s
Using auto-generated UVs 4m 23s
UV Stacker 3m 5s Conclusion Next steps 1m 6s001 Welcome 002 What you should know 003 Exercise files 004 What are UVW coordinates_ 005 UVW maps and scale 006 Setting up a UV view 007 Displaying viewport maps correctly 008 Working with the UV Unwrap node 09.Testing UVs with the UV Quick Shade node 010 How to reset UVs (attribute delete) 011 Choosing a texture type 012 Mapping NURBS and Bézier surfaces 013 Scale offset and angle 014 UV Project node 015 Making UV seams 016 Using groups to store UV seam selections 017 Adding to already created UV groups 018 Using seams with pelt mapping 019 Using seams with the UV Flatten node 020 The UV Layout node 021 UV selection and manipulation 022 Sewing shared points 023 Soft selection 024 Downloading the tool kit 025 Using auto-generated UVs 026 UV Stacker 027 Next steps Ex_Files_Mastering_UVW_Mapping_Houdini_16_5.rar
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