Release date:2017, July

Duration:01 h 33 m

Author: Bradley Wascher

Skill level:Intermediate

Language:English

Exercise files:Yes

Requirements Have a working knowledge of how to model, unwrap and bake textures inside of Blender

Description It can be hard feeling completely lost when you already know the fundamentals and the software is the only thing getting in your way. You may be pulling your hair out, because your speed and process have been thrown out the door. You may be knowing what you want to create but getting nowhere trying to accomplish it.

Most tutorials for learning Maya are fundamentals videos that are long and drawn out, covering topics that you already understand. You’re just looking for the information on how to transfer the skills you already have from working in Blender. You may be spending large amounts of time scanning through tons of beginner videos only to find the videos overlook the advanced techniques you use. Sometimes the techniques you use aren’t even available in Maya. This becomes irritating and wastes your time.

This video series is designed to get you up to speed inside of Maya and have you wondering why it ever seemed so hard to transfer between software in the first place. All of the main tools and techniques that are used in everyday video game art development (modeling, unwrapping, and baking) will be explained and cross referenced to what you would use inside of Blender. So if you’re in need of getting up to speed inside of Maya for a new job position or are a student looking to improve your resume to become more attractive to employers this video series is perfect for you.

Who is the target audience? Intended for intermediate to advanced users of Blender that want to transfer their skill set into Maya

Table of Contents

Introduction 01:32

Introduction 01:32

Navigating Maya’s UI 11:36

Basic UI Layout 03:56

Rotating, Zooming, Panning the Camera 01:20

Viewport Navigation 02:39

Creating Primitives 03:41

Modeling inside of Maya 54:40

Selecting different sub-object modes 03:18

Duplicating meshes 03:08

Snapping tools in Maya 05:47

Editing object’s pivot point 04:34

Marking Menus 04:05

Creating high poly models in Maya 04:16

Combining and separating meshes 04:28

Using Symmetry 05:21

Smoothing groups inside of Maya 02:41

Creating and editing a custom shelf 02:28

Setting up a custom grid 02:26

Attributes Editor 03:07

Deleting History 02:28

Freezing Transforms 03:04

Using the Outliner 03:29

Maya’s Material Editor 05:04

Using the Material Editor inside of Maya 05:04

Unwrapping Inside of Maya 14:01

UV Editor Overview / Basic UV controls 03:18

UV Editor Overview / Basic UV controls part 2 07:37

Creating a second lightmap channel 03:06

Baking Maps in Maya 05:43

Baking normal maps 05:43

Conclusion 00:38 Course Conclusion 00:38

1. Introduction 01. Introduction

2. Navigating Maya’s UI 01. Basic UI Layout 02. Rotating, Zooming, Panning the Camera 03. Viewport Navigation 04. Creating Primitives

3. Modeling inside of Maya 01. Selecting different sub-object modes 02. Duplicating meshes 03. Snapping tools in Maya 04. Editing objects pivot point 05. Marking Menus 06. Creating high poly models in Maya 07. Combining and separating meshes 08. Using Symmetry 09. Smoothing groups inside of Maya 10. Creating and editing a custom shelf 11. Setting up a custom grid 12. Attributes Editor 13. Deleting History 14. Freezing Transforms 15. Using the Outliner

4. Maya’s Material Editor 01. Using the Material Editor inside of Maya

5. Unwrapping Inside of Maya 01. UV Editor Overview Basic UV controls 02. UV Editor Overview Basic UV controls part 2 03. Creating a second lightmap channel

6. Baking Maps in Maya 01. Baking normal maps

7. Conclusion 01. Course Conclusion

Ex Files.rar

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