Release date:2018, April 26
Duration:01 h 03 m
Author:Brenda Romero
Skill level:Beginner
Language:English
Exercise files:Yes
Simply having a great idea for a game isn’t enough. Game designers must also be able to pitch their ideas, and clearly explain how their game works and why others should be excited about their design. In this course—the third installment in the Game Design Foundations series—learn how to pitch your ideas, document your design, and prepare yourself to enter the game industry. Award-winning game designer Brenda Romero provides a detailed look at game design documents, and steps through how to successfully pitch your ideas. She also shares tips for improving your game design skills, and dives into the differences between making games in the game industry and building games as an indie.
Introduction
Welcome 1m 26s
1. Digging into Your DesignPitching a game 3m 18s
The pitch process 5m 23s
Proposing a game 6m 9s
Documenting your game design 6m 24s
Your target audience 2m 50s
Exercise: Documenting your game pitch 9m 56s
2. The Market for GamesStart making games…now! 7m 27s
Taking time and practice 4m 59s
Making games as an indie 5m 40s
Entering the game industry 5m 20s
Exercise: Researching your dream job 4m 34s
Conclusion Next steps 17s001 Welcome 002 Pitching a game 003 The pitch process 004 Proposing a game 005 Documenting your game design 006 Your target audience 007 Exercise – Documenting your game pitch 008 Start making games…now! 009 Taking time and practice 010 Making games as an indie 011 Entering the game iIndustry 012 Exercise – Researching your dream job 013 Next steps Ex_Files_Game_Design_Pitch.rar
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