Release date:2018, August 31
Duration:01 h 09 m
Author:Joel Bradley
Skill level:Intermediate
Language:English
Exercise files:Yes
Visualizing products before building provides the opportunity to design, iterate, and sell without the cost and commitment of creating a physical object. In this course Joel Bradley shares best practices and techniques for using Unreal Engine to create and manipulate visualization in real time, so creators and companies can collaborate. First, Joel shows how to import your existing geometry into Unreal. Next, demonstrates lighting setup, including how to work with key lights, rim lights, fill lights, and daylight options. Then, he walks though how to adjust lighting options, addressing the smoothness, quality, and resolution. He also covers how to create interactive materials and how to generate cinematic media of the visualization.
Topics include:Installing Unreal Engine
Importing mesh files and volumes
Post-processing
Adjusting lights
Working with bouncing light
Controlling quality and smoothness
Handing ambient occlusion
Applying the substance
Creating an interactive material blueprint
Making a cinematic of the visualizationIntroduction
Introduction to Unreal Engine 1m 23s
Install Unreal Engine 1m 57s
1.Importing the AssetsImport the mesh files 3m 12s
Bring in the Substance 2m 37s
2.Setting Up the LightingImportance volumes 2m 49s
Post-process 2m 39s
Key light 3m 18s
I Rim light 2m 16s
Fill light 2m 36s
Alternative daylight solution 3m 15s
3. Adjusting the Lightmass SettingsDirect and indirect bounces 2m 20s
Quality and smoothness 3m 8s
Lightmap resolutions 2m 49s
Ambient occlusion 3m 35s
4.Creating the MaterialsMetal studio floor 2m 13s
Apply the substance 2m 24s
Interactive material blueprint, part 1 6m 59s
Interactive material blueprint, part 2 3m 26s
Interactive material blueprint, part 3 3m 3s
Set up material reflection capture 2m 7s
5. Building a CinematicCreate the cameras 2m 23s
Set up a sequence 2m 17s
Create the animation 5m 20s
Conclusion Next steps 55s1. Introduction
01. Introduction_to_Unreal_Engine 02. Install_Unreal_Engine2.1. Importing the Assets
03. Import_the_mesh_files 04. Bring_in_the_Substance3.2. Setting Up the Lighting 05. Importance_volumes 06. Post-process 07. Key_light 08. Rim_light 09. Fill_light 10. Alternative_daylight_solution
4.3. Adjusting the Lightmass Settings 11. Direct_and_indirect_bounces 12. Quality_and_smoothness 13. Lightmap_resolutions 14. Ambient_occlusion
5.4. Creating the Materials 15. Metal_studio_floor 16. Apply_the_substance 17. Interactive_material_blueprint_part_1 18. Interactive_material_blueprint_part_2 19. Interactive_material_blueprint_part_3 20. Set_up_material_reflection_capture
6.5. Building a Cinematic 21. Create_the_cameras 22. Set_up_a_sequence 23. Create_the_animation
Ex_Files_Unreal_Engine_Product_Visualization.rar
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