Release date:2018
Duration:05 h 36 m
Author: Rich Nosworthy
Skill level:Intermediate
Language:English
Exercise files:Yes
Redshift is the world’s first fully GPU-accelerated, biased renderer, built to meet the specific demands of contemporary high-end production rendering. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry standard CG applications and as all helloluxxers know, Cinema 4D is our CG application of choice!
Rich Nosworthy is well known to many as an authority on all things Redshift so it is with great delight that we now bring to you Volume 01 of learn. Redshift for Cinema 4D a premium suite of tutorials, exclusive to helloluxx.
learn. Redshift for Cinema 4D : V01 includes over 48 videos covering topics such as introducing the renderview, the redshift material, Sampling, GI, texture workflow, area lights, triplanar projection, motion blur, depth of field, hdri’s and much more, all in a very detailed format. V01 is split over two animation projects, with Rich setting up both for final render, along with tips, tricks and all you need to get started with this exciting render engine.
CHAPTER 01 : INTRODUCTION
CHAPTER 02 : THE RENDERVIEW
CHAPTER 03 : RS MATERIAL
CHAPTER 04 : BLOCK BALL SCENE
CHAPTER 05 : SHATTER SPHERE LOGO
CHAPTER 06 : BONUS01_Introduction 01_MenusAndTags 02_Preferences
02_Renderview 01_RenderviewIntro 02_RenderviewBasics 03_RenderviewSizeAndScale 04_RenderviewNavigation 05_RenderviewDisplayOptions 06_RenderviewUndersampling
03_RS_Material 01_RS_Material_Intro 02_Base Properties 03_MultiSSS 04_CoatingAndGeneral 05_BacklightExample
04_BlockBallScene 01_BlockBallSceneOverview 02_SettingOurRenderer 03_AreaLights 04_BasicGISetup 05_GISettingsTheory 06_BasePlasticMaterial 07_ShaderGraphAndTextures 08_C4DShaderAndBumpMap 09_ConcreteShader 10_LinearWorkflowForTextures 11_Triplanar 12_WoodShader 13_TextureAssignments 14_RedshiftSubdivision 15_GlassShader 16_LUTAndAdjustments 17_DepthOfFieldSetup 18_PhotographicExposure 19_SamplingTheory 20_SamplingSetup 21_AlternativeApproaches 22_MyApproachToSampling 23_ApplyingOurLut
05_ShatterSphereLogo 01_ProjectOverview 02_SceneSetup 03_FloorMaterial 04_SphereShader 05_IncandescentShader 06_EnableMotionBlur 07_MotionBlurSettings 08_ObjectVisibilityControls 09_Sampling 10_RedshiftCurvePrimitive 11_ApplyingOurLUT 12_AlternateHDRISetup
06_Bonus 01_Bonus_SubstanceConcrete 02_Bonus_SubstanceWood
BonusFiles.rar Notes.rar ProjectFiles.rar RedshiftForC4D_Vol1.pdf.rar
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