Release date:2018, August 31
Duration:07 h 39 m
Author:Francesco Sapio
Skill level:Intermediate
Language:English
Exercise files:Yes
Video Description
Unity 3D is an industry standard tool, and this course will help you to master the latest features of the engine and bring your projects to success. This will include becoming familiar with Shader Graphs, Tilemap, Post Processing, Cinemachine, Timelines and other built-in tools.You will make breathtaking cut-scenes with the Timeline tools to enhance your game with action scenes, as well as direct every camera in the game by using Cinemachine, from gameplay to cutscenes, making your games always feel natural.
In addition, you will build impressive 2D maps with Tilemap in no time, by customizing Tiles and Brushes, speeding up the level design process, and creating designing tools for yourself or your team.
Moreover, you will create stunning materials with Shader Graph that can bring the look of your game to the next level, including creating special effects such as dissolve, teleporting or slicing.
Finally, you will master the new rendering techniques such as GPU instancing to show thousands of assets on screen at once with little performance cost and give a specific mood or feel to your game by learning all about the new Post-Processing effects and how animate and blend between them.
1 – Getting Started with the New Features 01 The Course Overview 02 Installing Unity with Unity Hub 03 Creating a New Project 04 Importing a Character 05 Setting Up the Scene
2 – Controlling Animations with Timelines 01 Timelines Overview 02 Preparing the Props 03 Animation Tracks 04 Animation Tracks (Continued) 05 Recording Animations 06 Creating a Boom! 07 Performing the Jump 08 Including Sound 09 Organizing Tracks 10 Controlling Timelines with Scripts
3 – Directing with Cinemachine 01 Upgrading Our Project to the Latest Unity Version 02 Cinemachine Overview 03 Tracking Cameras 04 Moving Cameras 05 Dolly Cameras 06 Blending Between Cameras 07 Free Look Cameras 08 Clear Shot Cameras 09 Mixing Cameras 10 Target Group Cameras 11 Other Features of Cinemachine
4 – A New Flat 2D World in Unity 01 Setting Up Our 2D Project 02 Creating a Palette 03 Painting the Level 04 Player Movement Script 05 Colliders in Tilemap 06 Custom Scriptable Tiles 07 Custom Scriptable Brushes 08 Directing in 2D with Cinemachine 09 Experimenting Some Other Tiles and Brushes
5 – Shader Graph 01 Setting Up Our Shader Graph Project 02 Shader Graph Overview 03 Glowing Material – Part I 04 Textures and Sub-Graphs 05 Glowing Material – Part II 06 Overlay (Under Water Effect) 07 Color by Distance 08 Dissolve Effect 09 Advance Dissolve Effect 10 Controlling Material Parameters Through Scripting 11 Slicing Lola 12 Teleporting Lola 13 Unlit Graphs 14 Tips and Tricks for Shader Graphs
6 – Post Processing and Rendering 01 Setting Up Our Rendering Project 02 Using Post Processing 03 Animating with Post Processing 04 Particle Systems 05 Text-Mesh Pro 06 GPU Instancing – Part I 07 GPU Instancing – Part II 08 Unity 2018.2 New Features


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