Release date:2015, March 13
Duration:03 h 06 m
Author:George Maestri
Skill level:Intermediate
Language:English
Exercise files:Yes
Learn how to model a simple cartoon character in Maya, and get the skills to create your own cartoon creatures, great and small. In this course, author George Maestri reviews the basics of character design, and shows how to model the body, arms, and legs of a character and add details such as facial features. He also details how to UV map your model for seamless application of textures and materials, which you’ll add in the last chapter of the course using Adobe Photoshop and Maya’s own 3D Paint tool.
Topics include:Designing a character
Creating a turnaround
Blocking out the body
Modeling facial features
Creating arms and legs
Adding details: teeth, eyes, eyebrows, etc.
UV mapping the character
Adding textures and materialsIntroduction
Welcome 45s
Using the exercise files 39s
1. Basic DesignCharacter design 2m 58s
Creating a turnaround 6m 1s
Setting up a reference in Maya 9m 2s
2. Modeling the Character’s BodyBlocking out the body 8m 7s
Extruding the mouth 5m 57s
Making eye sockets 7m 57s
Adding detail to the face 7m 40s
Refining the body 5m 20s
3. Creating Arms and LegsExtruding arms 6m 44s
Blocking out the hand 8m 25s
Finishing the hand 7m 21s
Attaching the hand to the arm 4m 58s
Extruding the leg 6m 2s
Creating the foot 9m 14s
Mirroring and finalizing the model 5m
4. Adding Details to the CharacterCreating eyes 3m 32s
Modeling teeth 10m 12s
Creating the tongue 4m 14s
Creating eyebrows 4m 35s
Accessorizing 3m 2s
5. UV Mapping the ModelMapping the torso 6m 14s
Fine-tuning the torso 7m 17s
Mapping the arms and hands 6m 10s
Mapping legs and feet 7m 11s
Finalizing mapping 50s
6. Textures and MaterialsAdding color to teeth and eyebrows 5m 9s
Texturing eyes 5m 31s
Creating a character texture with 3D Paint 5m 33s
Creating textures in Photoshop 7m
Painting textures in Photoshop 3D 7m 8s
Conclusion Goodbye 32s01 – Welcome 02 – Using the exercise files 03 – Character design 04 – Creating a turnaround 05 – Setting up a reference in Maya 06 – Blocking out the body 07 – Extruding the mouth 08 – Making eye sockets 09 – Adding detail to the face 10 – Refining the body 11 – Extruding arms 12 – Blocking out the hand 13 – Finishing the hand 14 – Attaching the hand to the arm 15 – Extruding the leg 16 – Creating the foot 17 – Mirroring and finalizing the model 18 – Creating eyes 19 – Modeling teeth 20 – Creating the tongue 21 – Creating eyebrows 22 – Accessorizing 23 – Mapping the torso 24 – Fine-tuning the torso 25 – Mapping the arms and hands 26 – Mapping legs and feet 27 – Finalizing mapping 28 – Adding color to teeth and eyebrows 29 – Texturing eyes 30 – Creating a character texture with 3D Paint 31 – Creating textures in Photoshop 32 – Painting textures in Photoshop 3D 33 – Goodbye CONTENT.md Ex_Files_CartoonChar_Maya.rar info.txt


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