Release date:2015, September 24
Duration:02 h 34 m
Author:George Maestri
Skill level:Intermediate
Language:English
Exercise files:Yes
Cartoon characters are known for their exaggerated movement, often created by squashing and stretching the character. In this course, George Maestri shows how to add cartoony squash and stretch to a rig in Maya. He shows how to use Maya’s rigging tools to create stretchy joints, flexible torsos, and exaggerated facial expressions. Follow along to learn how to replicate these techniques and bring your own characters to life.
Topics include:Creating stretchy joints with expressions and the Node Editor
Adding spine stretch
Setting up IK/FK switching
Manipulating faces with blend shapes
Skinning the character
Creating controls for facial animation
Rigging the eyes
Testing the rig with a simple animationIntroduction
Welcome 27s
Using the exercise files 29s
Assumptions and model requirements 1m
1. Creating Stretchy JointsBasic stretch theory 3m 26s
Setting up the leg joints 4m 40s
Measuring the joint chains 4m 43s
Creating stretch using expressions 9m 48s
Creating stretch in the Node Editor 9m 4s
Finalizing leg chains 3m 43s
2. Creating Stretchy SpinesDrawing the hip and spine joints 6m 25s
Adding controllers to the hip and spine 4m 7s
Adding spine stretch 6m 58s
3. Setting Up FK/IK SwitchingBasic FK/IK switching theory 2m 30s
Setting up the joints and controllers 4m 51s
Wiring up the FK/IK rig 8m 14s
Adding in stretch 3m 27s
Finalizing the arm 4m 28s
4. Skinning and Blend ShapesManipulating faces with blend shapes 5m 42s
Creating jaw controls with joints 3m 47s
Skinning the character 2m 37s
Adjusting skin weights 8m 46s
5. Facial RiggingCreating controls for facial animation 6m 26s
Controlling eyelids 5m 17s
Wiring custom sliders 6m 20s
Wiring simple two-way controls 8m 5s
Wiring complex two-way controls 8m
Rigging the eyes 6m 39s
Controlling the teeth 7m 38s 6. Testing
Cleaning up the rig 3m 15s
Animating a simple test 3m 30s
Conclusion Next steps 19s01 – Welcome 02 – Using the exercise files 03 – Assumptions and model requirements 04 – Basic stretch theory 05 – Setting up the leg joints 06 – Measuring the joint chains 07 – Creating stretch using expressions 08 – Creating stretch in the Node Editor 09 – Finalizing leg chains 10 – Drawing the hip and spine joints 11 – Adding controllers to the hip and spine 12 – Adding spine stretch 13 – Basic FK_IK switching theory 14 – Setting up the joints and controllers 15 – Wiring up the FK_IK rig 16 – Adding in stretch 17 – Finalizing the arm 18 – Manipulating faces with blend shapes 19 – Creating jaw controls with joints 20 – Skinning the character 21 – Adjusting skin weights 22 – Creating controls for facial animation 23 – Controlling eyelids 24 – Wiring custom sliders 25 – Wiring simple two-way controls 26 – Wiring complex two-way controls 27 – Rigging the eyes 28 – Controlling the teeth 29 – Cleaning up the rig 30 – Animating a simple test 31 – Next steps CONTENT.md Ex_Files_RigCartoon_Maya.rar info.txt


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