Release date:2015, December 17
Duration:01 h 29 m
Author:David Andrade
Skill level:Beginner
Language:English
Exercise files:Yes
With its free, professional-grade toolset, Blender gives 3D artists the ability to animate and tell stories they only dreamed of in the past. In this course, you will learn to use Blender to breathe life into a character and tell a story with animation and dialogue. The goal of the course will be to combine video references with the principles of character animation to create a walking, talking animated person: Arthur, a disgruntled office worker and thwarted musician. You’ll learn how to use Blender’s animation tools, work with a dialog track, and flesh out and light the scene. Your guide, David Andrade, will provide tips to help you imagine your own character’s inner life and an overview of the post-production process for rendering the final video.
Topics include:Listening to the dialog clip
Sketching out the animation framework
Learning how character and facial rig works
Blocking key character poses
Getting feedback
Adjusting appendages
Matching dialog to the animation
Cleaning up frames with the Graph Editor
Lighting and rendering the animationIntroduction
Welcome 1m 21s
Using the exercise files 31s
Prerequisites 27s
1. Where it All Begins, Storytelling, and PlanningListen to the dialog clip and sketch it out 2m 36s
Create a video for your reference 2m 17s
Sketch out the animation framework 6m 44s
2. Meet ArthurSet up the Blender interface for character animation 2m 19s
Get to know Arthur and how character rigs work 4m 58s
Explore Arthur’s face and how facial rigs work 2m 59s
How to troubleshoot common errors in Blender 4m 46s
3. Character AnimationBlock out the character’s key poses 3m 59s
How to effectively apply the concept of timing 3m 59s
Prepare the animation for viewing and sharing 3m 8s
The importance of feedback 2m 22s Begin the rebuilding process 4m 16s
4. Refine the DetailsTweak the body movements 4m 53s
Adjust the appendages 5m 25s
Manipulate the complex face with a few controls 3m 49s
Work with the dialog to match the animation 5m 19s
Clean up key frames with the Graph Editor 3m 21s
Polish off the end result 4m 3s
5. A Brief Overview of RenderSettings in Blender Use Cycles to render the final animation scene 6m 12s Effectively light the animation 3m 58s
Final rendering and postproduction 4m 45s
6. And It Never Ends Where to go from here 41s00. Introduction 01 – Welcome 02 – Using the exercise files 03 – Prerequisites
01. Where it All Begins, Storytelling, and Planning 04 – Listen to the dialog clip and sketch it out 05 – Create a video for your reference 06 – Sketch out the animation framework
02. Meet Arthur 07 – Set up the Blender interface for character animation 08 – Get to know Arthur and how character rigs work 09 – Explore Arthurs face and how facial rigs work 10 – How to troubleshoot common errors in Blender
03. Character Animation 11 – Block out the characters key poses 12 – How to effectively apply the concept of timing 13 – Prepare the animation for viewing and sharing 14 – The importance of feedback 15 – Begin the rebuilding process
04. Refine the Details 16 – Tweak the body movements 17 – Adjust the appendages 18 – Manipulate the complex face with a few controls 19 – Work with the dialog to match the animation 20 – Clean up key frames with the Graph Editor 21 – Polish off the end result
05. A Brief Overview of Render Settings in Blender 22 – Use Cycles to render the final animation scene 23 – Effectively light the animation 24 – Final rendering and post-production
06. And It Never Ends 25 – Where to go from here
CONTENT.md Ex_Files_Finished_Char_Animation.7z info.txt


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