Release date:2016, June 17
Duration:04 h 37 m
Author:Alan Thorn
Skill level:Intermediate
Language:English
Exercise files:Yes
Blender: Interior Environments for Games is a project-based course illustrating a complete workflow for building clean, optimized, and reusable environments for game engines like Unity. Aimed at intermediate users of Blender, this course covers scene configuration and preparation, modeling techniques for building realistic environment pieces, effective UV mapping and texturing workflows, and important import and export tips for transferring your final assets into a real-time game engine. Author Alan Thorn also spends a chapter in Unity, where he applies some finishing touches, such as a first-person controller and camera effects.
By the end of this course, you’ll have developed a solid groundwork for quickly and effectively building immersive environments that work well with many contemporary game engines.
Topics include:Activating the Maya controls
Importing references
Creating a primitive base
Modeling walls, windows, and floors
Creating props like pipes
Unwrapping a UV set
Configuring the brushes and textures
Painting base textures and detail layers
Baking the texture and lighting
Enhancing textures in Photoshop and Unity
Adding finishing touches in UnityIntroduction
Welcome 59s
Using the exercise files 1m 1s
1. Planning and PreparationActivating the Maya controls 3m 31s
Maya controls overview 5m 21s
Configuring user preferences 7m 5s
Importing references 8m 54s
Creating a primitive base 8m 50s
Blocking out the environment 7m 12s
Testing in Unity 5m 44s
2. ModelingCreating a modeling Ul layout 5m 31s
Configuring a preview camera 8m 29s
Separating walls 5m 45s
Blocking out the window wall 7m 18s
Refining the window wall 6m 23s
Detailing the window 4m 57s
Creating a window ledge 5m 46s
Duplicating the window wall 4m 26s
Merging wall sections 7m 43s
Fixing the floor 5m 34s
Removing N-gons 6m 41s
Sculpting floor detail 6m 34s
Reducing polygons 3m 49s
Creating a pipe prop 5m 53s
Completing the pipe prop 5m 52s
3. UnwrappingUnwrapping a UV set 8m 36s
Preparing for texture painting 6m 28s
Configuring a painter brush 5m 13s
Loading image textures 6m 16s
Painting a base texture 5m 20s
Saving textures 2m 11s
Layer painting the floor 7m 2s
Configuring layer blending 7m 49s
Painting a detail layer 5m 33s
Baking texture layers 6m 28s
Baking ambient occlusion 8m 16s
Configuring a cycles material 3m 46s
Configuring a cycles sky material 4m 16s
Building scene lighting 7m 20s
Refining the environment material 3m 35s
Baking a composite texture 5m 38s
4. Texture CreationTexture enhancing in Photoshop 7m 42s
Exporting from Blender to Unity 6m 28s
Unity project creation and asset importing 6m 38s
Creating an environment material 4m 28s
Creating a prop material 2m 41s
Creating a skybox 5m 20s
Adding a first-person controller 3m 11s
Finalizing the project 6m 48s
Conclusion Moving forward 42s00. Introduction 01 – Welcome 02 – Using the exercise files
01. Planning and Preparation 03 – Activating the Maya controls 04 – Maya controls overview 05 – Configuring user preferences 06 – Importing references 07 – Creating a primitive base 08 – Blocking out the environment 09 – Testing in Unity
02. Modeling 10 – Creating a modeling UI layout 11 – Configuring a preview camera 12 – Separating walls 13 – Blocking out the window wall 14 – Refining the window wall 15 – Detailing the window 16 – Creating a window ledge 17 – Duplicating the window wall 18 – Merging wall sections 19 – Fixing the floor 20 – Removing N-gons 21 – Sculpting floor detail 22 – Reducing polygons 23 – Creating a pipe prop 24 – Completing the pipe prop
03. Unwrapping 25 – Unwrapping a UV set 26 – Preparing for texture painting 27 – Configuring a painter brush 28 – Loading image textures 29 – Painting a base texture 30 – Saving textures 31 – Layer painting the floor 32 – Configuring layer blending 33 – Painting a detail layer 34 – Baking texture layers 35 – Baking ambient occlusion 36 – Configuring a cycles material 37 – Configuring a cycles sky material 38 – Building scene lighting 39 – Refining the environment material 40 – Baking a composite texture
04. Texture Creation 41 – Texture enhancing in Photoshop 42 – Exporting from Blender to Unity 43 – Unity project creation and asset importing 44 – Creating an environment material 45 – Creating a prop material 46 – Creating a skybox 47 – Adding a first-person controller 48 – Finalizing the project
05.Conclusion 49 – Moving forward
CONTENT.md Ex_Files_Blender_Interior_Environments.7z info.txt
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