Release date:2017, February
Duration:01 h 05 m
Author:Brian Bradley
Skill level:Intermediate
Language:English
Exercise files:Yes
Overcome the color bleed phenomenon that can occur in global illumination renders. Brian Bradley shows you how in this course. First, Brian discusses what color bleed is and why it occurs. Then, he dives into measures you can take to control color bleed and produce physically accurate color. He explains how white balance, saturation, light, and geometry impact color bleed. He also demonstrates how you can work with object properties, channels, and other tools to prevent, contain, or limit color bleed.
Topics include:How light works
Reflectance
Geometry setup
White balance control
Use of problem colors
Saturation control
Single-bounce primary engines
GI multiplier control
Wrapper material
Override material
Color mapping and color bleed
V-Ray object properties
Render channelsIntroduction and Important
Information Welcome 1m 13s
What you should know before watching this course 50s
Using the exercise files 50s
Software versions in use 1m 17s
How our test scene is set up 2m 6s
1. Color Bleed BasicsA little bit about how light works 5m 29s
Defining color bleed 4m 53s
2. Physically Accurate Color Bleed ControlControlling reflectance through color values 3m 43s
Controlling reflectance in bitmap images 2m 35s
How geometry setup can affect color bleed 3m 18s
The power of the White balance control 2m 49s
Choosing placement of problem colors 2m 1s
3. Global Illumination ControlsThe Saturation Post-processing control 3m 50s
Single-bounce primary engines 3m 4s
Beware the Gl multiplier control 2m 55s
Saving Gl map files to disk 3m 54s
4. Other Color Bleed Control OptionsWrapper material 3m 50s
Override material 2m 51s
Color mapping and color bleed 3m
V-Ray object properties 3m 36s
Render channels setup 2m 21s
Using render channels 4m 28s
Conclusion What next? 59s00. Introduction and Important Information 01 – Welcome 02 – What you should know before watching this course 03 – Using the exercise files 04 – Software versions in use 05 – How our test scene is set up
01. Color Bleed Basics 06 – A little bit about how light works 07 – Defining color bleed
02. Physically Accurate Color Bleed Control 08 – Controlling reflectance through color values 09 – Controlling reflectance in bitmap images 10 – How geometry setup can affect color bleed 11 – The power of the White balance control 12 – Choosing placement of problem colors
03. Global Illumination Controls 13 – The Saturation Post-processing control 14 – Single-bounce primary engines 15 – Beware the GI multiplier control 16 – Saving GI map files to disk
04. Other Color Bleed Control Options 17 – Wrapper material 18 – Override material 19 – Color mapping and color bleed 20 – V-Ray object properties 21 – Render channels setup 22 – Using render channels
05. Conclusion 23 – What next
CONTENT.md info.txt VRay_ColorBleed_Blender.7z
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