Release date:2018, January 13
Duration:02 h 24 m
Author:Aaron F. Ross
Skill level:Advanced
Language:English
Exercise files:Yes
3ds Max offers a full suite of powerful 3D camera features for design visualization, animation, and visual effects. This course covers core topics in camera rigging, animation, and special effects such as motion blur and depth of field. You’ll apply the principles of live-action cinematography using the tools of 3D computer animation. Along the way, you’ll learn best practices, both technical and aesthetic, in virtual cinematography. These techniques save time and effort by streamlining the camera animation process. The goal of this course is to help you more quickly and easily achieve professional results from the 3ds Max camera tools.
Topics include:Improving productivity in the viewports
Customizing display and camera options
Rigging a camera for animation
Controlling and keyframing rotations
Prioritizing pan, tilt, and roll axis order
Keyframing camera movement such as pan and dolly
Keyframing compound camera movement
Animating a camera crane or jib arm
Animating a walk-through with Path Constraint
Projecting an isometric view
Defining motion blur parameters
Blurring by distance with depth of fieldIntroduction
Welcome 1m
Using the exercise files 4m 34s
1. Viewport Tips and TricksHiding the ViewCube 1m 43s
Saving a solid background template scene 3m 31s
Restoring camera framing with Undo 2m 20s
Setting Field of View 2m 14s
Navigating in Walkthrough mode 5m
Isolating surfaces with Viewport Clipping 3m 50s
Analyzing a Camera frame with 2D Pan and Zoom 3m 9s
2. Working with Cameras DisplayingCameras larger in the view 3m 20s
Manipulating Physical Target Distance 3m 23s
Choosing Safe Frames options 5m 9s
Offsetting the frame with Lens Shift 3m 51s
Locking transforms in the Hierarchy panel 1m 57s
3. Rigging and AnimationRecognizing camera animation issues 5m 43s
Rotation in the Gimbal coordinate system 4m 1s
Choosing rotation order 3m 2s
Rigging a camera for animation 7m 4s
Keyframing a truck or tracking shot 3m 41s
Keyframing pan rotation 5m 46s
Keyframing a camera dolly 4m 29s
Keyframing a zoom with Field of View 4m 4s
4. Compound Camera AnimationKeyframing a track-pan 3m 49s
Keyframing a pedestal-tilt 3m 39s
Rigging and animating a crane shot 8m 4s
Rigging for a Path walkthrough 5m 14s
Animating a walkthrough on a path 5m 53s
Keying rotations on a path 4m 48s
Animating on an arc 5m 51s
5. Special EffectsRendering isometric views 7m 37s
Defining physical sensor size 3m 55s
Rendering motion blur 5m 16s
Rendering bokeh with Depth of Field 6m 21s
Conclusion Next steps 1m 2s00. Introduction 01 – Welcome 02 – Using the exercise files
01. Viewport Tips and Tricks 03 – Hiding the ViewCube 04 – Saving a solid background template scene 05 – Restoring camera framing with Undo 06 – Setting Field of View 07 – Navigating in Walkthrough mode 08 – Isolating surfaces with Viewport Clipping 09 – Analyzing a Camera frame with 2D Pan and Zoom
02. Working with Cameras 10 – Displaying Cameras larger in the view 11 – Manipulating Physical Target Distance 12 – Choosing Safe Frames options 13 – Offsetting the frame with Lens Shift 14 – Locking transforms in the Hierarchy panel
03. Rigging and Animations 15 – Recognizing camera animation issues 16 – Rotation in the Gimbal coordinate system 17 – Choosing rotation order 18 – Rigging a camera for animation 19 – Keyframing a truck or tracking shot 20 – Keyframing pan rotation 21 – Keyframing a camera dolly 22 – Keyframing a zoom with Field of View
04. Compound Camera Animation 23 – Keyframing a track-pan 24 – Keyframing a pedestal-tilt 25 – Rigging and animating a crane shot 26 – Rigging for a Path walkthrough 27 – Animating a walkthrough on a path 28 – Keying rotations on a path 29 – Animating on an arc
05. Special Effects 30 – Rendering isometric views 31 – Defining physical sensor size 32 – Rendering motion blur 33 – Rendering bokeh with Depth of Field
06. Conclusion 34 – Next steps
CONTENT (6).md Ex_Files_3dsMax_Cinematography.7z info (6).txt


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