Release date:2018, January 2
Duration:02 h 44 m
Author:Pablo Muñoz
Skill level:Beginner
Language:English
Exercise files:Yes
Get a complete introduction to ZBrushCore: the 3D modeling program that offers the most essential elements of the award-winning ZBrush software in a streamlined app. This course is ideal for beginners, as it covers everything from the user interface and navigation to lighting and rendering in ZBrushCore. Instructor Pablo Munoz reviews the various tools and approaches to digital sculpting, so you can find a workflow that works best for you. Learn how to create custom brushes, use alphas for detailing, and texture with Polypaint. As you develop your sculpting skills, you can use Pablo’s examples to create a solid portfolio piece.
This course was created by ZBrushGuides. We are honored to host this training in our library.
Topics include:Loading projects and templates
Importing reference images
Creating an armature
Working with Adaptive Skin
Sculpting
Using brushes
Extracting mesh
Using custom alphas
Modeling with primitives
Texturing with Polypaint
RenderingIntroduction
Welcome 1m 9s
Exercise files 53s
1. User InterfaceLoading projects and templates 3m 33s
First contact and Ul elements 3m 1s
Canvas and navigation 2m 7s
Customizing ZBrushCore Ul 2m 23s
Custom hotkeys 2m 35s
Importing reference images 2m 11s
Working with reference image: 2m 38s
Background color 2m 16s
Undo history and QuickSave 1m 27s
2. Getting StartedSculpting approaches 2m 52s
Introduction to ZSpheres 4m 55s
Creating an armature 4m 35s
Exploring shapes and adjusting volumes 2m 19s
Adaptive Skin 3m 20s
Adjusting Adaptive Skin 3m 25s
Masking and selection tools 4m 11s
The power of subtools 4m 44s
3. Approaching SculptingUnderstanding Dynamesh and subdivisions 2m 53s
Splitting up the model into subtools 4m 46s
The brush system 4m 32s
Building secondary shapes and strong silhouettes 3m 57s
Polygroups 3m 43s
Insert brushes 3m 48s
Alternative way to build shapes 3m 52s
Creating fur for arms and legs 3m 8s
4. Refining the SculpturePolishing shapes 4m 24s
Extracting mesh 3m 43s
Stroke type and alphas for detailing 3m 54s
Creating custom alphas in Photoshop 2m 50s
Using custom alphas for tertiary shapes 2m 29s
Refining stylized fur with Dam Standard Brush 2m 46s
Subtool transitions 4m 31s
5. PrimitivesPrimitives and initialize settings 2 m 43s
Modeling the horns with primitives 3m 29s
Primitive to PolyMesh and shape tweaking 2m 48s
Deformation palette 2m 27s
Sculpting the horn with subdivisions 3m 59s
Detailing the horn and custom brushes 4m 21s
Appending the horn and mirroring it 4m 5s
6. Polypaint and RenderingPaint brush and materials 3m 27s
First color pass and establishing palette 2m 25s
Refining the color palette 3m 55s
Stroke type and alphas for texture detailing 3m 55s
Texture images to add variation 2m 51s
Sculpting details with paint 1m 47s
Applying materials 4m 1s
Lights setup 2m 36s
Rendering final image 5m 57s00. Introduction 01 – Welcome 02 – Exercise files
01. User Interface 03 – Loading projects and templates 04 – First contact and UI elements 05 – Canvas and navigation 06 – Customizing ZBrushCore UI 07 – Custom hotkeys 08 – Importing reference images 09 – Working with reference images 10 – Background color 11 – Undo history and QuickSave
02. Getting Started 12 – Sculpting approaches 13 – Introduction to ZSpheres 14 – Creating an armature 15 – Exploring shapes and adjusting volumes 16 – Adaptive Skin 17 – Adjusting Adaptive Skin 18 – Masking and selection tools 19 – The power of subtools
03. Approaching Sculpting 20 – Understanding Dynamesh and subdivisions 21 – Splitting up the model into subtools 22 – The brush system 23 – Building secondary shapes and strong silhouettes 24 – Polygroups 25 – Insert brushes 26 – Alternative way to build shapes 27 – Creating fur for arms and legs
04. Refining the Sculpture 28 – Polishing shapes 29 – Extracting mesh 30 – Stroke type and alphas for detailing 31 – Creating custom alphas in Photoshop 32 – Using custom alphas for tertiary shapes 33 – Refining stylized fur with Dam Standard Brush 34 – Subtool transitions
05. Primitives 35 – Primitives and initialize settings 36 – Modeling the horns with primitives 37 – Primitive to PolyMesh and shape tweaking 38 – Deformation palette 39 – Sculpting the horn with subdivisions 40 – Detailing the horn and custom brushes 41 – Appending the horn and mirroring it
06. Polypaint and Rendering 42 – Paint brush and materials 43 – First color pass and establishing palette 44 – Refining the color palette 45 – Stroke type and alphas for texture detailing 46 – Texture images to add variation 47 – Sculpting details with paint 48 – Applying materials 49 – Lights setup 50 – Rendering final image
CONTENT.md Ex_Files_Learning_ZBrushCore.7z info.txt


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