Release date:2017, July 12
Duration:01 h 29 m
Author:Ryan Kittleson
Skill level:Beginner
Language:English
Exercise files:Yes
ZBrush 4R8 adds several powerful new features that make the process of creating digital art faster than ever. Gizmo 3D provides new ways to move, rotate, and scale models. The enhanced ZModeler brush gives you greater freedom for polygonal modeling, including extremely low-res modeling. Live Boolean mode lets you add, subtract, and overlay objects in real time, while some of the smaller new features—straight line strokes, inverse masks, and the vector displacement map brush—make drawing and sculpting in ZBrush even better. Watch this course to learn the basics of how the new features work and get professional results with them every time.
Topics include:Creating primitives and deforming meshes with Gizmo 3D
Creating vector displacement maps
Creasing edges with ZModeler
Generating Booleaned results with Live Boolean mode
Drawing straight strokes in ZBrush 4R8
Creating text in ZBrush 4R8Introduction
Introduction 47s
What you should know before watching this course 1m 14s
1. Using Gizmo 3DIntroducing Gizmo 3D 4m 21s
Customizing the Gizmo 5m 30s
Creating primitives with the Gizmo 4m 59s
Transposing multiple subtools at once 4m 36s
Deforming meshes with the Gizmo 7m 50s
2. Using the ZModeler BrushZModeler brush basics 4m
Polygrouping with ZModeler 3m 4s
Extruding faces with ZModeler 4m 32s
Inserting edgeloops with ZModeler 3m 12s
Creasing edges with ZModeler 2m 43s
Extra ZModeler tips 5m 38s
3. Using Live BooleansSetting up Live Booleans 6m 15s
Generating Booleaned results 4m 27s
Live Boolean challenge 38s
Live Boolean solution 6m 48s
4. Assorted New FeaturesContinuing a stroke 4m 22s
Making straight line strokes 1m 51s
Drawing an inverse mask 56s
Create a vector displacement map brush 6m 19s
Creating text 4m 46s
Conclusion Next steps 36s00. Introduction 01 – Introduction 02 – What you should know before watching this course
01. Using Gizmo 3D 03 – Introducing Gizmo 3D 04 – Customizing the Gizmo 05 – Creating primitives with the Gizmo 06 – Transposing multiple subtools at once 07 – Deforming meshes with the Gizmo
02. Using the ZModeler Brush 08 – ZModeler brush basics 09 – Polygrouping with ZModeler 10 – Extruding faces with ZModeler 11 – Inserting edgeloops with ZModeler 12 – Creasing edges with ZModeler 13 – Extra ZModeler tips
03. Using Live Booleans 14 – Setting up Live Booleans 15 – Generating Booleaned results 16 – Live Boolean challenge 17 – Live Boolean solution
04. Assorted New Features 18 – Continuing a stroke 19 – Making straight line strokes 20 – Drawing an inverse mask 21 – Create a vector displacement map brush 22 – Creating text
05. Conclusion 23 – Next steps
CONTENT.md Ex_Files_ZBrush_4R8_NF.7z Ex_Files_ZBrush_4R8_NF_FREE.7z info.txt
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