Release date:2017, June 8
Duration:03 h 29 m
Author:Ryan Kittleson
Skill level:Intermediate
Language:English
Exercise files:Yes
Digitally sculpting a shoe in ZBrush can sometimes seem a bit daunting. The finished product should be precise, but follow the natural curves of an organic shape. In this course, learn how to leverage the unique tools in ZBrush to digitally sculpt realistic footwear. Ryan Kittleson takes you through the steps of accurately modeling a shoe, explaining how to create the sole, cut the tread pattern, make the upper basic shape, and create the laces. Plus, he shares how to add fine details such as stiches and leather and fabric textures. Upon wrapping up this course, you’ll be equipped with the tools and techniques you need to create nearly any kind of footwear—not just the shoe sculpture shown in the course.
Topics include:Creating the sole
Modeling the basic sole shape
Making a template for the repeating treads
Tweaking the sole geometry
Making the basic upper shape
Creating the laces
Making a shoelace brush
Adding the fine details
Sculpting specific leather detail
Sculpting the irregularities
Making fuzzy suede textureIntroduction
Welcome 55s
Preparing 55s
Exercise files 41s
What to know 1m 9s
1. Creating the SoleImporting reference images 6m 15s
Modeling the basic sole shape 6m 14s
Extruding the sole and tread thickness 5m 4s
Tapering the tread 3m
Creasing hard edges 4m 21s
Adjusting the reference images 4m 18s
Making a template for the repeating treads 10m 1s
Duplicating the tread with array mesh 5m 6s
Cutting the tread pattern 9m 40s
Tweaking the tread 6m 15s
Bending the sole 5m 26s
Tweaking the sole geometry 3m 52s
2. Making the UpperMaking the basic upper shape 7m 51s
Drawing out the patch placement 7m 29s
Extracting the simple patches 6m 59s
Extracting more complex patches 6m 4s
Making the tongue 5m 1s
Making the cuff 4m 1s
Forming the heel tab 9m 40s
Finishing the upper elements 5m 51s
3. Creating the LacesMaking a lace grommet 6m 17s
Placing the grommets with insert mesh 4m 11s
Making a shoelace brush 6m 14s
Drawing out the laces 7m 7s
Tweaking the shape of the laces 7m 27s
Creating the aglets 5m 49s
4. Adding the Fine DetailsSculpting the irregularities 6m
Adding leather texture 3m 52s
Sculpting specific leather detail 3m 30s
Adding fabric textures 5m 17s
Sculpting stitches 4m 56s
Making stitches with insert mesh 5m 55s
Making fuzzy suede texture 8m 54s
Adding stitches around the welt 3m 36s
Making the final adjustments 3m 33s
Conclusion Next steps 27s00. Introduction 01 – Welcome 02 – Preparing 03 – Exercise files 04 – What to know
01. Creating the Sole 05 – Importing reference images 06 – Modeling the basic sole shape 07 – Extruding the sole and tread thickness 08 – Tapering the tread 09 – Creasing hard edges 10 – Adjusting the reference images 11 – Making a template for the repeating treads 12 – Duplicating the tread with array mesh 13 – Cutting the tread pattern 14 – Tweaking the tread 15 – Bending the sole 16 – Tweaking the sole geometry
02. Making the Upper 17 – Making the basic upper shape 18 – Drawing out the patch placement 19 – Extracting the simple patches 20 – Extracting more complex patches 21 – Making the tongue 22 – Making the cuff 23 – Forming the heel tab 24 – Finishing the upper elements
03. Creating the Laces 25 – Making a lace grommet 26 – Placing the grommets with insert mesh 27 – Making a shoelace brush 28 – Drawing out the laces 29 – Tweaking the shape of the laces 30 – Creating the aglets
04. Adding the Fine Details 31 – Sculpting the irregularities 32 – Adding leather texture 33 – Sculpting specific leather detail 34 – Adding fabric textures 35 – Sculpting stitches 36 – Making stitches with insert mesh 37 – Making fuzzy suede texture 38 – Adding stitches around the welt 39 – Making the final adjustments
05. Conclusion 40 – Next steps
CONTENT.md Ex_Files_ZBrush_Modeling_Footwear.7z info.txt
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