Release date:2016, October 19
Duration:04 h 44 m
Author:Michael Ingrassia
Skill level:Intermediate
Language:English
Exercise files:Yes
Learn a variety of powerful digital sculpting techniques by creating a fun and whimsical Halloween scarecrow in ZBrush. Michael Ingrassia demonstrates techniques such as sculpting with DynaMesh, detailing a burlap hat with stitches, creating draping cloth folds, and “carving” pumpkins effortlessly. Students experienced in ZBrush will find this course refreshing and fun, and students new to ZBrush will be surprised at the professional look their design will achieve at the end of the lessons.
Topics include:Creating base meshes
Using DynaMesh and ZRemesher
Creating a rope by drawing a curve with a custom brush
Sculpting buttons, a hat, and gloves
Texturing the scarecrow
Creating wood grain
Exporting subtools to Maya for adjustments
Rigging in Maya
Polypainting in ZBrush
Creating a final render in PhotoshopIntroduction
Welcome 1m
1. Getting StartedSetting up the course files 2m 38s
Setting up a custom Ul in ZBrush 4m 48s
2. Base MeshesCreating base meshes in Maya 7m 10s
Importing base meshes into ZBrush 5m 21s
Creating base meshes from ZSpheres 4m 15s
Learning about DynaMesh and ZRemesher 5m 2s
Using DynaMesh and ZRemesher 6m 29s
Creating a rope by drawing a curve with a custom brush 5m 55s
Repairing rope with DynaMesh and ZRemesher 5m 56s
Adding new base meshes to Scene 1m 52s
3. Sculpting DetailsSculpting a button 8m 14s
Button holes and stitches 6m 38s
Sculpting the hat 8m
Hat band and patch 8m 38s
Hat stitches 5m 7s
Bending the hat and creating a crease 9m 24s
Texturing the hat 8m 6s
Sculpting and texturing the head 12m 36s
Handkerchief cloth folds 6m 39s
Glove sculpting 9m 39s
Glove leather texture 9m 43s
Glove seams and stitches 5m 56s
Sculpting details Into rope necklace 5m 14s
Finalizing details In rope necklace 6m 8s
Creating wood grain 5m 39s
Sculpting the branch 10m 34s
Sculpting the lantern handle 7m 46s
Carving a pumpkin 7m 22s
Adding details to the lantern 4m 27s
4. Review and CleanupReviewing work and duplicate gloves and arms 7m 42s
Exporting subtools to Maya for adjustments 10m 16s
Building a simple rig in Maya 6m 38s
Repositioning the arms and hands 5m 46s
Repairing geometry and exporting from Maya 4m 1s
Importing repositioned components back to ZBrush 2m 14s
Assessing work In progress 4m 54s
Reposing a character 9m 1s
5. Final Polish, Polypaint, and RenderingRestoring a low-poly mesh 5m 58s
Polypaint with the dark-to-light technique 6m 49s
Adding highlights to your model 3m 6s
Polishing your model with Polypaint 6m 24s
How to use render settings in ZBrush 6m 3s
Creating a final render in Photoshop 8m 45s
Conclusion Final wrap-up 41s00. Introduction 01 – Welcome
01. Getting Started 02 – Setting up the course files 03 – Setting up a custom UI in ZBrush
02. Base Meshes 04 – Creating base meshes in Maya 05 – Importing base meshes into ZBrush 06 – Creating base meshes from ZSpheres 07 – Learning about DynaMesh and ZRemesher 08 – Using DynaMesh and ZRemesher 09 – Creating a rope by drawing a curve with a custom brush 10 – Repairing rope with DynaMesh and ZRemesher 11 – Adding new base meshes to Scene
03. Sculpting Details 12 – Sculpting a button 13 – Button holes and stitches 14 – Sculpting the hat 15 – Hat band and patch 16 – Hat stitches 17 – Bending the hat and creating a crease 18 – Texturing the hat 19 – Sculpting and texturing the head 20 – Handkerchief cloth folds 21 – Glove sculpting 22 – Glove leather texture 23 – Glove seams and stitches 24 – Sculpting details Into rope necklace 25 – Finalizing details In rope necklace 26 – Creating wood grain 27 – Sculpting the branch 28 – Sculpting the lantern handle 29 – Carving a pumpkin 30 – Adding details to the lantern
04. Review and Cleanup 31 – Reviewing work and duplicate gloves and arms 32 – Exporting subtools to Maya for adjustments 33 – Building a simple rig in Maya 34 – Repositioning the arms and hands 35 – Repairing geometry and exporting from Maya 36 – Importing repositioned components back to ZBrush 37 – Assessing work In progress 38 – Reposing a character
05. Final Polish, Polypaint, and Rendering 39 – Restoring a low-poly mesh 40 – Polypaint with the dark-to-light technique 41 – Adding highlights to your model 42 – Polishing your model with Polypaint 43 – How to use render settings in ZBrush 44 – Creating a final render in Photoshop
06. Conclusion 45 – Final wrap-up
CONTENT.md Ex_Files_ZBrush_Scarecrow.7z info.txt


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