Release date:2018
Duration:03 h 35 m
Author:Chris Cunningham
Skill level:Intermediate
Language:English
Exercise files:Yes
In Grenade Asset in Substance Painter, we start off with what it takes to model an asset. From there, we will model a block mesh in order to make sure our scale and everything is looking right before spending too much time on it. we’ll then make a high poly mesh from the block mesh using subdivision modeling techniques. Next, we go over the process of UVing and creating smoothing groups for our model so we get clean bakes. I will then take them into Substance Painter 2 to bake our maps for use in easy procedural texture creation. To wrap it up we will take our model into Marmoset Toolbag 3 and set up a material and lighting for our beauty renders. Along the way I will give advice and my expertise on what it takes to be a production artist. There’s a lot of great stuff to learn here, so don’t miss it!
Chapter 1 – Intro 00:48
Chapter 2 – UVing the Grenade Body 18:47
Chapter 3 – UVing the Small Bits 19:41
Chapter 4 – Finishing UVs and Baking Textures 07:02
Chapter 5 – Getting a Base Texture Started 09:34
Chapter 6 – Continuing the Base Texture 10:34
Chapter 7 – Finishing the Base Texture and Adding Decals 19:06
Chapter 8 – Adding More Decals 19:58
Chapter 9 – Finishing the Grenade Texture 05:39
Chapter 10 – Rendering In Marmoset 11:18
Chapter 11 – Post Process in Photoshop 06:4001-Intro 02-UVing the Grenade Body 03-UVing the Small Bits 04-Finishing Uvs and Baking Textures 05-Getting a Base Texture Started 06-Continuing the Base Texture 07-Finishing the Base Texture and Adding Decals 08-Adding More Decals 09-Finishing the Grenade Texture 10-Rendering In Marmoset 11-Post Process In Photoshop 3dmotive-GrenadeAssetCourse_Source02.7z


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