Release date:2018, July 25

Duration:08 h 10 m

Author:George Maestri

Skill level:Beginner

Language:English

Exercise files:Yes

Learn to create high-quality 3D models and animations in Maya 2018. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you’ll learn here translate equally well to film, motion graphics, game design, and animation.

First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya’s animation tools.

Topics include:

Getting familiar with the Maya interface

Configuring viewports and workspaces

Selecting and manipulating objects

Creating hierarchies and layers in scenes

Creating polygonal models

Modeling and refining polygonal meshes

Working with subdivision surfaces

Sculpting a basic landscape

NURBs modeling

Creating and applying materials and textures

Adding lights and cameras to a scene

Rendering in Arnold

Animating in Maya
Table of Contents

Introduction

Welcome 49s

System requirements 29s

How to use the exercise files 42s

1. The Maya Interface

Overview of the Maya interface 5m 39s

Work with files and Maya projects 2 m 43s

Navigating in Maya 2m1Ss

Configuring viewports 4m 57s

Using the hotbox and marking menus 4m 9s

Customizing the interface 4m 8s

Using Maya workspaces 2m 21s

2. Select and Manipulate Objects

Select objects 4m 32s

Use the Move tool 8m 43s

Rotate and scale 4m 21s

Manipulate pivots 3m 8s

Understanding the Channel Box 3m 29s

Work with the Attribute Editor 4m 28s

Reset and freeze transformations 2m 59s

Snap objects 3m 8s Duplicate objects 3m 49s

3. Organize Maya Scenes

Work with the Outliner 8m 1s

Create hierarchies 6m 4s

Group objects 4m 23s

Understanding the Hypergraph 5m 59s

Hide and show objects 4m 30s

Create layers 5m 34s

Work with selection masks 2m 27s

4. Create Polygonal Models

Differences between NURBS and polygons 2m 10s

Create polygonal objects 6m 16s

Select polygonal components 4m 50s

Using Soft Selection and Symmetry 4m 45s

Combine and separate 4m 21s

Boolean tools 3m 23s

Using brush tools to sculpt meshes 3m 38s

5. Model Polygonal Meshes

Set up reference 7m 59s

Model against reference 5m 27s

Work with edge loops 3m 6s

Use the Extrude tool 6m 32s

Mirror and merge components 5m 55s

Use the Bevel tool 4m 34s

Extrude along a path 1m 56s

Use the Polygon Bridge tool 1m 56s

Understanding Quad Draw 4m 47s

6. Refine Polygonal Meshes

Use the Modeling Toolkit 2m 6s

Smooth models and manage detail 3m 42s

Work with subdivision surfaces 5m 9s

Create creases in smooth surfaces 2m 23s

Use Edge Flow to smooth geometry 3m 52s

Manage object history 4m 39s

7. NURBS Modeling Techniques

Understanding NURBS components 4m 52s

NURBS primitives 6m 19s

Use the NURBS curve tools 8m 25s

Create radial surfaces with Revolve 5m 8s

Use the NURBS Loft tool 3m 10s

Open and close curves and surfaces 4m 33s

Create shapes with the NURBS Planar action 3m 16s

Use the NURBS Extrude tool 2 m 56s

8. Refine NURBS Models

Use isoparms to refine NURBS surfaces 4m 41s

Extract NURBS curves from surfaces 4m 7s

Create curves on a surface 4m 49s

Project curves on surfaces 3m 30s

Trim NURBS surfaces 3m 8s

Convert NURBS to polygons 4m 39s

9. Create Materials

Overview of Maya renderering 2m 48s

Understanding the basic shader types 8m 48s

Work with Arnold materials 8m 44s

Opacity and refraction in Arnold 4m 45s

Create and apply maps 7m 14s

Use bitmaps as texture 5m 36s

Work with the Hypershade window 5m 41s

Create materials in Hypershade 4m 54s

10. Apply Materials and Textures

Apply multiple materials to objects 3m 49s

UV map polygonal objects 7m 59s

Understanding the UV Editor 5m 14s

Project textures on NURBS surfaces 5m 59s

3D painting 5m 49s

UV mapping complex objects 10m 18s

Maintain UV scale 3m 41s

11. Render in Maya

Render Settings menu 4m 13s

Use Render View 3m 33s

Maya lights and lighting types 7m 27s

Understanding cameras 8m 22s

Use the Light Editor 2 m 43s

Batch render animation 2m 25s

Understanding Render Setup 4m 2s

Use overrides in Render Setup 8m 44s

12. Render in Arnold

Arnold render settings 3m 41s

Arnold Render View 3m 25s

Using Maya lights in Arnold 5m 55s

Use Arnold area lights 3m 56s

Use objects as lights 3m 19s

Image-based lighting and skydomes 4m 33s

Add depth of field in Arnold 3m 49s

Create motion blur in Arnold 3m 16s

Render animation in Arnold 2m 26s

13. Animate in Maya

Understanding the animation interface 6m 25s

Animate objects using Set Key 6m 52s

Modify keys in the Graph Editor 7m 5s

Modify keys in the Dope Sheet 2m 54s

Create breakdown keys 2m 32s

Animate objects along spline paths 4m 24s

Visualize animation 4m 18s

Use the Grease Pencil tool 3m 23s

Create animation cycles 5m 46s

Animation playback using Playblast 2m 59s

Work with the Time Editor 5m 49s

Create animations clips 9m 20s

Conclusion Next steps 20s

00. Introduction 001 – Welcome 002 – System requirements 003 – How to use the exercise files

01. The Maya Interface 004 – Overview of the Maya interface 005 – Work with files and Maya projects 006 – Navigating in Maya 007 – Configuring viewports 008 – Using the hotbox and marking menus 009 – Customizing the interface 010 – Using Maya workspaces

02. Select and Manipulate Objects 011 – Select objects 012 – Use the Move tool 013 – Rotate and scale 014 – Manipulate pivots 015 – Understanding the Channel Box 016 – Work with the Attribute Editor 017 – Reset and freeze transformations 018 – Snap objects 019 – Duplicate objects

03. Organize Maya Scenes 020 – Work with the Outliner 021 – Create hierarchies 022 – Group objects 023 – Understanding the Hypergraph 024 – Hide and show objects 025 – Create layers 026 – Work with selection masks

04. Create Polygonal Models 027 – Differences between NURBS and polygons 028 – Create polygonal objects 029 – Select polygonal components 030 – Using Soft Selection and Symmetry 031 – Combine and separate 032 – Boolean tools 033 – Using brush tools to sculpt meshes

05. Model Polygonal Meshes 034 – Set up reference 035 – Model against reference 036 – Work with edge loops 037 – Use the Extrude tool 038 – Mirror and merge components 039 – Use the Bevel tool 040 – Extrude along a path 041 – Use the Polygon Bridge tool 042 – Understanding Quad Draw

06. Refine Polygonal Meshes 043 – Use the Modeling Toolkit 044 – Smooth models and manage detail 045 – Work with subdivision surfaces 046 – Create creases in smooth surfaces 047 – Use Edge Flow to smooth geometry 048 – Manage object history

07. NURBS Modeling Techniques 049 – Understanding NURBS components 050 – NURBS primitives 051 – Use the NURBS curve tools 052 – Create radial surfaces with Revolve 053 – Use the NURBS Loft tool 054 – Open and close curves and surfaces 055 – Create shapes with the NURBS Planar action 056 – Use the NURBS Extrude tool

08. Refine NURBS Models 057 – Use isoparms to refine NURBS surfaces 058 – Extract NURBS curves from surfaces 059 – Create curves on a surface 060 – Project curves on surfaces 061 – Trim NURBS surfaces 062 – Convert NURBS to polygons

09. Create Materials 063 – Overview of Maya renderering 064 – Understanding the basic shader types 065 – Work with Arnold materials 066 – Opacity and refraction in Arnold 067 – Create and apply maps 068 – Use bitmaps as texture 069 – Work with the Hypershade window 070 – Create materials in Hypershade

10. Apply Materials and Textures 071 – Apply multiple materials to objects 072 – UV map polygonal objects 073 – Understanding the UV Editor 074 – Project textures on NURBS surfaces 075 – 3D painting 076 – UV mapping complex objects 077 – Maintain UV scale

11. Render in Maya 078 – Render Settings menu 079 – Use Render View 080 – Maya lights and lighting types 081 – Understanding cameras 082 – Use the Light Editor 083 – Batch render animation 084 – Understanding Render Setup 085 – Use overrides in Render Setup

12. Render in Arnold 086 – Arnold render settings 087 – Arnold Render View 088 – Using Maya lights in Arnold 089 – Use Arnold area lights 090 – Use objects as lights 091 – Image-based lighting and skydomes 092 – Add depth of field in Arnold 093 – Create motion blur in Arnold 094 – Render animation in Arnold

13. Animate in Maya 095 – Understanding the animation interface 096 – Animate objects using Set Key 097 – Modify keys in the Graph Editor 098 – Modify keys in the Dope Sheet 099 – Create breakdown keys 100 – Animate objects along spline paths 101 – Visualize animation 102 – Use the Grease Pencil tool 103 – Create animation cycles 104 – Animation playback using Playblast 105 – Work with the Time Editor 106 – Create animations clips

14. Conclusion 107 – Next steps

Ex_Files_Maya2018EssT_NF_Upd.7z

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