Release date:2018, October 25
Duration:02 h 09 m
Author:Dave Schultze
Skill level:Beginner
Language:English
Exercise files:Yes
Rhino is a 3D modeling powerhouse, used to design and engineer products ranging from toy robots to architecture, automobiles, and full-sized aircraft. Learn the essentials you need to build your own production-ready 3D models, characters, and prototypes with Rhino 6. This course follows up on instructor Dave Schultze’s quick start guide. It starts with tips for navigating the interface and setting up a Rhino workflow that’s efficient and fast. Dave then shows how to use Rhino’s primary entities to draw 2D lines, shapes, and curves and model 3D objects. Plus, learn how to edit 2D and 3D geometry and make basic transformations such as scaling, lofting, and sweeping.
Topics include:Customizing the Rhino UI
Using the Properties panel
Selecting objects
Transforming objects
Drawing 3D geometry
Modeling 3D objects with basic surfacesIntroduction
Rhino essentials 1m 14s
1. The Rhino InterfaceCommand launching 6m 11s
Customizing the Ul for commands 6m 3s
Getting feedback 4m 56s
Using the Properties panel 5m 47s
The versatile Gumball 5m 39s
File features and strategies 6m 41s
2. Workflow BasicsSetting and fixing Rhino preferences 4m 55s
Selecting objects: Why so much clicking? 4m 43s
Organizing a project using layers 6m 19s
Basic transformations: Moving 3m 58s
Basic transformations: Rotating 4m 15s
Basic transformations: Scaling 4m 37s
3. Drawing with 2D GeometryLines and polylines 7m 15s
Creating 2D shapes 5m 18s
Creating arcs, circles, and ellipses 5m 38s
Free-form curves: The key to organic modeling 6m 4s
Dave’s favorite curve tips 5m 37s
4. Modeling with BasicSurfaces Dave’s construction strategies 6m 58s
Extruding curves and modeling strategies 5m 17s
Lofting surfaces 5m 40s
Using Revolve and Rail Revolve 5m 35s
Sweeping rails 5m 25s
Surface from Curve Network 4m 55s00. Introduction 01 – Rhino essentials
01. The Rhino Interface 02 – Command launching 03 – Customizing the UI for commands 04 – Getting feedback 05 – Using the Properties panel 06 – The versatile Gumball 07 – File features and strategies
02. Workflow Basics 08 – Setting and fixing Rhino preferences 09 – Selecting objects – Why so much clicking 10 – Organizing a project using layers 11 – Basic transformations – Moving 12 – Basic transformations – Rotating 13 – Basic transformations – Scaling
03. Drawing with 2D Geometry 14 – Lines and polylines 15 – Creating 2D shapes 16 – Creating arcs, circles, and ellipses 17 – Free-form curves – The key to organic modeling 18 – Daves favorite curve tips
04. Modeling with Basic Surfaces 19 – Daves construction strategies 20 – Extruding curves and modeling strategies 21 – Lofting surfaces 22 – Using Revolve and Rail Revolve 23 – Sweeping rails 24 – Surface from Curve Network
CONTENT.md Ex_Files_Rhino_6_Essential_Training.7z info.txt


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