Release date:2017, August 25
Duration:05 h 44 m
Author:Joel Bradley
Skill level:Beginner
Language:English
Exercise files:Yes
Substance Designer is a powerful, procedurally based tool for creating textures for 3D art and games. This training course provides a complete overview of Substance Designer, the 2017 version of the application. New texture artists can use this course to get a jumpstart in the field, while experienced artists will find plenty of advanced tips and tricks to take their skills to the next level.
Instructor Joel Bradley begins with an overview of a prebuilt substance graph, demonstrating the strengths and nondestructive workflow of Substance Designer, and walking through basics such as navigating the Substance Designer interface, adjusting important preferences, importing meshes and maps, and using the 2D, 3D, and Graph views. He then moves onto the large array of essential “atomic” nodes in Substance Designer, including the Blend, Curve, Slope Blur, Normal, Gradient, and Water Level nodes. These nodes comprise the heart of the Substance Designer workflow. Then learn how to create a custom panorama from scratch, and explore more advanced topics such as MDL materials, functions, and FX maps. Finally, Joel closes out the course by putting a substance to use. Learn about the advantages of using a published substance file (SBSAR) over hard-coded bitmaps for in-game materials, and see how to import a substance package into a game engine such as Unreal.
Topics include:
Choosing a graph template
Importing meshes and maps
Navigating the Explorer and Library
Working with the Graph view
Using 3D and 2D views
Using the atomic nodes
Creating and combining normals
Blending shapes together
Creating MDL materials
Building an FX map
Publishing a substance
Using a substance in a game engine like UnrealIntroduction
Welcome 2m 47s
What you should know 1m 11s
Using the exercise files 1m 45s
1. 2017.1 to 2.1 UpdatesWelcome 54s
Updated exercise files 4m 5s
Ul: Baker interface 3m 34s
Ul: Baker reset resource 2m 59s
2D View: Enable and disable tiling 2m 41s
Patterns: Arc Pavement 3m 48s
Patterns: Cube 3D 2m 39s
Patterns: Gradient Linear 3 2m 9s
Patterns: Shape Mapper 2 m 43s
Patterns: New Splatter Circular 4m 1s
Graph: Copy and paste to graphs 3m 46s
Patterns: Star 2m 13s
Patterns: Scratches generator 3m 51s
Adjustments: Histogram Select 2m 27s
Effects: Flood Fill 2m 19s
Effects: Flood Fill to Gradient 2m 19s
Effects: Flood Fill to Random Color 2m 24s
Tile Sampler: Multi-image input 2m 49s
2. Quick Start Substance OverviewUsing shapes 5m 16s
Using custom inputs 5m 16s
Advantages of the multiswitch node 4m 54s
Transformation 2D nodes 3m 7s
Inner-panel masking 4m 48s
Creating edge detailing 4m 15s
Edge masking 2m 32s
Rivet generation 3m 28s
Normal map creation 3m 18s
Diffuse creation 3m 19s
Ambient occlusion 4m 18s
3. Substance Designer SetupThe Welcome dialogue 2 m 56s
Preferences and important setup 4m 53s
What is a Substance Package? 2m 1s
What is a substance graph? 2m 59s
Choosing the correct graph template 3m 47s
Setting our graph properties 3m 53s
Mesh setup prior to export 3m 59s
Importing meshes and maps into Designer 5m 6s
Baking out mesh specific maps 6m 2s
4. Ul and Tool LocationsAdjust the Ul layout 3m 23s
Menu items and options 3m 11s
The Explorer section 5m 42s
What is the Library? 3m 30s
The parameters section 3m 1s
5. Using Designers Graph ViewNavigating and using the Graph view 2m 18s
Using the graphs quick access options 4m 10s
Setting up graph information feedback 4m 35s
Using the Graph View toolbars 3m 9s
Utilizing the preview size 3m 29s
6. 3D and 2D ViewsUsing the 3D View 3m 20s
Geometry and Materials menu 5m 14s
Lights and camera controls 5m 2s
Enviroment and scene settings 4m 2s
Display and render options 6m 44s
Navigating the 2D View 3m 8s 2D
View essential Controls 2m 42s
7. Using Atomic NodesAdding bitmap nodes 3m 53s
Discussing the power of the Blur node 5m 6s
Using blend nodes 4m 23s
Utilizing the Curve node 4m 29s
The Warp node 3m 22s
Adding detail with the Slope Blur node 3m 51s
Using shape nodes 5m 3s
Creating patterns with the Splatter node 4m 40s
Creating normals 3m 21s
Combining normals 3m 34s
Creating height maps 4m 22s
Creating color with the gradient nodes 5m 34s
Adding procedural dirt 6m
Using the text tool 4m 31s
Adding realism with the Water Level node 4m 49s
8. Creating Custom Environment PanoramasAdding the panorama shape node 5m 20s
Blending shapes together 3m 17s
9. MDL MaterialsWhat is MDL? 1m 28s
Creating the MDL graph 3m 19s
The basics of an MDL shader 4m 19s
Finalizing the Anisotropic BSDF 5m 13s
10. Functions and FX MapsWhat are functions? 2m 25s
Adding the FX map 4m 41s
Building an FX map. part 1 6m 54s
Building an FX map. part 2 5m 52s
Finalizing the functions 2m 46s
11. Exporting and Using a Substance PackageExposing substance parameters 6m 46s
Exporting bitmaps 3m 38s
Publishing a substance 3m 28s
Importing a substance into UE4 7m 36s
Adding finishing touches 4m 56s
Conclusion Next steps 1m 19s00. Introduction 01 – Welcome 02 – What you should know 03 – Using the exercise files
01. 2017.1 to 2.1 Updates 04 – Welcome 05 – Updated exercise files 06 – UI – Baker interface 07 – UI – Baker reset resource 08 – 2D View – Enable and disable tiling 09 – Patterns – Arc Pavement 10 – Patterns – Cube 3D 11 – Patterns – Gradient Linear 3 12 – Patterns – Shape Mapper 13 – Patterns – New Splatter Circular 14 – Graph – Copy and paste to graphs 15 – Patterns – Star 16 – Patterns – Scratches generator 17 – Adjustments – Histogram Select 18 – Effects – Flood Fill 19 – Effects – Flood Fill to Gradient 20 – Effects – Flood Fill to Random Color 21 – Tile Sampler – Multi-image input
02. Quick Start Substance Overview 22 – Using shapes 23 – Using custom inputs 24 – Advantages of the multiswitch node 25 – Transformation 2D nodes 26 – Inner-panel masking 27 – Creating edge detailing 28 – Edge masking 29 – Rivet generation 30 – Normal map creation 31 – Diffuse creation 32 – Ambient occlusion
03. Substance Designer Setup 33 – The Welcome dialogue 34 – Preferences and important setup 35 – What is a Substance Package 36 – What is a substance graph 37 – Choosing the correct graph template 38 – Setting our graph properties 39 – Mesh setup prior to export 40 – Importing meshes and maps into Designer 41 – Baking out mesh specific maps
04. UI and Tool Locations 42 – Adjust the UI layout 43 – Menu items and options 44 – The Explorer section 45 – What is the Library 46 – The parameters section
05. Using Designers Graph View 47 – Navigating and using the Graph view 48 – Using the graphs quick access options 49 – Setting up graph information feedback 50 – Using the Graph View toolbars 51 – Utilizing the preview size
06. 3D and 2D Views 52 – Using the 3D View 53 – Geometry and Materials menu 54 – Lights and camera controls 55 – Enviroment and scene settings 56 – Display and render options 57 – Navigating the 2D View 58 – 2D View essential Controls
07. Using Atomic Nodes 59 – Adding bitmap nodes 60 – Discussing the power of the Blur node 61 – Using blend nodes 62 – Utilizing the Curve node 63 – The Warp node 64 – Adding detail with the Slope Blur node 65 – Using shape nodes 66 – Creating patterns with the Splatter node 67 – Creating normals 68 – Combining normals 69 – Creating height maps 70 – Creating color with the gradient nodes 71 – Adding procedural dirt 72 – Using the text tool 73 – Adding realism with the Water Level node
08. Creating Custom Environment Panoramas 74 – Adding the panorama shape node 75 – Blending shapes together
09. MDL Materials 76 – What is MDL 77 – Creating the MDL graph 78 – The basics of an MDL shader 79 – Finalizing the Anisotropic BSDF
10. Functions and FX Maps 80 – What are functions 81 – Adding the FX map 82 – Building an FX map, part 1 83 – Building an FX map, part 2 84 – Finalizing the functions
11. Exporting and Using a Substance Package 85 – Exposing substance parameters 86 – Exporting bitmaps 87 – Publishing a substance 88 – Importing a substance into UE4 89 – Adding finishing touches
12. Conclusion 90 – Next steps
Ex_Files_Substance_Designer+Update.7z
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