Release date:2017, August 25

Duration:05 h 44 m

Author:Joel Bradley

Skill level:Beginner

Language:English

Exercise files:Yes

Substance Designer is a powerful, procedurally based tool for creating textures for 3D art and games. This training course provides a complete overview of Substance Designer, the 2017 version of the application. New texture artists can use this course to get a jumpstart in the field, while experienced artists will find plenty of advanced tips and tricks to take their skills to the next level.

Instructor Joel Bradley begins with an overview of a prebuilt substance graph, demonstrating the strengths and nondestructive workflow of Substance Designer, and walking through basics such as navigating the Substance Designer interface, adjusting important preferences, importing meshes and maps, and using the 2D, 3D, and Graph views. He then moves onto the large array of essential “atomic” nodes in Substance Designer, including the Blend, Curve, Slope Blur, Normal, Gradient, and Water Level nodes. These nodes comprise the heart of the Substance Designer workflow. Then learn how to create a custom panorama from scratch, and explore more advanced topics such as MDL materials, functions, and FX maps. Finally, Joel closes out the course by putting a substance to use. Learn about the advantages of using a published substance file (SBSAR) over hard-coded bitmaps for in-game materials, and see how to import a substance package into a game engine such as Unreal.

Topics include:

Choosing a graph template

Importing meshes and maps

Navigating the Explorer and Library

Working with the Graph view

Using 3D and 2D views

Using the atomic nodes

Creating and combining normals

Blending shapes together

Creating MDL materials

Building an FX map

Publishing a substance

Using a substance in a game engine like Unreal
Table of Contents

Introduction

Welcome 2m 47s

What you should know 1m 11s

Using the exercise files 1m 45s

1. 2017.1 to 2.1 Updates

Welcome 54s

Updated exercise files 4m 5s

Ul: Baker interface 3m 34s

Ul: Baker reset resource 2m 59s

2D View: Enable and disable tiling 2m 41s

Patterns: Arc Pavement 3m 48s

Patterns: Cube 3D 2m 39s

Patterns: Gradient Linear 3 2m 9s

Patterns: Shape Mapper 2 m 43s

Patterns: New Splatter Circular 4m 1s

Graph: Copy and paste to graphs 3m 46s

Patterns: Star 2m 13s

Patterns: Scratches generator 3m 51s

Adjustments: Histogram Select 2m 27s

Effects: Flood Fill 2m 19s

Effects: Flood Fill to Gradient 2m 19s

Effects: Flood Fill to Random Color 2m 24s

Tile Sampler: Multi-image input 2m 49s

2. Quick Start Substance Overview

Using shapes 5m 16s

Using custom inputs 5m 16s

Advantages of the multiswitch node 4m 54s

Transformation 2D nodes 3m 7s

Inner-panel masking 4m 48s

Creating edge detailing 4m 15s

Edge masking 2m 32s

Rivet generation 3m 28s

Normal map creation 3m 18s

Diffuse creation 3m 19s

Ambient occlusion 4m 18s

3. Substance Designer Setup

The Welcome dialogue 2 m 56s

Preferences and important setup 4m 53s

What is a Substance Package? 2m 1s

What is a substance graph? 2m 59s

Choosing the correct graph template 3m 47s

Setting our graph properties 3m 53s

Mesh setup prior to export 3m 59s

Importing meshes and maps into Designer 5m 6s

Baking out mesh specific maps 6m 2s

4. Ul and Tool Locations

Adjust the Ul layout 3m 23s

Menu items and options 3m 11s

The Explorer section 5m 42s

What is the Library? 3m 30s

The parameters section 3m 1s

5. Using Designers Graph View

Navigating and using the Graph view 2m 18s

Using the graphs quick access options 4m 10s

Setting up graph information feedback 4m 35s

Using the Graph View toolbars 3m 9s

Utilizing the preview size 3m 29s

6. 3D and 2D Views

Using the 3D View 3m 20s

Geometry and Materials menu 5m 14s

Lights and camera controls 5m 2s

Enviroment and scene settings 4m 2s

Display and render options 6m 44s

Navigating the 2D View 3m 8s 2D

View essential Controls 2m 42s

7. Using Atomic Nodes

Adding bitmap nodes 3m 53s

Discussing the power of the Blur node 5m 6s

Using blend nodes 4m 23s

Utilizing the Curve node 4m 29s

The Warp node 3m 22s

Adding detail with the Slope Blur node 3m 51s

Using shape nodes 5m 3s

Creating patterns with the Splatter node 4m 40s

Creating normals 3m 21s

Combining normals 3m 34s

Creating height maps 4m 22s

Creating color with the gradient nodes 5m 34s

Adding procedural dirt 6m

Using the text tool 4m 31s

Adding realism with the Water Level node 4m 49s

8. Creating Custom Environment Panoramas

Adding the panorama shape node 5m 20s

Blending shapes together 3m 17s

9. MDL Materials

What is MDL? 1m 28s

Creating the MDL graph 3m 19s

The basics of an MDL shader 4m 19s

Finalizing the Anisotropic BSDF 5m 13s

10. Functions and FX Maps

What are functions? 2m 25s

Adding the FX map 4m 41s

Building an FX map. part 1 6m 54s

Building an FX map. part 2 5m 52s

Finalizing the functions 2m 46s

11. Exporting and Using a Substance Package

Exposing substance parameters 6m 46s

Exporting bitmaps 3m 38s

Publishing a substance 3m 28s

Importing a substance into UE4 7m 36s

Adding finishing touches 4m 56s

Conclusion Next steps 1m 19s

00. Introduction 01 – Welcome 02 – What you should know 03 – Using the exercise files

01. 2017.1 to 2.1 Updates 04 – Welcome 05 – Updated exercise files 06 – UI – Baker interface 07 – UI – Baker reset resource 08 – 2D View – Enable and disable tiling 09 – Patterns – Arc Pavement 10 – Patterns – Cube 3D 11 – Patterns – Gradient Linear 3 12 – Patterns – Shape Mapper 13 – Patterns – New Splatter Circular 14 – Graph – Copy and paste to graphs 15 – Patterns – Star 16 – Patterns – Scratches generator 17 – Adjustments – Histogram Select 18 – Effects – Flood Fill 19 – Effects – Flood Fill to Gradient 20 – Effects – Flood Fill to Random Color 21 – Tile Sampler – Multi-image input

02. Quick Start Substance Overview 22 – Using shapes 23 – Using custom inputs 24 – Advantages of the multiswitch node 25 – Transformation 2D nodes 26 – Inner-panel masking 27 – Creating edge detailing 28 – Edge masking 29 – Rivet generation 30 – Normal map creation 31 – Diffuse creation 32 – Ambient occlusion

03. Substance Designer Setup 33 – The Welcome dialogue 34 – Preferences and important setup 35 – What is a Substance Package 36 – What is a substance graph 37 – Choosing the correct graph template 38 – Setting our graph properties 39 – Mesh setup prior to export 40 – Importing meshes and maps into Designer 41 – Baking out mesh specific maps

04. UI and Tool Locations 42 – Adjust the UI layout 43 – Menu items and options 44 – The Explorer section 45 – What is the Library 46 – The parameters section

05. Using Designers Graph View 47 – Navigating and using the Graph view 48 – Using the graphs quick access options 49 – Setting up graph information feedback 50 – Using the Graph View toolbars 51 – Utilizing the preview size

06. 3D and 2D Views 52 – Using the 3D View 53 – Geometry and Materials menu 54 – Lights and camera controls 55 – Enviroment and scene settings 56 – Display and render options 57 – Navigating the 2D View 58 – 2D View essential Controls

07. Using Atomic Nodes 59 – Adding bitmap nodes 60 – Discussing the power of the Blur node 61 – Using blend nodes 62 – Utilizing the Curve node 63 – The Warp node 64 – Adding detail with the Slope Blur node 65 – Using shape nodes 66 – Creating patterns with the Splatter node 67 – Creating normals 68 – Combining normals 69 – Creating height maps 70 – Creating color with the gradient nodes 71 – Adding procedural dirt 72 – Using the text tool 73 – Adding realism with the Water Level node

08. Creating Custom Environment Panoramas 74 – Adding the panorama shape node 75 – Blending shapes together

09. MDL Materials 76 – What is MDL 77 – Creating the MDL graph 78 – The basics of an MDL shader 79 – Finalizing the Anisotropic BSDF

10. Functions and FX Maps 80 – What are functions 81 – Adding the FX map 82 – Building an FX map, part 1 83 – Building an FX map, part 2 84 – Finalizing the functions

11. Exporting and Using a Substance Package 85 – Exposing substance parameters 86 – Exporting bitmaps 87 – Publishing a substance 88 – Importing a substance into UE4 89 – Adding finishing touches

12. Conclusion 90 – Next steps

Ex_Files_Substance_Designer+Update.7z

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