Release date:2016, December 23
Duration:05 h 55 m
Author:Wes McDermott
Skill level:Beginner
Language:English
Exercise files:Yes
These days, nearly every AAA game studio uses Substance Painter, making it the industry standard for physically-based rendering material authoring. In this course, Wes McDermott takes a beginner’s look at Substance Painter by walking you through a basic project—texturing a weapon asset. He starts with the basics, showing you how to create a project and import assets, as well as use the integrated baking system. Next, Wes shows you how to work with materials and layers, and provides a primer on the brush tool set. After you finish tackling the fundamentals, Wes shows you how to fully texturize a weapon asset, step-by-step. He wraps up by showing you how to create portfolio renders using Iray, the integrated path-tracing renderer in Substance Painter.
Topics include:Creating a project
Getting to know the views
Working with layers and materials
Working with the brush tool set
Texturing a weapon asset
Exploring textures
Rendering in IrayIntroduction
Welcome 57s
What to know 38s
Exercise files 1m 1s
1. Getting around Substance PainterCreating a project 3m 21s
Getting to know the views 6m 49s
Navigating and configuring the 3D 1 view 9m 39s
Using the shelf: Filtering content 1 10m 43s
Using the shelf: Importing content 11m 51s
2. Baking TexturesBaking overview 11m 57s
Using match by mesh name 1 10m 30s
Baking maps for the gun asset 1 8m 2s
Baking the ID map 8m 5s
Ambient occlusion mixing 10m 21s
Normal mixing 5m 35s
3. Working with Layers and MaterialsUnderstanding the material workflow 10m 54s
Using effects and blending modes 14m 39s
Working with material IDs 8m 1s
Using Polygon Fill to create masks 1 11m 20s
Creating a metal material 1 10m 50s
Adding wear effects using 1 generators 12m 31s
Creating and using smart 1 materials 7m 37s
4. Understanding the Brush ToolsetUnderstanding the basic brush settings 8m 57s
Understanding the alignment settings 6m 43s
Using alphas and stencils 6m 16s
Creating and saving brushes and tools 6m 22s
Using clone 4m 46s
Using smudge 2m 56s
Symmetry 2m 45s
Lazy mouse and follow path 4m 50s
Seamless painting 3m 19s
Working with resolution 4m 45s
5. Texturing a Weapon Asset
Working on the grip and barrel 11m 14s
Adding wear to the grip 8m 46s
Texturing the handle 8m 43s
Completing the handle materials 11m 22s
Texturing the core 4m 27s
Texturing the base 10m 17s
Adding emissive details 6m 58s
Working with opacity 10m 36s
Adding a decal with the Projection tool 9m 32s
Painting normal detail on the base 11m 59s
6. Exporting TexturesExporting textures 10m 13s
7. Rendering in IrayI ray settings 7m 26s
Viewer settings 7m 59s
Setting the camera and post effects 8m 32s
Conclusion Next steps 37s00. Introduction 01 – Welcome 02 – What to know 03 – Exercise files
01. Getting around Substance Painter 04 – Creating a project 05 – Getting to know the views 06 – Navigating and configuring the 3D view 07 – Using the shelf – Filtering content 08 – Using the shelf – Importing content
02. Baking Textures 09 – Baking overview 10 – Using match by mesh name 11 – Baking maps for the gun asset 12 – Baking the ID map 13 – Ambient occlusion mixing 14 – Normal mixing
03. Working with Layers and Materials 15 – Understanding the material workflow 16 – Using effects and blending modes 17 – Working with material IDs 18 – Using Polygon Fill to create masks 19 – Creating a metal material 20 – Adding wear effects using generators 21 – Creating and using smart materials
04. Understanding the Brush Toolset 22 – Understanding the basic brush settings 23 – Understanding the alignment settings 24 – Using alphas and stencils 25 – Creating and saving brushes and tools 26 – Using clone 27 – Using smudge 28 – Symmetry 29 – Lazy mouse and follow path 30 – Seamless painting 31 – Working with resolution
05. Texturing a Weapon Asset 32 – Working on the grip and barrel 33 – Adding wear to the grip 34 – Texturing the handle 35 – Completing the handle materials 36 – Texturing the core 37 – Texturing the base 38 – Adding emissive details 39 – Working with opacity 40 – Adding a decal with the Projection tool 41 – Painting normal detail on the base
06. Exporting Textures 42 – Exporting textures
07. Rendering in Iray 43 – Iray settings 44 – Viewer settings 45 – Setting the camera and post effects
08. Conclusion 46 – Next steps
Ex_Files_Substance_Painter_EssT_Pt1.7z


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