Release date:2018, January 19
Duration:02 h 05 m
Author:Scott Pagano
Skill level:Intermediate
Language:English
Exercise files:Yes
Explore the integration of Substance Designer—a powerful tool for creating textures for 3D art, visualization projects, and games—with Unreal Engine. This course provides a solid foundation of the principles of texture creation in Substance Designer for use in Unreal Engine. Instructor Scott Pagano explains how to import a model into Substance Designer and bake AO, curvature, and ID maps. He discusses the advantages of system-based procedural texture creation, and shows how to create both image file output and substances which can be used and modified directly in the Unreal editor.
Topics include:
Creating a substance graph
Stone, gold, and copper material
Combining materials using an ID mask
Exposing parameters and preparing resolution
Exporting Substance materials
Building a scene
Substance with displacementIntroduction
Welcome 1m 18s
What you need to know 35s
Exercise files 1m 4s
1. Create Substance GraphImport model 3m 12s
Bake model information overview 4m
Baking AO 3m 30s
Baking curvature 2m 29s
Baking IDs 5m 4s
Viewing material 6m 42s
Stone material 7m 56s
Gold marerial 9m 33s
Copper material 3m 41s
Combining materials with ID mask 5m 7s
Map overview 3m 7s
2. Substance ExportExpose parameters 4m 58s
Prepare resolution 4m 26s
Image compression 3m 8s
Export Substance material 2m 48s
Export image files 3m 10s
3. Using Substance in UnrealSubstance plugin 3m 23s
Build a scene 7m 32s
Substance material 1 5m 47s
Substance material 2 5m 24s
Material with exported textures 3m 35s
Emission example 3m 59s
4. Substance with DisplacementRock material 3m 59s
Substance export and import 4m 38s
Rock material in Unreal 10m 46s
Conclusion Next steps 54s00. Introduction 01 – Welcome 02 – What you need to know 03 – Exercise files
01. Create Substance Graph 04 – Import model 05 – Bake model information overview 06 – Baking AO 07 – Baking curvature 08 – Baking IDs 09 – Viewing material 10 – Stone material 11 – Gold marerial 12 – Copper material 13 – Combining materials with ID mask 14 – Map overview
02. Substance Export 15 – Expose parameters 16 – Prepare resolution 17 – Image compression 18 – Export Substance material 19 – Export image files
03. Using Substance in Unreal 20 – Substance plugin 21 – Build a scene 22 – Substance material 1 23 – Substance material 2 24 – Material with exported textures 25 – Emission example
04. Substance with Displacement 26 – Rock material 27 – Substance export and import 28 – Rock material in Unreal
05. Conclusion 29 – Next steps


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