Release date:2018

Duration:07 h 28 m

Author:Ozgur Gorgun

Skill level:Beginner

Language:English

Exercise files:Yes

The ultimate guide to Cinema 4D. Starting from the very basics, you will learn how to use one of the most popular 3D design and animation applications. This course is for anyone who is interested in 3D design, motion graphics and animation.

Even if you are an experienced C4D user, you will most certainly find the skills taught on this course invaluable.

Your instructor is Ozgur Gorgun, one of the very few Maxon Certified Cinema 4D trainers from the United Kingdom.

Table of Contents

Welcome 0:35

Getting to Know C4D – Interface 2:17

Getting to Know C4D – Preferences 2:41

Getting to Know C4D – Navigation 1 4:17

Getting to Know C4D – Navigation 2 2:39

Parametric Objects – Parametric Objects and the Attributes Manager 2 5:03

Parametric Objects – Parametric Objects and the Attributes Manager 11:35

Parametric Objects – Move & Scale & Rotate Tools 6:02

Parametric Objects – Object Hierarchy 2:45

Parametric Objects – Null Objects 2:46

Parametric Objects – Solar System 3:45

Parametric Objects – Creating a Table 7:14

Parametric Objects – Grouping Objects 3:15

Parametric Objects – Creating a Chair 5:33

Parametric Objects – Merging Objects 1:44

Editable Objects – Editable Objects 6:00

Editable Objects – Selection Tools 6:19

Editable Objects – Knife Tools 6:24

Editable Objects – Extrude Tool 10:24

Editable Objects – Extrude Inner Tool 3:34

Splines – Intro to Splines 10:50

Splines – Parametric Splines 2:13

Splines – Text Splines 3:50

Splines – Converting Parametric Splines to Editable Splines 2:23

Splines – Splines from Illustrator 2:34

Rendering Splines – Extrude 9:10

Rendering Splines – Sweep 6:58

Rendering Splines – Sweep Chair 5:08

Rendering Splines – Loft 9:01

Rendering Splines – Lathe 6:17

Deformers – Bend 5:12

Deformers – Using Multiple Deformers 1:45

Deformers – Squash & Stretch, Bulge, Taper 5:12

Deformers – Wrap and Spline Wrap 9:54

Deformers – Collision 4:07

Generators – Array 8:23

Generators – Atom Array 4:12

Generators – Boole 7:21

Generators – Spline Mask 5:02

Generators – Subdivision Surface Part 1 2:07

Generators – Subdivision Surface Part 2 5:18

Lights – Introduction to Lights 7:01

Lights – Three Point Light Setup 9:00

Lights – Spot Lights 5:09

Lights – Visible and Volumetric Lights 5:56

Lights – Shadow Quality 8:14

Materials – Intro 1:00

Materials – Creating and Application 3:04

Materials – Colour Channel 8:47

Materials – Reflectance Channel 5:06

Materials – Reflectance Channel Quick Tip 1:09

Materials – Transparency Channel 6:01

Materials – Bump and Displacement 4:28

Animation – Intro 0:29

Animation – Keyframes: Position 4:48

Animation – Refining Keyframes 6:42

Animation – Rotation Part 1 4:32

Animation Rotation Part 2 1:52

Animation – Light 4:44

Animation – Timeline Dope Sheet 6:47

Animation – Bouncing Ball 13:07

Animation – Bouncing Ball Squash 5:45

Dynamics – Intro 0:23

Dynamics – Rigid & Collider Bodies 5:18

Dynamics – Gravity 1:38

Dynamics – Bowling Alley 5:44

Dynamics – Collision Shape & Custom Initial Velocity 5:02

Particles – Emitters 12:55

Particles – Forces 11:42

Particles – Dynamics 7:30

MoGraph – Intro 5:03

MoGraph – Cloners 5:26

MoGraph – Object Mode Cloner 2:40

MoGraph – Effectors 11:36

Cameras – Intro 3:33

Cameras – Animating Cameras 2:15

Cameras – Align to Spline 4:55

Cameras – Stage Object 1:41

Render Settings – Global Illumination 14:56

Render Settings – Global Illumination with Luminance Channel 4:09

Render Settings – Ambient Occlusion 5:33

Render Settings – Rendering a Scene 5:13

Conclusion 0:15

Cinema 04D Masterclass by Ozgur Gorgun – Project Files.zip Welcome_01 Getting to Know C4D – Interface_02 Getting to Know C4D – Preferences_03 Getting to Know C4D – Navigation 1_04 Getting to Know C4D – Navigation 2_05 Parametric Objects – Parametric Objects and the Attributes Manager 2_06 Parametric Objects – Parametric Objects and the Attributes Manager_07 Parametric Objects – Move & Scale & Rotate Tools_08 Parametric Objects – Object Hierarchy_09 Parametric Objects – Null Objects_10 Parametric Objects – Solar System_11 Parametric Objects – Creating a Table_12 Parametric Objects – Grouping Objects_13 Parametric Objects – Creating a Chair_14 Parametric Objects – Merging Objects_15 Editable Objects – Editable Objects_16 Editable Objects – Selection Tools_17 Editable Objects – Knife Tools_18 Editable Objects – Extrude Tool_19 Editable Objects – Extrude Inner Tool_20 Splines – Intro to Splines_21 Splines – Parametric Splines_22 Splines – Text Splines_23 Splines – Converting Parametric Splines to Editable Splines_24 Splines – Splines from Illustrator_25 Rendering Splines – Extrude_26 Rendering Splines – Sweep_27 Rendering Splines – Sweep Chair_28 Rendering Splines – Loft_29 Rendering Splines – Lathe_30 Deformers – Bend_31 Deformers – Using Multiple Deformers_32 Deformers – Squash & Stretch, Bulge, Taper_33 Deformers – Wrap and Spline Wrap_34 Deformers – Collision_35 Generators – Array_36 Generators – Atom Array_37 Generators – Boole_38 Generators – Spline Mask_39 Generators – Subdivision Surface Part 1_40 Generators – Subdivision Surface Part 2_41 Lights – Introduction to Lights_42 Lights – Three Point Light Setup_43 Lights – Spot Lights_44 Lights – Visible and Volumetric Lights_45 Lights – Shadow Quality_46 Materials – Intro_47 Materials – Creating and Applicatione_48 Materials – Colour Channel_49 Materials – Reflectance Channel_50 Materials – Reflectance Channel Quick Tip_51 Materials – Transparency Channel_52 Materials – Bump and Displacement_53 Animation – Intro_54 Animation – Keyframes: Position_55 Animation – Refining Keyframes_56 Animation Rotation Part 1_57 Animation Rotation Part 2_58 Animation – Lighte_59 Animation – Timeline Dope Sheet_60 Animation – Bouncing Ball_61 Animation – Bouncing Ball Squash_62 Dynamics – Intro_63 Dynamics – Rigid & Collider Bodies_64 Dynamics – Gravity_65 Dynamics – Bowling Alley_66 Dynamics – Collision Shape & Custom Initial Velocity_67 Particles – Emitters_68 Particles – Forces_69 Particles – Dynamics_70 MoGraph – Intro_71 MoGraph – Cloners_72 MoGraph – Object Mode Cloner_73 MoGraph – Effectors_74 Cameras – Intro_75 Cameras – Animating Cameras_76 Cameras – Align to Spline_77 Cameras – Stage Object_78 Render Settings – Global Illumination_79 Render Settings – Global Illumination with Luminance Channel_80 Render Settings – Ambient Occlusion_81 Render Settings – Rendering a Scene_82 Conclusion_83

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