Release date:2018

Author:Skillshare

Skill level:Beginner

Language:English

Exercise files:Yes

Have you ever wondered how to create high-quality assets with a short and quick pipeline without going through countless software to produce a single 3D model? If so, this course is for you. In this course, Maya Course: How to Model 3D Weapon For Game Production 2018 with Autodesk Maya, you’ll learn how to make stunning 3D assets for games and production with minimum possible time by utilizing shortest possible pipeline. First, you’ll discover how you can create a complete 3D weapon model in Autodesk Maya from basic primitives. Next, you’ll explore how you can effectively place the UV for better utilization of UV space.

By the end of this course, you’ll not only learn how to model and texture a realistic model in Autodesk Maya and production tools, but you’ll also learn a complete pipeline for creating realistic assets with minimum efforts and time.

001. Introduction to the modeling c 002. Starting the knife blade with 003. Creating the shape of blade 004. Adding the hole to blade 005. Clean up the triangle on the b 006. Clean up the triangle on the b 007. Adding thickness to the blade 008. Adding details to the blade 009. Finishing the base of the blad 010. Finishing the base of the blad 011. Finishing the blade high poly 012. Finishing the blade high poly 013. Using booleans to make our kni 014. Using booleans to make our kni 015. Using booleans to make our kni 016. Adding the boolean for knife h 017. Reducing n gons for our knife 018. Reducing n gons for our knife 019. Cleaning our knife handle topo 020. Finishing cleaning our kinfe h 021. Adding detail to the handle PA 022. Adding detail to the handle PA 023. Adding detail to the handle PA 024. Finishing the Handle 025. Making the long knife PART1 026. Make the boolean hole for the 027. Make the boolean hole for the 028. Retopologizing the long knife 029. Retopologizing the long knife 030. Finishing the long knife PART2 031. Creating the base shape for kn 032. Making the detailed knife piec 033. Creating the shape for detaile 034. Adding thickness to the detail 035. Adding more detail for knife p 036. Finishing the detailed knife p 037. Starting the lower part of the 038. Adding the hole for the handle 039. Continue using Retopology tool 040. Continue with the lower part o 041. Finishing the base knife handl 042. Extruding the base knife handl 043. Finishing the lower part of th 044. Adding hard edges for the han 045. Starting to model the last pie 046. Using the boolean tools to mak 047. Make clean topology for the la 048. Finishing to model the last pi 049. Creating the first screw 050. Creating the second screw 051. Creating the third screw 052. Arranging the screw 053. Preparing model for UV unwrapi 054. Starting our UVs 055. Moving on our UVs process 056. Make the UV layout 057. Unwarping the UV for knife han 058. Unwarping the UV for knife han 059. Unwarping the UV for knife han 060. Finishing our uvs 061. Making UV for Screws 062. Bring UV layout back to Maya 063. Introduction to the texturing 064. Assigning materials to our kni 065. Moving on assigning materials 066. Baking our maps in substance p 067. Introduction to Subtance Paint 068. Adding some textures to the kn 069. Adding some color to our handl 070. Modifing the roughness of our 071. Adding more Variation to the c 072. Adding more Variation to the c 073. Adding roughness details to ou 074. Adding some alpha details to o 075. Adding some alpha details to o 076. Polishing our high poly for be 077. Polishing our high poly for be 078. Polishing our high poly for be 079. Changing our texture and addin 080. Changing our texture and addin 081. Changing our texture and addin 082. Testing out baked lighting and 083. Testing out baked lighting and 084. Adding Dirt and more variation 085. Adding Dirt and more variation 086. Modifying our Roughness map PA 087. Modifying our Roughness map PA 088. Modifying our metallic map 089. Particle brushes & substance s 090. Particle brushes & substance s 091. Particle brushes & substance s 092. Adding some story blood detail 093. Using Iray for render our obje 094. Finalizing our knife in photos knife.obj.zip

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