Release date:2017, December 5
Duration:04 h 48 m
Author:Bhaumik Patel
Skill level:Intermediate
Language:English
Exercise files:Yes
What Will I Learn?
Rig a biped using Human IK in Maya
Rig a character using Quick rig one click and step by step methods
Animate a walk cycle and tweak it to show more weight
Apply motion capture to Human IK and any other rig
Apply and retarget motion capture downloaded from the internet
Edit motion capture using the Time editor and Graph editor
Paint skin weights on characters with time saving tipsRequirements
Basic knowledge of navigating Maya viewports
Selecting objects in Maya
Basic keyframe animationDescription Have you ever wanted to try your hand at animation?
Modelled lots of characters but too intimidated by the rigging process?
Do you want to bring life to your characters to use in game engines like Unity and Unreal?
Autodesk Maya is the hub of animation companies around the world thanks to its powerful and flexible toolset. In this course you will learn how to quickly prepare your 3d models for animation in a process called rigging. You will then animate a walk cycle. The Human IK system is the rig we will be using to bring our character to life. You will also learn more advanced topics like applying and editing motion capture to your characters. These techniques will allow you to quickly create great looking animation to your film,TV and video game projects.
This course is specifically designed for beginner level but it is packed full of useful tips, tricks and tools to help more experienced users learn features that they are unfamiliar with. It covers some of the latest updates to the animation features in Maya including the new Graph editor, Quick rig and Time editor.
The skills covered in this course will not only allow you to create great work but also make you more attractive to employers for Animator, Pre-visualisation Artist, Technical Animator and 3d generalist jobs.
Take your first step into the exciting world of 3d animation today!
Who is the target audience?
Ideal for anyone who wants to try 3d animation in Maya for the first time by animating a walk cycle
Artists who want to apply motion capture to any rig and edit the animation
Video game developers who want to quickly rig and animate biped characters in MayaRobot rigging using Quick Rig 02:19:00
Prepare geometry for rigging 06:00
How to use Quick rig one click solution 05:00
Quick rig using step by step method 10:35
Methods of attaching the geometry to the Rig 08:17
Binding the geometry to the skeleton using skinning 11:19
Painting skin weights – hands 14:59
Painting skin weights – legs 14:55
Painting skin weights – body 05:51
Apply motion capture to your character 11:46
Setup a toon shader for the character 07:02
Learn to use and animate the Human IK rig 16:04
How to use raw motion capture downloaded from the internet 11:01
Apply motion capture to ANY rig 16:11Animate a walk cycle 01:20:45
Walk cycle poses explained 02:10
Very important settings before animating using HIK 04:05
Walk cycle – Contact pose 13:18
Walk cycle – Opposite contact pose 04:03
Walk cycle – Passing pose 10:13
Walk cycle – Down pose 03:40
Walk cycle – Up pose 02:06
Walk cycle – Arms animation 10:01
Walk cycle – Adjust body animation 07:23
Walk cycle – Adjust the head animation 05:16
Walk cycle – Adjust legs 18:30Rig a character using a Human IK custom skeleton 01:09:10
Download and setup the model 02:26
Create a HIK skeleton definition 08:06
Adjust the local rotation axis of your joints 08:33
Skin the character 10:27
Create clips in the Time editor 08:02
Time editor basics 12:37
Join clips together and edit them using the TIme Editor 08:26
Join clips together and edit them using the TIme Editor part 2 10:3301 – Robot rigging using Quick Rig 01. Prepare geometry for rigging 02. How to use Quick rig one click solution 03. Quick rig using step by step method 04. Methods of attaching the geometry to the Rig 05. Binding the geometry to the skeleton using skinning 06. Painting skin weights – hands 07. Painting skin weights – legs 08. Painting skin weights – body 09. Apply motion capture to your character 10. Setupa toon shader for the character 11. Learn to use and animate the Human IK rig 12. How to use raw motion capture downloaded from the internet 13. Apply motion capture to ANY rig
02 – Animate a walk cycle 14. Walk cycle poses explained 15. Very important settings before animating using HIK 16. Walk cycle – Contact pose 17. Walk cycle – Opposite contact pose 18. Walk cycle – Passing pose 19. Walk cycle – Down pose 20. Walk cycle – Up pose 21. Walk cycle – Arms animation 22. Walk cycle – Adjust body animation 23. Walk cycle – Adjust the head animation 24. Walk cycle – Adjust legs
03 – Rig a character using a Human IK custom skeleton 25. Download and setup the model 26. Create a HIK skeleton definition 27. Adjust the local rotation axis of your joints 28. Skin the character 29. Create clips in the Time editor 30. Time editor basics 31. Join clips together and edit them using the TIme Editor 32. Join clips together and edit them using the TIme Editor part 2
Fast animation and rigging techniques using Maya 2017.7z
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